BattleDropMgr.cs 11 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. //掉落类型
  5. public enum DropItemType
  6. {
  7. GOLD = 1, //金币
  8. EXP = 2, //经验
  9. PARTNEREXP = 3, //伙伴经验
  10. JOBEXP = 4, //职业经验
  11. ITEM = 5, //道具
  12. }
  13. public class DropItemInfo
  14. {
  15. public Vector3 dropPos;
  16. public DropItemType itemType;
  17. public DropItemInfo(Vector3 pos,DropItemType type)
  18. {
  19. this.dropPos = pos;
  20. this.itemType = type;
  21. }
  22. }
  23. public class BattleDropMgr : Singleton<BattleDropMgr>
  24. {
  25. public const int c_max_cache_dropitem_num = 30;
  26. public const string drop_gold_prefab_name = "Battle/DropGold";
  27. public const string drop_exp_prefab_name = "Battle/DropExp";
  28. public const string drop_jobexp_prefab_name = "Battle/DropJobExp";
  29. public const string drop_partnerexp_prefab_name = "Battle/DropParnterExp";
  30. public const string drop_item_prefab_name = "Battle/DropItem";
  31. private List<DropItem2D> mDropItems = new List<DropItem2D>();
  32. private Queue<DropItemInfo> mWaitingDropItems = new Queue<DropItemInfo>();
  33. private GameObject mDropRoot = null;
  34. public GameObject Root { get { return mDropRoot; } }
  35. public override void Init()
  36. {
  37. base.Init();
  38. InitRoot();
  39. EventMgr.AddEventListener<Vector3[]>(ECoreEventType.EID_DROP_ITEMS, OnDropItem);
  40. EventMgr.AddEventListener<int, bool>(ECoreEventType.EID_UI_VISIBLE, OnUIChangeVis);
  41. }
  42. void InitRoot()
  43. {
  44. if(mDropRoot == null)
  45. {
  46. mDropRoot = new GameObject("DropRoot");
  47. mDropRoot.transform.SetParent(UIMgr.Instance.UIBattleRootTrans);
  48. RectTransform rt = mDropRoot.AddComponent<RectTransform>();
  49. rt.anchorMin = Vector2.zero;
  50. rt.anchorMax = Vector2.one;
  51. rt.anchoredPosition3D = Vector3.zero;
  52. rt.offsetMin = rt.offsetMax = Vector2.zero;
  53. rt.localScale = Vector3.one;
  54. Canvas canvas = mDropRoot.AddComponent<Canvas>();
  55. canvas.overrideSorting = true;
  56. canvas.sortingOrder = GlobalConfig.Instance.GetConfigIntValue(149);
  57. mDropRoot.layer = LayerMask.NameToLayer("UI");
  58. }
  59. }
  60. public override void UnInit()
  61. {
  62. base.UnInit();
  63. EventMgr.RemoveEventListener<Vector3[]>(ECoreEventType.EID_DROP_ITEMS, OnDropItem);
  64. }
  65. public void Update(float deltaTime)
  66. {
  67. if(null != mDropItems)
  68. {
  69. for (int idx = mDropItems.Count - 1; idx >= 0; idx--)
  70. {
  71. if (mDropItems[idx].IsValid(deltaTime)) continue;
  72. mDropItems[idx].Dispose();
  73. mDropItems.RemoveAt(idx);
  74. }
  75. }
  76. if(null != mWaitingDropItems)
  77. {
  78. if (mWaitingDropItems.Count > 0)
  79. {
  80. for (int idx = 0; idx < 3 && idx < mWaitingDropItems.Count; idx++)
  81. {
  82. DropItemInfo itemInfo = mWaitingDropItems.Dequeue();
  83. if (null != itemInfo)
  84. {
  85. DropItem2D item = new DropItem2D(itemInfo.dropPos, itemInfo.itemType);
  86. mDropItems.Add(item);
  87. }
  88. }
  89. }
  90. }
  91. }
  92. public string GetItemPrefabName(DropItemType type)
  93. {
  94. if (type == DropItemType.GOLD)
  95. return BattleDropMgr.drop_gold_prefab_name;
  96. if (type == DropItemType.EXP)
  97. return BattleDropMgr.drop_exp_prefab_name;
  98. if (type == DropItemType.PARTNEREXP)
  99. return BattleDropMgr.drop_partnerexp_prefab_name;
  100. if (type == DropItemType.JOBEXP)
  101. return BattleDropMgr.drop_jobexp_prefab_name;
  102. return BattleDropMgr.drop_item_prefab_name;
