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- using UnityEngine;
- using System.Collections;
- public class BossBattleFieldStateInterlude : BossBattleFieldState
- {
- public static BossBattleFieldState Creator(BossBattleField field)
- {
- return new BossBattleFieldStateInterlude(field);
- }
- public BossBattleFieldStateInterlude(BossBattleField field)
- :base(field,BossBattleFieldStateType.Interlude)
- {
- }
- public override void OnEnter()
- {
-
- }
- public override void Update(float deltaTime)
- {
-
- }
- public override void OnLeave()
- {
-
- }
- public override void OnDataChanged()
- {
-
- }
- }
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