FighterAnimatorHash.cs 813 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. public sealed class FighterAnimatorHash
  5. {
  6. public static string StateIdle = "f_idle";
  7. public static string StateComing = "f_coming";
  8. public static string StateBeHit1 = "f_hurt";
  9. public static string StateSBeHit1 = "f_hurt";
  10. public static string StateBeHitDown = "f_hurt";
  11. public static string StateDie = "f_dead";
  12. public static string StateResurrection = "f_revive";
  13. public static string StateVertigo = "f_stun";
  14. public static string StateStark = "";
  15. public static string StateRun = "f_run_1";
  16. public static string StateWalk = "f_run_1";
  17. public static string StateVictory = "f_win";
  18. public static string StateBreak = "f_break";
  19. public static string StateSleep = "f_sleep";
  20. }