repeat_b.prefab 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &4383601804151131380
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4383601804151131381}
  12. m_Layer: 0
  13. m_Name: background
  14. m_TagString: Untagged
  15. m_Icon: {fileID: 0}
  16. m_NavMeshLayer: 0
  17. m_StaticEditorFlags: 0
  18. m_IsActive: 1
  19. --- !u!4 &4383601804151131381
  20. Transform:
  21. m_ObjectHideFlags: 0
  22. m_CorrespondingSourceObject: {fileID: 0}
  23. m_PrefabInstance: {fileID: 0}
  24. m_PrefabAsset: {fileID: 0}
  25. m_GameObject: {fileID: 4383601804151131380}
  26. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  27. m_LocalPosition: {x: 0, y: -2.84, z: 0}
  28. m_LocalScale: {x: 1, y: 1, z: 1}
  29. m_Children:
  30. - {fileID: 4383601804668142787}
  31. - {fileID: 4383601804252617614}
  32. - {fileID: 4383601805895200270}
  33. - {fileID: 4383601804696842758}
  34. - {fileID: 4383601804656886848}
  35. - {fileID: 4383601804559818143}
  36. m_Father: {fileID: 4383601804745519069}
  37. m_RootOrder: 0
  38. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  39. --- !u!1 &4383601804252617617
  40. GameObject:
  41. m_ObjectHideFlags: 0
  42. m_CorrespondingSourceObject: {fileID: 0}
  43. m_PrefabInstance: {fileID: 0}
  44. m_PrefabAsset: {fileID: 0}
  45. serializedVersion: 6
  46. m_Component:
  47. - component: {fileID: 4383601804252617614}
  48. - component: {fileID: 4383601804252617612}
  49. - component: {fileID: 4383601804252617615}
  50. m_Layer: 0
  51. m_Name: mesh_Pt_sewb_props_04 (4)
  52. m_TagString: Untagged
  53. m_Icon: {fileID: 0}
  54. m_NavMeshLayer: 0
  55. m_StaticEditorFlags: 0
  56. m_IsActive: 1
  57. --- !u!4 &4383601804252617614
  58. Transform:
  59. m_ObjectHideFlags: 0
  60. m_CorrespondingSourceObject: {fileID: 0}
  61. m_PrefabInstance: {fileID: 0}
  62. m_PrefabAsset: {fileID: 0}
  63. m_GameObject: {fileID: 4383601804252617617}
  64. m_LocalRotation: {x: -0, y: 0.7071068, z: -0, w: 0.7071068}
  65. m_LocalPosition: {x: -63.6, y: 2.5, z: 51.025}
  66. m_LocalScale: {x: 2.6540956, y: 2.654091, z: 2.6540956}
  67. m_Children: []
  68. m_Father: {fileID: 4383601804151131381}
  69. m_RootOrder: 1
  70. m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
  71. --- !u!33 &4383601804252617612
  72. MeshFilter:
  73. m_ObjectHideFlags: 0
  74. m_CorrespondingSourceObject: {fileID: 0}
  75. m_PrefabInstance: {fileID: 0}
  76. m_PrefabAsset: {fileID: 0}
  77. m_GameObject: {fileID: 4383601804252617617}
  78. m_Mesh: {fileID: 4300002, guid: 83469e5607951264c9754222acc636dd, type: 3}
  79. --- !u!23 &4383601804252617615
  80. MeshRenderer:
  81. m_ObjectHideFlags: 0
  82. m_CorrespondingSourceObject: {fileID: 0}
  83. m_PrefabInstance: {fileID: 0}
  84. m_PrefabAsset: {fileID: 0}
  85. m_GameObject: {fileID: 4383601804252617617}
  86. m_Enabled: 1
  87. m_CastShadows: 1
  88. m_ReceiveShadows: 1
  89. m_DynamicOccludee: 1
  90. m_MotionVectors: 1
  91. m_LightProbeUsage: 1
  92. m_ReflectionProbeUsage: 1
  93. m_RenderingLayerMask: 1
  94. m_RendererPriority: 0
  95. m_Materials:
