BossBattleFieldStateWin.cs 1017 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class BossBattleFieldStateWin : BossBattleFieldState
  4. {
  5. public static BossBattleFieldState Creator(BossBattleField field)
  6. {
  7. return new BossBattleFieldStateWin(field);
  8. }
  9. public BossBattleFieldStateWin(BossBattleField field)
  10. : base(field, BossBattleFieldStateType.Win)
  11. {
  12. }
  13. float delayTime = 3;
  14. public override void OnEnter()
  15. {
  16. for (int idx = 0; idx < mField.TeamFighters.Count; idx++)
  17. {
  18. if (mField.TeamFighters[idx].IsAlive)
  19. {
  20. mField.TeamFighters[idx].ForceIdle();
  21. }
  22. }
  23. }
  24. public override void OnLeave()
  25. {
  26. }
  27. public override void Update(float deltaTime)
  28. {
  29. mField.Battle.FighterMgr.FixedUpdate(deltaTime);
  30. delayTime -= deltaTime;
  31. if (delayTime <= 0)
  32. {
  33. ChangeState(BossBattleFieldStateType.End);
  34. }
  35. }
  36. public override void OnDataChanged()
  37. {
  38. }
  39. }