Stiff.cs 1.2 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class Stiff : MonoBehaviour
  4. {
  5. SkinnedMeshRenderer[] mRenderers;
  6. // Use this for initialization
  7. void Start()
  8. {
  9. mRenderers = gameObject.GetComponentsInChildren<SkinnedMeshRenderer>();
  10. }
  11. // Update is called once per frame
  12. public void SetStiff(bool stiff)
  13. {
  14. if (mRenderers == null)
  15. mRenderers = gameObject.GetComponentsInChildren<SkinnedMeshRenderer>();
  16. if (mRenderers != null)
  17. {
  18. for (int i = 0; i < mRenderers.Length; i++)
  19. {
  20. if (mRenderers[i] != null)
  21. {
  22. Material mMaterial = mRenderers[i].material;
  23. if (mMaterial != null && mMaterial.HasProperty("_StatueDegree"))
  24. {
  25. if (stiff)
  26. {
  27. mMaterial.SetFloat("_StatueDegree", 1.0f);
  28. }
  29. else
  30. {
  31. mMaterial.SetFloat("_StatueDegree", 0.0f);
  32. }
  33. }
  34. }
  35. }
  36. }
  37. }
  38. }