  96. - {fileID: 2100000, guid: 87b65b91f6a533841a423f3862cbcaba, type: 2}
  97. m_StaticBatchInfo:
  98. firstSubMesh: 0
  99. subMeshCount: 0
  100. m_StaticBatchRoot: {fileID: 0}
  101. m_ProbeAnchor: {fileID: 0}
  102. m_LightProbeVolumeOverride: {fileID: 0}
  103. m_ScaleInLightmap: 0.1
  104. m_PreserveUVs: 0
  105. m_IgnoreNormalsForChartDetection: 0
  106. m_ImportantGI: 0
  107. m_StitchLightmapSeams: 0
  108. m_SelectedEditorRenderState: 3
  109. m_MinimumChartSize: 4
  110. m_AutoUVMaxDistance: 0.5
  111. m_AutoUVMaxAngle: 89
  112. m_LightmapParameters: {fileID: 0}
  113. m_SortingLayerID: 0
  114. m_SortingLayer: 0
  115. m_SortingOrder: 0
  116. --- !u!1 &4383601804559818142
  117. GameObject:
  118. m_ObjectHideFlags: 0
  119. m_CorrespondingSourceObject: {fileID: 0}
  120. m_PrefabInstance: {fileID: 0}
  121. m_PrefabAsset: {fileID: 0}
  122. serializedVersion: 6
  123. m_Component:
  124. - component: {fileID: 4383601804559818143}
  125. - component: {fileID: 4383601804559818141}
  126. - component: {fileID: 4383601804559818140}
  127. m_Layer: 0
  128. m_Name: mesh_Pt_sewb_props_04 (9)
  129. m_TagString: Untagged
  130. m_Icon: {fileID: 0}
  131. m_NavMeshLayer: 0
  132. m_StaticEditorFlags: 0
  133. m_IsActive: 1
  134. --- !u!4 &4383601804559818143
  135. Transform:
  136. m_ObjectHideFlags: 0
  137. m_CorrespondingSourceObject: {fileID: 0}
  138. m_PrefabInstance: {fileID: 0}
  139. m_PrefabAsset: {fileID: 0}
  140. m_GameObject: {fileID: 4383601804559818142}
  141. m_LocalRotation: {x: -0, y: 0.7071068, z: -0, w: 0.7071068}
  142. m_LocalPosition: {x: -63.6, y: 25.3, z: 90.997}
  143. m_LocalScale: {x: 2.6540956, y: 2.654091, z: 2.6540956}
  144. m_Children: []
  145. m_Father: {fileID: 4383601804151131381}
  146. m_RootOrder: 5
  147. m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
  148. --- !u!33 &4383601804559818141
  149. MeshFilter:
  150. m_ObjectHideFlags: 0
  151. m_CorrespondingSourceObject: {fileID: 0}
  152. m_PrefabInstance: {fileID: 0}
  153. m_PrefabAsset: {fileID: 0}
  154. m_GameObject: {fileID: 4383601804559818142}
  155. m_Mesh: {fileID: 4300002, guid: 83469e5607951264c9754222acc636dd, type: 3}
  156. --- !u!23 &4383601804559818140
  157. MeshRenderer:
  158. m_ObjectHideFlags: 0
  159. m_CorrespondingSourceObject: {fileID: 0}
  160. m_PrefabInstance: {fileID: 0}
  161. m_PrefabAsset: {fileID: 0}
  162. m_GameObject: {fileID: 4383601804559818142}
  163. m_Enabled: 1
  164. m_CastShadows: 1
  165. m_ReceiveShadows: 1
  166. m_DynamicOccludee: 1
  167. m_MotionVectors: 1
  168. m_LightProbeUsage: 1
  169. m_ReflectionProbeUsage: 1
  170. m_RenderingLayerMask: 1
  171. m_RendererPriority: 0
  172. m_Materials:
  173. - {fileID: 2100000, guid: 87b65b91f6a533841a423f3862cbcaba, type: 2}
  174. m_StaticBatchInfo:
  175. firstSubMesh: 0
  176. subMeshCount: 0
  177. m_StaticBatchRoot: {fileID: 0}
  178. m_ProbeAnchor: {fileID: 0}
  179. m_LightProbeVolumeOverride: {fileID: 0}
  180. m_ScaleInLightmap: 0.1
  181. m_PreserveUVs: 0
  182. m_IgnoreNormalsForChartDetection: 0
  183. m_ImportantGI: 0
  184. m_StitchLightmapSeams: 0
