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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- //掉落类型
- public enum DropItemType
- {
- GOLD = 1, //金币
- EXP = 2, //经验
- PARTNEREXP = 3, //伙伴经验
- JOBEXP = 4, //职业经验
- ITEM = 5, //道具
- }
- public class DropItemInfo
- {
- public Vector3 dropPos;
- public DropItemType itemType;
- public DropItemInfo(Vector3 pos,DropItemType type)
- {
- this.dropPos = pos;
- this.itemType = type;
- }
- }
- public class BattleDropMgr : Singleton<BattleDropMgr>
- {
- public const int c_max_cache_dropitem_num = 30;
- public const string drop_gold_prefab_name = "Battle/DropGold";
- public const string drop_exp_prefab_name = "Battle/DropExp";
- public const string drop_jobexp_prefab_name = "Battle/DropJobExp";
- public const string drop_partnerexp_prefab_name = "Battle/DropParnterExp";
- public const string drop_item_prefab_name = "Battle/DropItem";
- private List<DropItem2D> mDropItems = new List<DropItem2D>();
- private Queue<DropItemInfo> mWaitingDropItems = new Queue<DropItemInfo>();
- private GameObject mDropRoot = null;
- public GameObject Root { get { return mDropRoot; } }
- public override void Init()
- {
- base.Init();
-
- InitRoot();
- EventMgr.AddEventListener<Vector3[]>(ECoreEventType.EID_DROP_ITEMS, OnDropItem);
- EventMgr.AddEventListener<int, bool>(ECoreEventType.EID_UI_VISIBLE, OnUIChangeVis);
- }
- void InitRoot()
- {
- if(mDropRoot == null)
- {
- mDropRoot = new GameObject("DropRoot");
- mDropRoot.transform.SetParent(UIMgr.Instance.UIBattleRootTrans);
- RectTransform rt = mDropRoot.AddComponent<RectTransform>();
- rt.anchorMin = Vector2.zero;
- rt.anchorMax = Vector2.one;
- rt.anchoredPosition3D = Vector3.zero;
- rt.offsetMin = rt.offsetMax = Vector2.zero;
- rt.localScale = Vector3.one;
- Canvas canvas = mDropRoot.AddComponent<Canvas>();
- canvas.overrideSorting = true;
- canvas.sortingOrder = GlobalConfig.Instance.GetConfigIntValue(149);
- mDropRoot.layer = LayerMask.NameToLayer("UI");
- }
- }
- public override void UnInit()
- {
- base.UnInit();
- EventMgr.RemoveEventListener<Vector3[]>(ECoreEventType.EID_DROP_ITEMS, OnDropItem);
- }
- public void Update(float deltaTime)
- {
- if(null != mDropItems)
- {
- for (int idx = mDropItems.Count - 1; idx >= 0; idx--)
- {
- if (mDropItems[idx].IsValid(deltaTime)) continue;
- mDropItems[idx].Dispose();
- mDropItems.RemoveAt(idx);
- }
- }
-
- if(null != mWaitingDropItems)
- {
- if (mWaitingDropItems.Count > 0)
- {
- for (int idx = 0; idx < 3 && idx < mWaitingDropItems.Count; idx++)
- {
- DropItemInfo itemInfo = mWaitingDropItems.Dequeue();
- if (null != itemInfo)
- {
- DropItem2D item = new DropItem2D(itemInfo.dropPos, itemInfo.itemType);
- mDropItems.Add(item);
- }
- }
- }
- }
- }
- public string GetItemPrefabName(DropItemType type)
- {
- if (type == DropItemType.GOLD)
- return BattleDropMgr.drop_gold_prefab_name;
- if (type == DropItemType.EXP)
- return BattleDropMgr.drop_exp_prefab_name;
- if (type == DropItemType.PARTNEREXP)
- return BattleDropMgr.drop_partnerexp_prefab_name;
- if (type == DropItemType.JOBEXP)
- return BattleDropMgr.drop_jobexp_prefab_name;
