FighterAttackBehavior.cs 408 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class FighterAttackBehavior : FighterBehavior
  4. {
  5. public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
  6. {
  7. base.OnStateEnter(animator, stateInfo, layerIndex);
  8. //if (fighterCtrl != null)
  9. //{
  10. // animator.SetFloat("moveSpeed", fighterCtrl.AnimSpeed);
  11. //}
  12. }
  13. }