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- using UnityEngine;
- using System.Collections.Generic;
- //using StateMachine;
- public class FighterManager
- {
- #region Fields
- BaseBattle mBattle;
- List<Fighter> mTeamHeroFighters = new List<Fighter>();
- List<Fighter> mTeamPetFighters = new List<Fighter>();
- List<Fighter> mTeamFigters = new List<Fighter>();
- List<Fighter> mEnemyFighters = new List<Fighter>();
- List<Fighter> mAllFighters = new List<Fighter>();
- List<Fighter> mBattleFieldFighters = new List<Fighter>();
- List<Fighter> mCacheTeamFighters = new List<Fighter>();
- #endregion
- #region Properties
- public Fighter self = null;
- public BaseBattle Battle { get { return mBattle; } }
- public bool IsDisposed { get; private set; }
- public List<Fighter> AllFighters { get { return mAllFighters; } }
- public List<Fighter> TeamFighters { get { return mTeamFigters; } }
- public List<Fighter> TeamHeroFighters { get { return mTeamHeroFighters; } }
- public List<Fighter> TeamPetFighters { get { return mTeamPetFighters; } }
- public List<Fighter> EnemyFighters { get { return mEnemyFighters; } }
- public List<Fighter> BattleFieldFighters { get { return mBattleFieldFighters; } }
- public bool HasInitializedFighters { get; private set; }
- public Fighter LeftCaptain { get; private set; }
- public Fighter RightCaptain { get; private set; }
- public ActorData[] AssistActors { get; private set; }
- public int AssistValue { get; private set; }
- public Vector3 TeamFighterFocus
- {
- get
- {
- if (mBattle.IsPlayRecord && mBattle.Recorder.SwapReplay)
- {
- if (EnemyFighters.Count == 0)
- return Vector3.zero;
- Vector3 min = Vector3.zero;
- Vector3 max = Vector3.zero;
- bool hasSet = false;
- foreach (var fighter in EnemyFighters)
- {
- if (!fighter.IsSpawned || fighter.IsDisposed || !fighter.IsVisible)
- continue;
- if (!hasSet)
- {
- min = fighter.Ctrl.transform.position;
- max = fighter.Ctrl.transform.position;
- hasSet = true;
- }
- else
- {
- min = Vector3.Min(fighter.Ctrl.transform.position, min);
- max = Vector3.Max(fighter.Ctrl.transform.position, max);
- }
- }
- return 0.5f * (min + max) + Vector3.up * 1.0f;
- }
- else
- {
- if (TeamFighters.Count == 0)
- return Vector3.zero;
- Vector3 min = Vector3.zero;
- Vector3 max = Vector3.zero;
- bool hasSet = false;
- for (int idx = 0; idx < TeamFighters.Count; idx++)
- {
- Fighter f = TeamFighters[idx];
- if (!hasSet)
- {
- min = f.Position;
- max = f.Position;
- hasSet = true;
- }
- else
- {
- min = Vector3.Min(f.Position, min);
- max = Vector3.Max(f.Position, max);
- }
- }
- return 0.5f * (min + max) + Vector3.up * 1.0f;
- }
- }
- }
- public Vector3 TeamFighterForward
- {
- get
- {
- if (mBattle.IsPlayRecord && mBattle.Recorder.SwapReplay)
- {
- if (EnemyFighters.Count == 0)
- return Vector3.forward;
- return EnemyFighters[0].Ctrl != null ? EnemyFighters[0].Ctrl.transform.forward : EnemyFighters[0].Forward;
- }
- else
- {
- if (TeamFighters.Count == 0)
- return Vector3.forward;
- return TeamFighters[0].Ctrl != null ? TeamFighters[0].Ctrl.transform.forward : TeamFighters[0].Forward;
- }
- }
- }
- #endregion
- public FighterManager (BaseBattle battle)
- {
- mBattle = battle;
- IsDisposed = false;
- }
- FighterManager()
- {
- HasInitializedFighters = false;
- }
-
- public void SetPveMark()
- {
- for (int idx = 0; idx < mAllFighters.Count; idx++)
- {
- Fighter f = mAllFighters[idx];
- if(f.IsTeamMember)
- {
- f.AddPveMark();
- }
- }
- }
- public void InitializeCurrentSceneFighters ()
- {
- if (mBattle == null || HasInitializedFighters)
- return;
- List<ActorData> fighterInfos = mBattle.MyFighters;