- return BattleDropMgr.drop_item_prefab_name;
- }
- public void PrecacheGo()
- {
- ResourceMgr.Instance.SetGoPoolMaxCacheNum(Constants.UIPath, drop_gold_prefab_name, c_max_cache_dropitem_num);
- for(int idx =0; idx < c_max_cache_dropitem_num;idx++)
- {
- GameObject go = ResourceMgr.Instance.GetGoFromPool(Constants.UIPath, drop_gold_prefab_name);
- if (go != null)
- {
- ResourceMgr.Instance.RecycleGO(Constants.UIPath, drop_gold_prefab_name, go);
- }
- }
- for (int idx = 0; idx < 5; idx++)
- {
- GameObject go = ResourceMgr.Instance.GetGoFromPool(Constants.UIPath, drop_exp_prefab_name);
- if (go != null)
- {
- ResourceMgr.Instance.RecycleGO(Constants.UIPath, drop_exp_prefab_name, go);
- }
- }
- for (int idx = 0; idx < 5; idx++)
- {
- GameObject go = ResourceMgr.Instance.GetGoFromPool(Constants.UIPath, drop_partnerexp_prefab_name);
- if (go != null)
- {
- ResourceMgr.Instance.RecycleGO(Constants.UIPath, drop_partnerexp_prefab_name, go);
- }
- }
- for (int idx = 0; idx < 5; idx++)
- {
- GameObject go = ResourceMgr.Instance.GetGoFromPool(Constants.UIPath, drop_jobexp_prefab_name);
- if (go != null)
- {
- ResourceMgr.Instance.RecycleGO(Constants.UIPath, drop_jobexp_prefab_name, go);
- }
- }
- for (int idx = 0; idx < 5; idx++)
- {
- GameObject go = ResourceMgr.Instance.GetGoFromPool(Constants.UIPath, drop_item_prefab_name);
- if (go != null)
- {
- ResourceMgr.Instance.RecycleGO(Constants.UIPath, drop_item_prefab_name, go);
- }
- }
- }
- Vector3 sPos = Vector3.zero;
- Vector3 tGoldPos = Vector3.zero;
- Vector3 tExpPos = Vector3.zero;
- Vector3 tPExpPos = Vector3.zero;
- Vector3 tJobExpPos = Vector3.zero;
- float lifeTime = 1.0f;
- int goldCnt = 0;
- int expCnt = 0;
- int pExpCnt = 0;
- int jobExpCnt = 0;
- List<DropItem2D> tempItems = new List<DropItem2D>();
- float goldRange = 0.15f;
- float expRange = 0.25f;
- public void GenerateDropItems(Vector3 startPos,bool createGold,Vector3 toGoldPos,bool createExp,Vector3 toExpPos,bool createPartnerExp,Vector3 toPartnerExpPos, bool createJobExp, Vector3 toJobExpPos,string[] itemIcons,float goldRange,float expRange)
- {
- if (!mDropRoot.activeSelf) return;
- tempItems.Clear();
- lifeTime = GlobalConfig.Instance.GetConfigFloatValue(57);
- sPos = startPos;
- tGoldPos = toGoldPos;
- tExpPos = toExpPos;
- tPExpPos = toPartnerExpPos;
- tJobExpPos = toJobExpPos;
- this.goldRange = goldRange;
- this.expRange = expRange;
- if (createGold)
- {
- int maxGold = GlobalConfig.Instance.GetConfigIntValue(59);
- int minGold = GlobalConfig.Instance.GetConfigIntValue(58);
- goldCnt = Random.Range(minGold, maxGold);
- int delttime = (int)(GlobalConfig.Instance.GetConfigFloatValue(70) * 1000);
- OnDelayCreateGold(0);
- if (goldCnt > 1)
- TimerManager.Instance.AddTimer(delttime, goldCnt-1, OnDelayCreateGold);
- }
- if(createExp)
- {
- int maxExp = GlobalConfig.Instance.GetConfigIntValue(60);
- int minExp = GlobalConfig.Instance.GetConfigIntValue(61);
- expCnt = Random.Range(minExp, maxExp);
- int delttime = (int)(GlobalConfig.Instance.GetConfigFloatValue(71) * 1000);
- OnDelayCreateExp(0);
- if ( expCnt > 1)
