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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- public sealed class FighterAnimatorHash
- {
- public static string StateIdle = "f_idle";
- public static string StateComing = "f_coming";
- public static string StateBeHit1 = "f_hurt";
- public static string StateSBeHit1 = "f_hurt";
- public static string StateBeHitDown = "f_hurt";
- public static string StateDie = "f_dead";
- public static string StateResurrection = "f_revive";
- public static string StateVertigo = "f_stun";
- public static string StateStark = "";
- public static string StateRun = "f_run_1";
- public static string StateWalk = "f_run_1";
- public static string StateVictory = "f_win";
- public static string StateBreak = "f_break";
- public static string StateSleep = "f_sleep";
- }
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