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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- public sealed class GoAxis
- {
- public const int Forward = 1;
- public const int Up = 2;
- public const int Right = 3;
- public const int InverseForward = 4;
- public const int InverseUp = 5;
- public const int InverseRight = 6;
- }
- public class FighterSkillRotateWeapon : MonoBehaviour
- {
- public string nodeName;
- public Transform lookAt;
- public float speed;
- public int upAxis;
- public int forwardAxis;
- void Start ()
- {
- }
- void Update ()
- {
- }
- void OnDisable()
- {
- }
- }
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