- TimerManager.Instance.AddTimer(delttime, expCnt - 1, OnDelayCreateExp);
- }
- if (createPartnerExp)
- {
- int maxPartnerExp = GlobalConfig.Instance.GetConfigIntValue(62);
- int minPartnerExp = GlobalConfig.Instance.GetConfigIntValue(63);
- pExpCnt = Random.Range(minPartnerExp, maxPartnerExp);
- int delttime = (int)(GlobalConfig.Instance.GetConfigFloatValue(72) * 1000);
- OnDelayCreatePExp(0);
- if (pExpCnt > 1)
- TimerManager.Instance.AddTimer(delttime, pExpCnt - 1, OnDelayCreatePExp);
- }
- if(createJobExp)
- {
- int maxExp = GlobalConfig.Instance.GetConfigIntValue(60);
- int minExp = GlobalConfig.Instance.GetConfigIntValue(61);
- jobExpCnt = Random.Range(minExp, maxExp);
- int delttime = (int)(GlobalConfig.Instance.GetConfigFloatValue(71) * 1000);
- OnDelayCreateJobExp(0);
- if (expCnt > 1)
- TimerManager.Instance.AddTimer(delttime, jobExpCnt - 1, OnDelayCreateJobExp);
- }
- if(itemIcons!=null)
- {
- for(int idx =0; idx < itemIcons.Length;idx++)
- {
- DropItem2D item = new DropItem2D(startPos, toPartnerExpPos, 0, 300,0,1,0.5f, DropItemType.ITEM,itemIcons[idx]);
- mDropItems.Add(item);
- tempItems.Add(item);
- }
- }
- }
- void OnDelayCreateGold(int seq)
- {
- DropItem2D item = new DropItem2D(sPos, tGoldPos, -goldRange * UIMgr.SCREEN_WIDTH, goldRange * UIMgr.SCREEN_WIDTH,-goldRange*100, goldRange * 100, 0.5f * lifeTime, DropItemType.GOLD);
- mDropItems.Add(item);
- tempItems.Add(item);
- goldCnt--;
- CheckCreateOk();
- }
- void OnDelayCreateExp(int seq)
- {
- DropItem2D item = new DropItem2D(sPos, tExpPos, -expRange * UIMgr.SCREEN_WIDTH, expRange * UIMgr.SCREEN_WIDTH,0,1, 0.5f * lifeTime, DropItemType.EXP);
- mDropItems.Add(item);
- tempItems.Add(item);
- expCnt--;
- CheckCreateOk();
- }
- void OnDelayCreateJobExp(int seq)
- {
- DropItem2D item = new DropItem2D(sPos, tJobExpPos, -expRange * UIMgr.SCREEN_WIDTH, expRange * UIMgr.SCREEN_WIDTH, 0, 1, 0.5f * lifeTime, DropItemType.JOBEXP);
- mDropItems.Add(item);
- tempItems.Add(item);
- jobExpCnt--;
- CheckCreateOk();
- }
- void OnDelayCreatePExp(int seq)
- {
- DropItem2D item = new DropItem2D(sPos, tPExpPos, 0, 200, 0, 1, 0.5f * lifeTime, DropItemType.PARTNEREXP);
- mDropItems.Add(item);
- tempItems.Add(item);
- pExpCnt--;
- CheckCreateOk();
- }
- void CheckCreateOk()
- {
- //if(pExpCnt <= 1 && goldCnt <= 1 && expCnt<=1)
- //{
- // for (int idx = 0; idx < tempItems.Count; idx++)
- // tempItems[idx].BeginMove();
- // tempItems.Clear();
- //}
- tempItems.Clear();
- }
- void OnDropItem(CoreEvent<Vector3[]> ce)
- {
- Vector3[] posList = ce.Data;
- for(int idx =0; idx < posList.Length; idx++)
- {
- CreateDropItem(posList[idx], DropItemType.GOLD);
- }
- }
- void OnUIChangeVis(CoreEvent<int,bool> ce)
- {
- int pageId = ce.Data;
- bool vis = ce.Data1;
- if(pageId == UIPageIDs.PAGE_ID_BATTLE)
- {
- mDropRoot.SetActive(vis);
- }
- }
- void CreateDropItem(Vector3 worldPos, DropItemType type)
- {
- if (!mDropRoot.activeSelf) return;
- DropItemInfo itemInfo = new DropItemInfo(worldPos, type);
- mWaitingDropItems.Enqueue(itemInfo);
- }
- }
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