UnscaleTimePartical.cs 338 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class UnscaleTimePartical : MonoBehaviour {
  4. ParticleSystem ps;
  5. void Start()
  6. {
  7. ps = GetComponent<ParticleSystem>();
  8. }
  9. void Update()
  10. {
  11. if (ps != null)
  12. {
  13. ps.Simulate(Time.unscaledDeltaTime, true, false);
  14. }
  15. }
  16. }