  103. }
  104. public void PrecacheGo()
  105. {
  106. ResourceMgr.Instance.SetGoPoolMaxCacheNum(Constants.UIPath, drop_gold_prefab_name, c_max_cache_dropitem_num);
  107. for(int idx =0; idx < c_max_cache_dropitem_num;idx++)
  108. {
  109. GameObject go = ResourceMgr.Instance.GetGoFromPool(Constants.UIPath, drop_gold_prefab_name);
  110. if (go != null)
  111. {
  112. ResourceMgr.Instance.RecycleGO(Constants.UIPath, drop_gold_prefab_name, go);
  113. }
  114. }
  115. for (int idx = 0; idx < 5; idx++)
  116. {
  117. GameObject go = ResourceMgr.Instance.GetGoFromPool(Constants.UIPath, drop_exp_prefab_name);
  118. if (go != null)
  119. {
  120. ResourceMgr.Instance.RecycleGO(Constants.UIPath, drop_exp_prefab_name, go);
  121. }
  122. }
  123. for (int idx = 0; idx < 5; idx++)
  124. {
  125. GameObject go = ResourceMgr.Instance.GetGoFromPool(Constants.UIPath, drop_partnerexp_prefab_name);
  126. if (go != null)
  127. {
  128. ResourceMgr.Instance.RecycleGO(Constants.UIPath, drop_partnerexp_prefab_name, go);
  129. }
  130. }
  131. for (int idx = 0; idx < 5; idx++)
  132. {
  133. GameObject go = ResourceMgr.Instance.GetGoFromPool(Constants.UIPath, drop_jobexp_prefab_name);
  134. if (go != null)
  135. {
  136. ResourceMgr.Instance.RecycleGO(Constants.UIPath, drop_jobexp_prefab_name, go);
  137. }
  138. }
  139. for (int idx = 0; idx < 5; idx++)
  140. {
  141. GameObject go = ResourceMgr.Instance.GetGoFromPool(Constants.UIPath, drop_item_prefab_name);
  142. if (go != null)
  143. {
  144. ResourceMgr.Instance.RecycleGO(Constants.UIPath, drop_item_prefab_name, go);
  145. }
  146. }
  147. }
  148. Vector3 sPos = Vector3.zero;
  149. Vector3 tGoldPos = Vector3.zero;
  150. Vector3 tExpPos = Vector3.zero;
  151. Vector3 tPExpPos = Vector3.zero;
  152. Vector3 tJobExpPos = Vector3.zero;
  153. float lifeTime = 1.0f;
  154. int goldCnt = 0;
  155. int expCnt = 0;
  156. int pExpCnt = 0;
  157. int jobExpCnt = 0;
  158. List<DropItem2D> tempItems = new List<DropItem2D>();
  159. float goldRange = 0.15f;
  160. float expRange = 0.25f;
  161. public void GenerateDropItems(Vector3 startPos,bool createGold,Vector3 toGoldPos,bool createExp,Vector3 toExpPos,bool createPartnerExp,Vector3 toPartnerExpPos, bool createJobExp, Vector3 toJobExpPos,string[] itemIcons,float goldRange,float expRange)
  162. {
  163. if (!mDropRoot.activeSelf) return;
  164. tempItems.Clear();
  165. lifeTime = GlobalConfig.Instance.GetConfigFloatValue(57);
  166. sPos = startPos;
  167. tGoldPos = toGoldPos;
  168. tExpPos = toExpPos;
  169. tPExpPos = toPartnerExpPos;
  170. tJobExpPos = toJobExpPos;
  171. this.goldRange = goldRange;
  172. this.expRange = expRange;
  173. if (createGold)
  174. {
  175. int maxGold = GlobalConfig.Instance.GetConfigIntValue(59);
  176. int minGold = GlobalConfig.Instance.GetConfigIntValue(58);
  177. goldCnt = Random.Range(minGold, maxGold);
  178. int delttime = (int)(GlobalConfig.Instance.GetConfigFloatValue(70) * 1000);
  179. OnDelayCreateGold(0);
  180. if (goldCnt > 1)
  181. TimerManager.Instance.AddTimer(delttime, goldCnt-1, OnDelayCreateGold);
  182. }
  183. if(createExp)
  184. {
  185. int maxExp = GlobalConfig.Instance.GetConfigIntValue(60);
  186. int minExp = GlobalConfig.Instance.GetConfigIntValue(61);
  187. expCnt = Random.Range(minExp, maxExp);
  188. int delttime = (int)(GlobalConfig.Instance.GetConfigFloatValue(71) * 1000);
  189. OnDelayCreateExp(0);
  190. if ( expCnt > 1)
