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- using UnityEngine;
- using System.Collections;
- public class BulletGoCtrl : MonoBehaviour
- {
- public Bullet Bullet { get; set; }
-
- void Update ()
- {
- if (Bullet != null && Bullet.MoveProcessor!=null)
- {
- Bullet.FrameUpdate(Time.deltaTime);
- }
- }
- void OnDisable ()
- {
- Bullet = null;
- }
- void OnEnable()
- {
- if (Bullet != null)
- {
- Bullet.ForceSync (transform);
- }
- }
- }
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