BossBattleFieldStateInterlude.cs 640 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class BossBattleFieldStateInterlude : BossBattleFieldState
  4. {
  5. public static BossBattleFieldState Creator(BossBattleField field)
  6. {
  7. return new BossBattleFieldStateInterlude(field);
  8. }
  9. public BossBattleFieldStateInterlude(BossBattleField field)
  10. :base(field,BossBattleFieldStateType.Interlude)
  11. {
  12. }
  13. public override void OnEnter()
  14. {
  15. }
  16. public override void Update(float deltaTime)
  17. {
  18. }
  19. public override void OnLeave()
  20. {
  21. }
  22. public override void OnDataChanged()
  23. {
  24. }
  25. }