- for (int i = 0; i < fighterInfos.Count; i++) {
- AddFighter(fighterInfos[i], eTeamType.Friend);
- }
- fighterInfos = mBattle.EnemyFighters;
- for (int i = 0; i < fighterInfos.Count; i++) {
- AddFighter(fighterInfos[i], eTeamType.Enemy);
- }
-
- //初始化召唤物
- for(int idx =0; idx < mAllFighters.Count;idx++)
- {
- Fighter f = mAllFighters[idx];
- if (f.Skills == null || f.Skills.Length == 0) continue;
- if (f.RageCloneBossId > 0)
- {
- ActorData ad = ActorData.CreateNpcPlayerActor(CommonUtil.CalcSummonNpcUniqueId(100,idx), f.RageCloneBossId, 1);
- ad.PositionValue = f.PositionValue;
- f.RageCloneBoss = Fighter.CreateFighter(this, ad, f.TeamSide, f);
- mAllFighters.Add(f.RageCloneBoss);
- }
- for (int jdx =0; jdx < f.Skills.Length;jdx++)
- {
- BaseSkill skill = f.Skills[jdx];
- if(skill != null && skill.IsValid && (skill.SummonActors!=null || skill.SummonBosses!=null))
- {
- if(skill.SummonActors!=null)
- {
- for (int i =0; i < skill.SummonActors.Count;i++)
- {
- ValType sa = skill.SummonActors[i];
- ActorData ad = ActorData.CreateNpcPlayerActor(CommonUtil.CalcSummonNpcUniqueId(100, idx), sa.id, 1);
- ad.PositionValue = sa.val;
- Fighter summon = Fighter.CreateFighter(this, ad, f.TeamSide, f);
- mAllFighters.Add(summon);
- skill.AddSummonActor(summon);
- }
- }
-
- if(skill.SummonBosses!=null)
- {
- for(int i =0; i < skill.SummonBosses.Count;i++)
- {
- ValType sa = skill.SummonActors[i];
- ActorData ad = ActorData.CreateNpcPlayerActor(CommonUtil.CalcSummonNpcUniqueId(100, idx), sa.id, 1);
- ad.PositionValue = sa.val;
- Fighter summon = Fighter.CreateFighter(this, ad, f.TeamSide, f);
- mAllFighters.Add(summon);
- skill.AddSummonActor(summon);
- }
- }
- }
- }
- }
- HasInitializedFighters = true;
- }
- public void InitFighters()
- {
- if (mBattle == null || HasInitializedFighters)
- return;
- if(mBattle.TeamActors!=null)
- {
- for (int idx = 0; idx < mBattle.TeamActors.Count;idx++)
- {
- AddFighter(mBattle.TeamActors[idx], eTeamType.Friend);
- }
- }
- if(mBattle.EnemyActors!=null)
- {
- for(int idx =0; idx < mBattle.EnemyActors.Count;idx++)
- {
- AddFighter(mBattle.EnemyActors[idx], eTeamType.Enemy);
- }
- }
- //初始化召唤物
- for (int idx = 0; idx < mAllFighters.Count; idx++)
- {
- Fighter f = mAllFighters[idx];
- if (f.Skills == null || f.Skills.Length == 0) continue;
- if(f.RageCloneBossId > 0)
- {
- ActorData ad = ActorData.CreateNpcPlayerActor(CommonUtil.CalcSummonNpcUniqueId(100, idx), f.RageCloneBossId, 1);
- ad.PositionValue = f.PositionValue;
- f.RageCloneBoss = Fighter.CreateFighter(this, ad, f.TeamSide, f);
- mAllFighters.Add(f.RageCloneBoss);
- }
- for (int jdx = 0; jdx < f.Skills.Length; jdx++)
- {
- BaseSkill skill = f.Skills[jdx];
- if (skill != null && skill.IsValid && (skill.SummonActors != null || skill.SummonBosses != null))
- {
- if (skill.SummonActors != null)
- {
- for (int i = 0; i < skill.SummonActors.Count;i++)
- {
- ValType sa = skill.SummonActors[i];
- ActorData ad = ActorData.CreateNpcPlayerActor(CommonUtil.CalcSummonNpcUniqueId(100, idx), sa.id, 1);
- ad.PositionValue = sa.val;
- Fighter summon = Fighter.CreateFighter(this, ad, f.TeamSide, f);
- mAllFighters.Add(summon);
- skill.AddSummonActor(summon);
- }
- }
- if (skill.SummonBosses != null)
- {
- for (int i = 0; i < skill.SummonBosses.Count;i++)
- {
- ValType sa = skill.SummonBosses[i];
- ActorData ad = ActorData.CreateNpcPlayerActor(CommonUtil.CalcSummonNpcUniqueId(100, idx), sa.id, 1);
- ad.PositionValue = sa.val;
- Fighter summon = Fighter.CreateFighter(this, ad, f.TeamSide, f);
- mAllFighters.Add(summon);
- skill.AddSummonActor(summon);
- }
- }
- }
- }
- }
- HasInitializedFighters = true;
- }
- public void ParseLoad()
