DownloadDataEntity.cs 1.4 KB

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  1. using Game.Config;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using UnityEngine.Networking;
  7. [Serializable]
  8. public class DownloadDataEntity : GameData<DownloadDataEntity>
  9. {
  10. public string FullName;
  11. public string MD5;
  12. public ulong Size;
  13. //public string Version;
  14. public DownloadTaskState State;
  15. public int DownloadErrCount;
  16. public string Url;
  17. public Action<DownloadTask> Callback;
  18. public Action<DownloadTask> UpDateCallback;
  19. public override string FlieName()
  20. {
  21. return "mainfest";
  22. }
  23. public DownloadDataEntity()
  24. {
  25. FullName = "";
  26. MD5 = "";
  27. Size = 0;
  28. Url = "";
  29. // Version = "";
  30. DownloadErrCount = 0;
  31. State = DownloadTaskState.None;
  32. }
  33. private static void OnCsvLoad(CsvReader csvReader)
  34. {
  35. DownloadDataEntity.Onload(csvReader);
  36. }
  37. }
  38. public class DownLoadUrlCfg : GameData<DownLoadUrlCfg>
  39. {
  40. public string Platform;
  41. public string BaseUrl;
  42. public string ServerUrl;
  43. public string Param1;
  44. public string DownloadPath;
  45. public int MaxNum;
  46. public bool IsOPen;
  47. public override string FlieName()
  48. {
  49. return "DownLoadUrlCfg";
  50. }
  51. public DownLoadUrlCfg()
  52. {
  53. }
  54. public static void OnCsvLoad(CsvReader csvReader)
  55. {
  56. DownLoadUrlCfg.Onload(csvReader);
  57. }
  58. }