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- using UnityEngine;
- using System.Collections;
- public class Gray : MonoBehaviour
- {
- SkinnedMeshRenderer[] mRenderers;
- // Use this for initialization
- void Start()
- {
- mRenderers = gameObject.GetComponentsInChildren<SkinnedMeshRenderer>();
- }
- public void SetGrey(bool gray)
- {
- if (mRenderers == null)
- mRenderers = gameObject.GetComponentsInChildren<SkinnedMeshRenderer>();
- if (mRenderers != null)
- {
- for (int i = 0; i < mRenderers.Length; i++)
- {
- if (mRenderers[i] != null)
- {
- Material mMaterial = mRenderers[i].material;
- if (mMaterial != null && mMaterial.HasProperty("_Strength"))
- {
- if (gray)
- {
- mMaterial.SetFloat("_Strength", 0.7f);
- }
- else
- {
- mMaterial.SetFloat("_Strength", 1);
- }
- }
- }
- }
- }
- }
- }
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