- {
- for(int idx =0; idx < mAllFighters.Count;idx++)
- {
- Fighter fighter = mAllFighters[idx];
- fighter.Ctrl.ParseLoad();
- }
- }
- public Fighter AddFighter (ActorData actor, eTeamType side)
- {
- Fighter fighter = GetFighterByID(actor.ID,side);
- if (fighter != null) return fighter;
- fighter = Fighter.CreateFighter (this, actor,side);
- if(fighter.IsTeamMember)
- {
- mTeamFigters.Add(fighter);
- if(fighter.IsPet)
- {
- mTeamPetFighters.Add(fighter);
- }
- else
- {
- mTeamHeroFighters.Add(fighter);
- }
- }
- else
- {
- mEnemyFighters.Add(fighter);
- }
- mAllFighters.Add (fighter);
- return fighter;
- }
- public void AddFighters (ActorData[] actors, eTeamType side)
- {
- for (int i = 0; i < actors.Length; i++) {
- AddFighter (actors [i], side);
- }
- }
- public void CacheTeamFighters()
- {
- mCacheTeamFighters.Clear();
- mCacheTeamFighters.AddRange(mTeamFigters);
- for(int idx =0; idx < mCacheTeamFighters.Count;idx++)
- {
- RemoveFighter(mCacheTeamFighters[idx]);
- }
- }
- public void RestoreTeamFighters()
- {
- for(int idx = mTeamFigters.Count-1;idx>=0;idx--)
- {
- Fighter f = mTeamFigters[idx];
- RemoveFighter(f);
- f.Destroy();
- }
- for(int idx =0; idx < mCacheTeamFighters.Count;idx++)
- {
- AddTeamFighter(mCacheTeamFighters[idx]);
- }
- mCacheTeamFighters.Clear();
- }
- private void AddTeamFighter(Fighter f)
- {
- if(!mTeamFigters.Contains(f))
- mTeamFigters.Add(f);
-
- if(!mAllFighters.Contains(f))
- mAllFighters.Add(f);
- if(f.IsPet)
- {
- if(!mTeamPetFighters.Contains(f))
- mTeamPetFighters.Add(f);
- }
- else
- {
- if(!mTeamHeroFighters.Contains(f))
- mTeamHeroFighters.Add(f);
- }
- }
- public void FixedUpdate (float deltaTime)
- {
- #if PROFILE
- UnityEngine.Profiling.Profiler.BeginSample("FighterManager FixedUpdate1111");
- #endif
- for (int i = 0; i < mBattleFieldFighters.Count; i++)
- {
- Fighter fighter = mBattleFieldFighters[i];
- if (fighter.IsSpawned && !fighter.IsDisposed && !fighter.IsDisposed) {
- fighter.FixedUpdate (deltaTime);
- }
- }
- #if PROFILE
- UnityEngine.Profiling.Profiler.EndSample();
- #endif
- #if PROFILE
- UnityEngine.Profiling.Profiler.BeginSample("FighterManager FixedUpdate222222");
- #endif
- if (mBattle.IsFighting)
- {
- for (int i = 0; i < mBattleFieldFighters.Count; i++)
- {
- Fighter fighter = mBattleFieldFighters[i];
- if (fighter.IsSpawned &&
- !fighter.IsDisposed &&
- fighter.IsAlive &&
- fighter.AIEnable &&
- !fighter.Actor.IsDisposed)
- {
- fighter.AI.Update(deltaTime);
- }
- }
- }
- #if PROFILE
- UnityEngine.Profiling.Profiler.EndSample();
- #endif
- }
- #if UNITY_EDITOR
- public void FixedUpdateByEditor(float deltaTime)
- {
- for (int i = 0; i < mAllFighters.Count; i++)
- {
- Fighter fighter = mAllFighters[i];
- if (fighter.IsSpawned && !fighter.IsDisposed)
- {
- fighter.FixedUpdate(deltaTime);
- }
- }
- for (int i = 0; i < mAllFighters.Count; i++)
- {
- Fighter fighter = mAllFighters[i];
- if (fighter.IsSpawned &&
- !fighter.IsDisposed &&
- fighter.IsAlive &&
- fighter.AIEnable &&
- !fighter.Actor.IsDisposed)
- {
- fighter.AI.Update(deltaTime);
- }
- }
- }
- #endif
- public void Dispose ()
- {
- if (IsDisposed)
- return;
- try
- {
- for (int i = 0; i < mAllFighters.Count; i++)
- {
- var fighter = mAllFighters[i];
- if (fighter != null)
- {
- fighter.Destroy();
- }
- }
- RemoveAllFighters();
- LeftCaptain = null;
- RightCaptain = null;
- HasInitializedFighters = false;
- mBattle = null;
- }
- catch (System.Exception e) {
- DebugHelper.Log ("error: {0}: {1}", e.Message, e.StackTrace);
- }
- IsDisposed = true;
- }
- public void OnFighterSpawned (Fighter fighter)
- {
- }
- public void OnFighterDie (Fighter fighter)