  185. m_SelectedEditorRenderState: 3
  186. m_MinimumChartSize: 4
  187. m_AutoUVMaxDistance: 0.5
  188. m_AutoUVMaxAngle: 89
  189. m_LightmapParameters: {fileID: 0}
  190. m_SortingLayerID: 0
  191. m_SortingLayer: 0
  192. m_SortingOrder: 0
  193. --- !u!1 &4383601804656886851
  194. GameObject:
  195. m_ObjectHideFlags: 0
  196. m_CorrespondingSourceObject: {fileID: 0}
  197. m_PrefabInstance: {fileID: 0}
  198. m_PrefabAsset: {fileID: 0}
  199. serializedVersion: 6
  200. m_Component:
  201. - component: {fileID: 4383601804656886848}
  202. - component: {fileID: 4383601804656886910}
  203. - component: {fileID: 4383601804656886849}
  204. m_Layer: 0
  205. m_Name: mesh_Pt_sewb_props_04 (8)
  206. m_TagString: Untagged
  207. m_Icon: {fileID: 0}
  208. m_NavMeshLayer: 0
  209. m_StaticEditorFlags: 0
  210. m_IsActive: 1
  211. --- !u!4 &4383601804656886848
  212. Transform:
  213. m_ObjectHideFlags: 0
  214. m_CorrespondingSourceObject: {fileID: 0}
  215. m_PrefabInstance: {fileID: 0}
  216. m_PrefabAsset: {fileID: 0}
  217. m_GameObject: {fileID: 4383601804656886851}
  218. m_LocalRotation: {x: -0, y: 0.7071068, z: -0, w: 0.7071068}
  219. m_LocalPosition: {x: -63.6, y: 25.3, z: 51.025}
  220. m_LocalScale: {x: 2.6540956, y: 2.654091, z: 2.6540956}
  221. m_Children: []
  222. m_Father: {fileID: 4383601804151131381}
  223. m_RootOrder: 4
  224. m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
  225. --- !u!33 &4383601804656886910
  226. MeshFilter:
  227. m_ObjectHideFlags: 0
  228. m_CorrespondingSourceObject: {fileID: 0}
  229. m_PrefabInstance: {fileID: 0}
  230. m_PrefabAsset: {fileID: 0}
  231. m_GameObject: {fileID: 4383601804656886851}
  232. m_Mesh: {fileID: 4300002, guid: 83469e5607951264c9754222acc636dd, type: 3}
  233. --- !u!23 &4383601804656886849
  234. MeshRenderer:
  235. m_ObjectHideFlags: 0
  236. m_CorrespondingSourceObject: {fileID: 0}
  237. m_PrefabInstance: {fileID: 0}
  238. m_PrefabAsset: {fileID: 0}
  239. m_GameObject: {fileID: 4383601804656886851}
  240. m_Enabled: 1
  241. m_CastShadows: 1
  242. m_ReceiveShadows: 1
  243. m_DynamicOccludee: 1
  244. m_MotionVectors: 1
  245. m_LightProbeUsage: 1
  246. m_ReflectionProbeUsage: 1
  247. m_RenderingLayerMask: 1
  248. m_RendererPriority: 0
  249. m_Materials:
  250. - {fileID: 2100000, guid: 87b65b91f6a533841a423f3862cbcaba, type: 2}
  251. m_StaticBatchInfo:
  252. firstSubMesh: 0
  253. subMeshCount: 0
  254. m_StaticBatchRoot: {fileID: 0}
  255. m_ProbeAnchor: {fileID: 0}
  256. m_LightProbeVolumeOverride: {fileID: 0}
  257. m_ScaleInLightmap: 0.1
  258. m_PreserveUVs: 0
  259. m_IgnoreNormalsForChartDetection: 0
  260. m_ImportantGI: 0
  261. m_StitchLightmapSeams: 0
  262. m_SelectedEditorRenderState: 3
  263. m_MinimumChartSize: 4
  264. m_AutoUVMaxDistance: 0.5
  265. m_AutoUVMaxAngle: 89
  266. m_LightmapParameters: {fileID: 0}
  267. m_SortingLayerID: 0
  268. m_SortingLayer: 0
  269. m_SortingOrder: 0
  270. --- !u!1 &4383601804668142786
  271. GameObject:
  272. m_ObjectHideFlags: 0
  273. m_CorrespondingSourceObject: {fileID: 0}
  274. m_PrefabInstance: {fileID: 0}
