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- using UnityEngine;
- using System.Collections;
- public class FighterAttackBehavior : FighterBehavior
- {
- public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
- {
- base.OnStateEnter(animator, stateInfo, layerIndex);
- //if (fighterCtrl != null)
- //{
- // animator.SetFloat("moveSpeed", fighterCtrl.AnimSpeed);
- //}
- }
- }
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