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-
- using UnityEngine;
- using System.Collections;
- public class FighterBehavior : StateMachineBehaviour
- {
- protected FighterGoCtrl fighterCtrl;
- public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
- {
- base.OnStateEnter(animator, stateInfo, layerIndex);
- if (fighterCtrl == null)
- {
- if(animator.transform.parent!=null)
- fighterCtrl = animator.transform.parent.GetComponent<FighterGoCtrl>();
- }
- animator.speed = 1;
- }
- public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
- {
- base.OnStateUpdate(animator, stateInfo, layerIndex);
- }
- public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
- {
- base.OnStateExit(animator, stateInfo, layerIndex);
- }
- }
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