  275. m_PrefabAsset: {fileID: 0}
  276. serializedVersion: 6
  277. m_Component:
  278. - component: {fileID: 4383601804668142787}
  279. - component: {fileID: 4383601804668142785}
  280. - component: {fileID: 4383601804668142784}
  281. m_Layer: 0
  282. m_Name: mesh_Pt_sewb_props_04 (1)
  283. m_TagString: Untagged
  284. m_Icon: {fileID: 0}
  285. m_NavMeshLayer: 0
  286. m_StaticEditorFlags: 0
  287. m_IsActive: 1
  288. --- !u!4 &4383601804668142787
  289. Transform:
  290. m_ObjectHideFlags: 0
  291. m_CorrespondingSourceObject: {fileID: 0}
  292. m_PrefabInstance: {fileID: 0}
  293. m_PrefabAsset: {fileID: 0}
  294. m_GameObject: {fileID: 4383601804668142786}
  295. m_LocalRotation: {x: -0, y: 0.7071068, z: -0, w: 0.7071068}
  296. m_LocalPosition: {x: -63.6, y: 2.5, z: 11.084999}
  297. m_LocalScale: {x: 2.6540956, y: 2.654091, z: 2.6540956}
  298. m_Children: []
  299. m_Father: {fileID: 4383601804151131381}
  300. m_RootOrder: 0
  301. m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
  302. --- !u!33 &4383601804668142785
  303. MeshFilter:
  304. m_ObjectHideFlags: 0
  305. m_CorrespondingSourceObject: {fileID: 0}
  306. m_PrefabInstance: {fileID: 0}
  307. m_PrefabAsset: {fileID: 0}
  308. m_GameObject: {fileID: 4383601804668142786}
  309. m_Mesh: {fileID: 4300002, guid: 83469e5607951264c9754222acc636dd, type: 3}
  310. --- !u!23 &4383601804668142784
  311. MeshRenderer:
  312. m_ObjectHideFlags: 0
  313. m_CorrespondingSourceObject: {fileID: 0}
  314. m_PrefabInstance: {fileID: 0}
  315. m_PrefabAsset: {fileID: 0}
  316. m_GameObject: {fileID: 4383601804668142786}
  317. m_Enabled: 1
  318. m_CastShadows: 1
  319. m_ReceiveShadows: 1
  320. m_DynamicOccludee: 1
  321. m_MotionVectors: 1
  322. m_LightProbeUsage: 1
  323. m_ReflectionProbeUsage: 1
  324. m_RenderingLayerMask: 1
  325. m_RendererPriority: 0
  326. m_Materials:
  327. - {fileID: 2100000, guid: 87b65b91f6a533841a423f3862cbcaba, type: 2}
  328. m_StaticBatchInfo:
  329. firstSubMesh: 0
  330. subMeshCount: 0
  331. m_StaticBatchRoot: {fileID: 0}
  332. m_ProbeAnchor: {fileID: 0}
  333. m_LightProbeVolumeOverride: {fileID: 0}
  334. m_ScaleInLightmap: 0.1
  335. m_PreserveUVs: 0
  336. m_IgnoreNormalsForChartDetection: 0
  337. m_ImportantGI: 0
  338. m_StitchLightmapSeams: 0
  339. m_SelectedEditorRenderState: 3
  340. m_MinimumChartSize: 4
  341. m_AutoUVMaxDistance: 0.5
  342. m_AutoUVMaxAngle: 89
  343. m_LightmapParameters: {fileID: 0}
  344. m_SortingLayerID: 0
  345. m_SortingLayer: 0
  346. m_SortingOrder: 0
  347. --- !u!1 &4383601804696842761
  348. GameObject:
  349. m_ObjectHideFlags: 0
  350. m_CorrespondingSourceObject: {fileID: 0}
  351. m_PrefabInstance: {fileID: 0}
  352. m_PrefabAsset: {fileID: 0}
  353. serializedVersion: 6
  354. m_Component:
  355. - component: {fileID: 4383601804696842758}
  356. - component: {fileID: 4383601804696842756}
  357. - component: {fileID: 4383601804696842759}
  358. m_Layer: 0
  359. m_Name: mesh_Pt_sewb_props_04 (7)
  360. m_TagString: Untagged
  361. m_Icon: {fileID: 0}
  362. m_NavMeshLayer: 0
  363. m_StaticEditorFlags: 0