- {
- }
- public void OnFighterRelive (Fighter fighter)
- {
- }
- public List<Fighter> GetUnSpawnedFighters (int wave)
- {
- return mAllFighters.FindAll (a => !a.IsSpawned && a.TeamSide == eTeamType.Enemy);
- }
- public List<Fighter> GetAllLeftSortedFighters ()
- {
- List<Fighter> result = mAllFighters.FindAll (a => a.TeamSide == eTeamType.Friend);
- CommonUtil.SortList(result, (lhs, rhs) => rhs.PositionValue - lhs.PositionValue);
- return result;
- }
- public Fighter GetFighterByID (long id, eTeamType teamid, int idx = 0)
- {
- for (int i = 0; i < mAllFighters.Count; i++) {
- if (mAllFighters [i].TeamSide == teamid && mAllFighters [i].Id == id) {
- return mAllFighters [i];
- }
- }
- return null;
- }
- public Fighter GetFighterByBaseId(int baseId, eTeamType teamId)
- {
- for(int idx =0; idx < mAllFighters.Count;idx++)
- {
- if(mAllFighters[idx].TeamSide == teamId && mAllFighters[idx].Actor.BaseId == baseId)
- {
- return mAllFighters[idx];
- }
- }
- return null;
- }
- public Fighter GetFighterByInstanceID (ulong instanceid)
- {
- for (int i = 0; i < mAllFighters.Count; i++) {
- if (mAllFighters [i].InstanceId == instanceid)
- return mAllFighters [i];
- }
- return null;
- }
- public Fighter GetTeamMemberById(long id)
- {
- for(int idx =0; idx < mTeamFigters.Count;idx++)
- {
- if (mTeamFigters[idx].Id == id)
- return mTeamFigters[idx];
- }
- return null;
- }
- public Fighter GetNpcByBaseId(int baseId)
- {
- for(int idx =0; idx < mAllFighters.Count; idx++)
- {
- Fighter fighter = mAllFighters[idx];
- if(fighter.Actor.IsNpc && fighter.Actor.BaseId == baseId)
- {
- return fighter;
- }
- }
- return null;
- }
- public void AddFighterToBattleField(Fighter fighter)
- {
- if (mBattleFieldFighters.Contains(fighter)) return;
- mBattleFieldFighters.Add(fighter);
- }
- public void RemoveFighterFromBattleField(Fighter fighter)
- {
- mBattleFieldFighters.Remove(fighter);
- }
- public void RemoveFighter(Fighter fighter)
- {
- mAllFighters.Remove(fighter);
- mTeamFigters.Remove(fighter);
- mTeamPetFighters.Remove(fighter);
- mTeamHeroFighters.Remove(fighter);
- mBattleFieldFighters.Remove(fighter);
- mEnemyFighters.Remove(fighter);
- }
- public void RemoveAllFighters()
- {
- mAllFighters.Clear();
- mTeamFigters.Clear();
- mBattleFieldFighters.Clear();
- mEnemyFighters.Clear();
- mTeamPetFighters.Clear();
- mTeamHeroFighters.Clear();
- }
- public bool HasTeamHero(long id)
- {
- for(int idx =0; idx < mTeamHeroFighters.Count;idx++)
- {
- if (mTeamHeroFighters[idx].Id == id) return true;
- }
- return false;
- }
- public bool HasPet(long id)
- {
- for(int idx =0; idx < mTeamPetFighters.Count;idx++)
- {
- if (mTeamPetFighters[idx].Id == id) return true;
- }
- return false;
- }
- public bool HasTeamMember(long id)
- {
- for (int idx = 0; idx < mTeamFigters.Count; idx++)
- {
- if (mTeamFigters[idx].Id == id) return true;
- }
- return false;
- }
- List<Fighter> tempList = new List<Fighter>();
- public void SortTeamFighters()
- {
- int tempCount = 0;
- for (int idx = (int)ProfessionType.Pro_Type_0; idx <= (int)ProfessionType.Pro_Type_Priest; idx++)
- {
- tempList.Clear();
- FindFightersByProfessionType(idx, ref tempList);
- for (int jdx = 0; jdx < tempList.Count; jdx++)
- {
- tempList[jdx].ReadyPosOrder = jdx + 1;
- }
- tempCount += tempList.Count;
- if (tempCount == TeamHeroFighters.Count) break;
- }
- tempList.Clear();
- }
- private void FindFightersByProfessionType(int proType, ref List<Fighter> list)
- {
- for (int idx = 0; idx < TeamHeroFighters.Count; idx++)
- {
- if (TeamHeroFighters[idx].Actor.Profession == (ProfessionType)proType)
- {
- list.Add(TeamHeroFighters[idx]);
- }
- }
- }
- }
|