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- using UnityEngine;
- using System.Collections;
- public class BattleCamConfig : MonoBehaviour
- {
- public float speedRate = 1;
- public float offsetDist = 2;
- public Vector3 followCamOffset = new Vector3(0, 0, 0);
- public Vector3 batttleCamOffset = new Vector3(0, 0, 0);
- public Vector3 rotateCamOffset = new Vector3(0, 6, 0);
- public float followCameraFov = 75;
- public float battleCameraFov = 75;
- public float bossCameraFov = 75;
- public float followDist = 15;
- public float CamMoveSpeed = 30;
- public float CamRotSpeed = 30;
- public float CamFovSpeed = 30;
- public float CamMoveSpeedInBattle = 20;
- public float CamRotSpeedInBattle = 20;
- public float BossCamPosChangeTime = 0.25f;
- public float BossCamRotChangeTime = 0.25f;
- public float ManualRotateMoveSpeed = 60;
- float bInitCamMoveSpeed;
- private void Start()
- {
- bInitCamMoveSpeed = CamMoveSpeed;
- }
- public void ChangeMoveSpeed(float speed)
- {
- CamMoveSpeed = speed;
- }
- public void RestoreMoveSpeed()
- {
- CamMoveSpeed = bInitCamMoveSpeed;
- }
- }
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