  364. m_IsActive: 1
  365. --- !u!4 &4383601804696842758
  366. Transform:
  367. m_ObjectHideFlags: 0
  368. m_CorrespondingSourceObject: {fileID: 0}
  369. m_PrefabInstance: {fileID: 0}
  370. m_PrefabAsset: {fileID: 0}
  371. m_GameObject: {fileID: 4383601804696842761}
  372. m_LocalRotation: {x: -0, y: 0.7071068, z: -0, w: 0.7071068}
  373. m_LocalPosition: {x: -63.6, y: 25.3, z: 11.084999}
  374. m_LocalScale: {x: 2.6540956, y: 2.654091, z: 2.6540956}
  375. m_Children: []
  376. m_Father: {fileID: 4383601804151131381}
  377. m_RootOrder: 3
  378. m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
  379. --- !u!33 &4383601804696842756
  380. MeshFilter:
  381. m_ObjectHideFlags: 0
  382. m_CorrespondingSourceObject: {fileID: 0}
  383. m_PrefabInstance: {fileID: 0}
  384. m_PrefabAsset: {fileID: 0}
  385. m_GameObject: {fileID: 4383601804696842761}
  386. m_Mesh: {fileID: 4300002, guid: 83469e5607951264c9754222acc636dd, type: 3}
  387. --- !u!23 &4383601804696842759
  388. MeshRenderer:
  389. m_ObjectHideFlags: 0
  390. m_CorrespondingSourceObject: {fileID: 0}
  391. m_PrefabInstance: {fileID: 0}
  392. m_PrefabAsset: {fileID: 0}
  393. m_GameObject: {fileID: 4383601804696842761}
  394. m_Enabled: 1
  395. m_CastShadows: 1
  396. m_ReceiveShadows: 1
  397. m_DynamicOccludee: 1
  398. m_MotionVectors: 1
  399. m_LightProbeUsage: 1
  400. m_ReflectionProbeUsage: 1
  401. m_RenderingLayerMask: 1
  402. m_RendererPriority: 0
  403. m_Materials:
  404. - {fileID: 2100000, guid: 87b65b91f6a533841a423f3862cbcaba, type: 2}
  405. m_StaticBatchInfo:
  406. firstSubMesh: 0
  407. subMeshCount: 0
  408. m_StaticBatchRoot: {fileID: 0}
  409. m_ProbeAnchor: {fileID: 0}
  410. m_LightProbeVolumeOverride: {fileID: 0}
  411. m_ScaleInLightmap: 0.1
  412. m_PreserveUVs: 0
  413. m_IgnoreNormalsForChartDetection: 0
  414. m_ImportantGI: 0
  415. m_StitchLightmapSeams: 0
  416. m_SelectedEditorRenderState: 3
  417. m_MinimumChartSize: 4
  418. m_AutoUVMaxDistance: 0.5
  419. m_AutoUVMaxAngle: 89
  420. m_LightmapParameters: {fileID: 0}
  421. m_SortingLayerID: 0
  422. m_SortingLayer: 0
  423. m_SortingOrder: 0
  424. --- !u!1 &4383601804745519068
  425. GameObject:
  426. m_ObjectHideFlags: 0
  427. m_CorrespondingSourceObject: {fileID: 0}
  428. m_PrefabInstance: {fileID: 0}
  429. m_PrefabAsset: {fileID: 0}
  430. serializedVersion: 6
  431. m_Component:
  432. - component: {fileID: 4383601804745519069}
  433. m_Layer: 0
  434. m_Name: repeat_b
  435. m_TagString: Untagged
  436. m_Icon: {fileID: 0}
  437. m_NavMeshLayer: 0
  438. m_StaticEditorFlags: 0
  439. m_IsActive: 1
  440. --- !u!4 &4383601804745519069
  441. Transform:
  442. m_ObjectHideFlags: 0
  443. m_CorrespondingSourceObject: {fileID: 0}
  444. m_PrefabInstance: {fileID: 0}
  445. m_PrefabAsset: {fileID: 0}
  446. m_GameObject: {fileID: 4383601804745519068}
  447. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  448. m_LocalPosition: {x: 0, y: 0, z: 0}
  449. m_LocalScale: {x: 1, y: 1, z: 1}
  450. m_Children:
  451. - {fileID: 4383601804151131381}
  452. - {fileID: 6538630361906909131}
