CameraViewDistance.cs 1.1 KB

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  1. using System;
  2. using UnityEngine;
  3. [ExecuteInEditMode]
  4. [DisallowMultipleComponent]
  5. [RequireComponent(typeof(Camera))]
  6. public class CameraViewDistance : MonoBehaviour
  7. {
  8. [SerializeField]
  9. private bool m_LayerCullSpherical;
  10. [SerializeField]
  11. private float[] m_LayerCullDistances;
  12. private Camera m_Camera;
  13. private float[] m_DefaultLayerCullDistances;
  14. private void Awake() {
  15. m_Camera = GetComponent<Camera>();
  16. m_DefaultLayerCullDistances = m_Camera.layerCullDistances;
  17. if (m_LayerCullDistances == null)
  18. {
  19. m_LayerCullDistances = new float[m_DefaultLayerCullDistances.Length];
  20. m_DefaultLayerCullDistances.CopyTo(m_LayerCullDistances, 0);
  21. }
  22. }
  23. private void OnEnable() {
  24. m_Camera.layerCullSpherical = m_LayerCullSpherical;
  25. m_Camera.layerCullDistances = m_LayerCullDistances;
  26. }
  27. private void OnDisable() {
  28. m_Camera.layerCullSpherical = false;
  29. m_Camera.layerCullDistances = m_DefaultLayerCullDistances;
  30. }
  31. #if UNITY_EDITOR
  32. public void Refresh()
  33. {
  34. OnEnable();
  35. }
  36. #endif
  37. }