  191. TimerManager.Instance.AddTimer(delttime, expCnt - 1, OnDelayCreateExp);
  192. }
  193. if (createPartnerExp)
  194. {
  195. int maxPartnerExp = GlobalConfig.Instance.GetConfigIntValue(62);
  196. int minPartnerExp = GlobalConfig.Instance.GetConfigIntValue(63);
  197. pExpCnt = Random.Range(minPartnerExp, maxPartnerExp);
  198. int delttime = (int)(GlobalConfig.Instance.GetConfigFloatValue(72) * 1000);
  199. OnDelayCreatePExp(0);
  200. if (pExpCnt > 1)
  201. TimerManager.Instance.AddTimer(delttime, pExpCnt - 1, OnDelayCreatePExp);
  202. }
  203. if(createJobExp)
  204. {
  205. int maxExp = GlobalConfig.Instance.GetConfigIntValue(60);
  206. int minExp = GlobalConfig.Instance.GetConfigIntValue(61);
  207. jobExpCnt = Random.Range(minExp, maxExp);
  208. int delttime = (int)(GlobalConfig.Instance.GetConfigFloatValue(71) * 1000);
  209. OnDelayCreateJobExp(0);
  210. if (expCnt > 1)
  211. TimerManager.Instance.AddTimer(delttime, jobExpCnt - 1, OnDelayCreateJobExp);
  212. }
  213. if(itemIcons!=null)
  214. {
  215. for(int idx =0; idx < itemIcons.Length;idx++)
  216. {
  217. DropItem2D item = new DropItem2D(startPos, toPartnerExpPos, 0, 300,0,1,0.5f, DropItemType.ITEM,itemIcons[idx]);
  218. mDropItems.Add(item);
  219. tempItems.Add(item);
  220. }
  221. }
  222. }
  223. void OnDelayCreateGold(int seq)
  224. {
  225. DropItem2D item = new DropItem2D(sPos, tGoldPos, -goldRange * UIMgr.SCREEN_WIDTH, goldRange * UIMgr.SCREEN_WIDTH,-goldRange*100, goldRange * 100, 0.5f * lifeTime, DropItemType.GOLD);
  226. mDropItems.Add(item);
  227. tempItems.Add(item);
  228. goldCnt--;
  229. CheckCreateOk();
  230. }
  231. void OnDelayCreateExp(int seq)
  232. {
  233. DropItem2D item = new DropItem2D(sPos, tExpPos, -expRange * UIMgr.SCREEN_WIDTH, expRange * UIMgr.SCREEN_WIDTH,0,1, 0.5f * lifeTime, DropItemType.EXP);
  234. mDropItems.Add(item);
  235. tempItems.Add(item);
  236. expCnt--;
  237. CheckCreateOk();
  238. }
  239. void OnDelayCreateJobExp(int seq)
  240. {
  241. DropItem2D item = new DropItem2D(sPos, tJobExpPos, -expRange * UIMgr.SCREEN_WIDTH, expRange * UIMgr.SCREEN_WIDTH, 0, 1, 0.5f * lifeTime, DropItemType.JOBEXP);
  242. mDropItems.Add(item);
  243. tempItems.Add(item);
  244. jobExpCnt--;
  245. CheckCreateOk();
  246. }
  247. void OnDelayCreatePExp(int seq)
  248. {
  249. DropItem2D item = new DropItem2D(sPos, tPExpPos, 0, 200, 0, 1, 0.5f * lifeTime, DropItemType.PARTNEREXP);
  250. mDropItems.Add(item);
  251. tempItems.Add(item);
  252. pExpCnt--;
  253. CheckCreateOk();
  254. }
  255. void CheckCreateOk()
  256. {
  257. //if(pExpCnt <= 1 && goldCnt <= 1 && expCnt<=1)
  258. //{
  259. // for (int idx = 0; idx < tempItems.Count; idx++)
  260. // tempItems[idx].BeginMove();
  261. // tempItems.Clear();
  262. //}
  263. tempItems.Clear();
  264. }
  265. void OnDropItem(CoreEvent<Vector3[]> ce)
  266. {
  267. Vector3[] posList = ce.Data;
  268. for(int idx =0; idx < posList.Length; idx++)
  269. {
  270. CreateDropItem(posList[idx], DropItemType.GOLD);
  271. }
  272. }
  273. void OnUIChangeVis(CoreEvent<int,bool> ce)
  274. {
  275. int pageId = ce.Data;
  276. bool vis = ce.Data1;
  277. if(pageId == UIPageIDs.PAGE_ID_BATTLE)
  278. {
  279. mDropRoot.SetActive(vis);
  280. }
  281. }
  282. void CreateDropItem(Vector3 worldPos, DropItemType type)
  283. {
  284. if (!mDropRoot.activeSelf) return;
  285. DropItemInfo itemInfo = new DropItemInfo(worldPos, type);
  286. mWaitingDropItems.Enqueue(itemInfo);
  287. }
  288. }