FighterSkillRotateWeapon.cs 552 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. public sealed class GoAxis
  5. {
  6. public const int Forward = 1;
  7. public const int Up = 2;
  8. public const int Right = 3;
  9. public const int InverseForward = 4;
  10. public const int InverseUp = 5;
  11. public const int InverseRight = 6;
  12. }
  13. public class FighterSkillRotateWeapon : MonoBehaviour
  14. {
  15. public string nodeName;
  16. public Transform lookAt;
  17. public float speed;
  18. public int upAxis;
  19. public int forwardAxis;
  20. void Start ()
  21. {
  22. }
  23. void Update ()
  24. {
  25. }
  26. void OnDisable()
  27. {
  28. }
  29. }