UIRaycastNoDraw.cs 369 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. /// <summary>
  6. /// 不进入UI的绘制队列,但是可以被点击
  7. /// 可以用于扩大点击响应区域
  8. /// </summary>
  9. public class UIRaycastNoDraw : Graphic
  10. {
  11. protected override void UpdateGeometry()
  12. {
  13. // 不填充任何顶点数据
  14. }
  15. }