  453. m_Father: {fileID: 0}
  454. m_RootOrder: 0
  455. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  456. --- !u!1 &4383601805895200273
  457. GameObject:
  458. m_ObjectHideFlags: 0
  459. m_CorrespondingSourceObject: {fileID: 0}
  460. m_PrefabInstance: {fileID: 0}
  461. m_PrefabAsset: {fileID: 0}
  462. serializedVersion: 6
  463. m_Component:
  464. - component: {fileID: 4383601805895200270}
  465. - component: {fileID: 4383601805895200268}
  466. - component: {fileID: 4383601805895200271}
  467. m_Layer: 0
  468. m_Name: mesh_Pt_sewb_props_04 (5)
  469. m_TagString: Untagged
  470. m_Icon: {fileID: 0}
  471. m_NavMeshLayer: 0
  472. m_StaticEditorFlags: 0
  473. m_IsActive: 1
  474. --- !u!4 &4383601805895200270
  475. Transform:
  476. m_ObjectHideFlags: 0
  477. m_CorrespondingSourceObject: {fileID: 0}
  478. m_PrefabInstance: {fileID: 0}
  479. m_PrefabAsset: {fileID: 0}
  480. m_GameObject: {fileID: 4383601805895200273}
  481. m_LocalRotation: {x: -0, y: 0.7071068, z: -0, w: 0.7071068}
  482. m_LocalPosition: {x: -63.6, y: 2.5, z: 90.997}
  483. m_LocalScale: {x: 2.6540956, y: 2.654091, z: 2.6540956}
  484. m_Children: []
  485. m_Father: {fileID: 4383601804151131381}
  486. m_RootOrder: 2
  487. m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
  488. --- !u!33 &4383601805895200268
  489. MeshFilter:
  490. m_ObjectHideFlags: 0
  491. m_CorrespondingSourceObject: {fileID: 0}
  492. m_PrefabInstance: {fileID: 0}
  493. m_PrefabAsset: {fileID: 0}
  494. m_GameObject: {fileID: 4383601805895200273}
  495. m_Mesh: {fileID: 4300002, guid: 83469e5607951264c9754222acc636dd, type: 3}
  496. --- !u!23 &4383601805895200271
  497. MeshRenderer:
  498. m_ObjectHideFlags: 0
  499. m_CorrespondingSourceObject: {fileID: 0}
  500. m_PrefabInstance: {fileID: 0}
  501. m_PrefabAsset: {fileID: 0}
  502. m_GameObject: {fileID: 4383601805895200273}
  503. m_Enabled: 1
  504. m_CastShadows: 1
  505. m_ReceiveShadows: 1
  506. m_DynamicOccludee: 1
  507. m_MotionVectors: 1
  508. m_LightProbeUsage: 1
  509. m_ReflectionProbeUsage: 1
  510. m_RenderingLayerMask: 1
  511. m_RendererPriority: 0
  512. m_Materials:
  513. - {fileID: 2100000, guid: 87b65b91f6a533841a423f3862cbcaba, type: 2}
  514. m_StaticBatchInfo:
  515. firstSubMesh: 0
  516. subMeshCount: 0
  517. m_StaticBatchRoot: {fileID: 0}
  518. m_ProbeAnchor: {fileID: 0}
  519. m_LightProbeVolumeOverride: {fileID: 0}
  520. m_ScaleInLightmap: 0.1
  521. m_PreserveUVs: 0
  522. m_IgnoreNormalsForChartDetection: 0
  523. m_ImportantGI: 0
  524. m_StitchLightmapSeams: 0
  525. m_SelectedEditorRenderState: 3
  526. m_MinimumChartSize: 4
  527. m_AutoUVMaxDistance: 0.5
  528. m_AutoUVMaxAngle: 89
  529. m_LightmapParameters: {fileID: 0}
  530. m_SortingLayerID: 0
  531. m_SortingLayer: 0
  532. m_SortingOrder: 0
  533. --- !u!1001 &2690757120100075490
  534. PrefabInstance:
  535. m_ObjectHideFlags: 0
  536. serializedVersion: 2
  537. m_Modification:
  538. m_TransformParent: {fileID: 4383601804745519069}
  539. m_Modifications:
  540. - target: {fileID: 8724367718430584402, guid: e19e51d7b3ee62e47b53cd1784c5bef8,
