BossBattleStateWin.cs 758 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class BossBattleStateWin : BossBattleState
  4. {
  5. public static BossBattleStateWin Creator(BossBattle battle)
  6. {
  7. return new BossBattleStateWin(battle);
  8. }
  9. public BossBattleStateWin(BossBattle battle) :
  10. base(battle, BossBattleStateType.BattleWin)
  11. {
  12. }
  13. float mWaitTime = 0;
  14. public override void OnEnter()
  15. {
  16. mWaitTime = 1;
  17. BattleMgr.Instance.OnBattleWin(true);
  18. }
  19. public override void OnLeave()
  20. {
  21. }
  22. public override void Update(float deltaTime)
  23. {
  24. mBattle.FighterMgr.FixedUpdate(deltaTime);
  25. mWaitTime -= deltaTime;
  26. if (mWaitTime <= 0)
  27. ChangeState(BossBattleStateType.End);
  28. }
  29. }