  541. type: 3}
  542. propertyPath: m_Name
  543. value: water
  544. objectReference: {fileID: 0}
  545. - target: {fileID: 9217352159008426025, guid: e19e51d7b3ee62e47b53cd1784c5bef8,
  546. type: 3}
  547. propertyPath: m_LocalPosition.x
  548. value: 0
  549. objectReference: {fileID: 0}
  550. - target: {fileID: 9217352159008426025, guid: e19e51d7b3ee62e47b53cd1784c5bef8,
  551. type: 3}
  552. propertyPath: m_LocalPosition.y
  553. value: 0
  554. objectReference: {fileID: 0}
  555. - target: {fileID: 9217352159008426025, guid: e19e51d7b3ee62e47b53cd1784c5bef8,
  556. type: 3}
  557. propertyPath: m_LocalPosition.z
  558. value: 0
  559. objectReference: {fileID: 0}
  560. - target: {fileID: 9217352159008426025, guid: e19e51d7b3ee62e47b53cd1784c5bef8,
  561. type: 3}
  562. propertyPath: m_LocalRotation.x
  563. value: -0
  564. objectReference: {fileID: 0}
  565. - target: {fileID: 9217352159008426025, guid: e19e51d7b3ee62e47b53cd1784c5bef8,
  566. type: 3}
  567. propertyPath: m_LocalRotation.y
  568. value: -0
  569. objectReference: {fileID: 0}
  570. - target: {fileID: 9217352159008426025, guid: e19e51d7b3ee62e47b53cd1784c5bef8,
  571. type: 3}
  572. propertyPath: m_LocalRotation.z
  573. value: -0
  574. objectReference: {fileID: 0}
  575. - target: {fileID: 9217352159008426025, guid: e19e51d7b3ee62e47b53cd1784c5bef8,
  576. type: 3}
  577. propertyPath: m_LocalRotation.w
  578. value: 1
  579. objectReference: {fileID: 0}
  580. - target: {fileID: 9217352159008426025, guid: e19e51d7b3ee62e47b53cd1784c5bef8,
  581. type: 3}
  582. propertyPath: m_RootOrder
  583. value: 1
  584. objectReference: {fileID: 0}
  585. - target: {fileID: 9217352159008426025, guid: e19e51d7b3ee62e47b53cd1784c5bef8,
  586. type: 3}
  587. propertyPath: m_LocalEulerAnglesHint.x
  588. value: 0
  589. objectReference: {fileID: 0}
  590. - target: {fileID: 9217352159008426025, guid: e19e51d7b3ee62e47b53cd1784c5bef8,
  591. type: 3}
  592. propertyPath: m_LocalEulerAnglesHint.y
  593. value: 0
  594. objectReference: {fileID: 0}
  595. - target: {fileID: 9217352159008426025, guid: e19e51d7b3ee62e47b53cd1784c5bef8,
  596. type: 3}
  597. propertyPath: m_LocalEulerAnglesHint.z
  598. value: 0
  599. objectReference: {fileID: 0}
  600. - target: {fileID: 7140963072873275806, guid: e19e51d7b3ee62e47b53cd1784c5bef8,
  601. type: 3}
  602. propertyPath: m_LocalPosition.y
  603. value: -0.03
  604. objectReference: {fileID: 0}
  605. - target: {fileID: 2510066071417071737, guid: e19e51d7b3ee62e47b53cd1784c5bef8,
  606. type: 3}
  607. propertyPath: m_Mesh
  608. value:
  609. objectReference: {fileID: 4300004, guid: c303edddd5443794cb263d80d1c40345, type: 3}
  610. m_RemovedComponents: []
  611. m_SourcePrefab: {fileID: 100100000, guid: e19e51d7b3ee62e47b53cd1784c5bef8, type: 3}
  612. --- !u!4 &6538630361906909131 stripped
  613. Transform:
  614. m_CorrespondingSourceObject: {fileID: 9217352159008426025, guid: e19e51d7b3ee62e47b53cd1784c5bef8,
  615. type: 3}
  616. m_PrefabInstance: {fileID: 2690757120100075490}
  617. m_PrefabAsset: {fileID: 0}