jifendixia_boss_03.prefab 7.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1001 &100100000
  4. Prefab:
  5. m_ObjectHideFlags: 1
  6. serializedVersion: 2
  7. m_Modification:
  8. m_TransformParent: {fileID: 0}
  9. m_Modifications: []
  10. m_RemovedComponents: []
  11. m_SourcePrefab: {fileID: 0}
  12. m_RootGameObject: {fileID: 1817035627283734}
  13. m_IsPrefabAsset: 1
  14. --- !u!1 &1032677095383484
  15. GameObject:
  16. m_ObjectHideFlags: 0
  17. m_CorrespondingSourceObject: {fileID: 0}
  18. m_PrefabInternal: {fileID: 100100000}
  19. serializedVersion: 6
  20. m_Component:
  21. - component: {fileID: 4126308780537994}
  22. - component: {fileID: 33630390526632880}
  23. - component: {fileID: 23705651568181520}
  24. m_Layer: 0
  25. m_Name: jifendixia_boss_03b
  26. m_TagString: Untagged
  27. m_Icon: {fileID: 0}
  28. m_NavMeshLayer: 0
  29. m_StaticEditorFlags: 1
  30. m_IsActive: 1
  31. --- !u!1 &1361004332184296
  32. GameObject:
  33. m_ObjectHideFlags: 0
  34. m_CorrespondingSourceObject: {fileID: 0}
  35. m_PrefabInternal: {fileID: 100100000}
  36. serializedVersion: 6
  37. m_Component:
  38. - component: {fileID: 4426359178073808}
  39. - component: {fileID: 33142887575743462}
  40. - component: {fileID: 23617921737386138}
  41. m_Layer: 0
  42. m_Name: jifendixia_boss_03a
  43. m_TagString: Untagged
  44. m_Icon: {fileID: 0}
  45. m_NavMeshLayer: 0
  46. m_StaticEditorFlags: 1
  47. m_IsActive: 1
  48. --- !u!1 &1419702195435672
  49. GameObject:
  50. m_ObjectHideFlags: 0
  51. m_CorrespondingSourceObject: {fileID: 0}
  52. m_PrefabInternal: {fileID: 100100000}
  53. serializedVersion: 6
  54. m_Component:
  55. - component: {fileID: 4150799863211482}
  56. - component: {fileID: 33648495641264694}
  57. - component: {fileID: 23342257546027720}
  58. m_Layer: 0
  59. m_Name: jifendixia_boss_03c
  60. m_TagString: Untagged
  61. m_Icon: {fileID: 0}
  62. m_NavMeshLayer: 0
  63. m_StaticEditorFlags: 1
  64. m_IsActive: 1
  65. --- !u!1 &1817035627283734
  66. GameObject:
  67. m_ObjectHideFlags: 0
  68. m_CorrespondingSourceObject: {fileID: 0}
  69. m_PrefabInternal: {fileID: 100100000}
  70. serializedVersion: 6
  71. m_Component:
  72. - component: {fileID: 4042201738673956}
  73. m_Layer: 0
  74. m_Name: jifendixia_boss_03
  75. m_TagString: Untagged
  76. m_Icon: {fileID: 0}
  77. m_NavMeshLayer: 0
  78. m_StaticEditorFlags: 1
  79. m_IsActive: 1
  80. --- !u!4 &4042201738673956
  81. Transform:
  82. m_ObjectHideFlags: 1
  83. m_CorrespondingSourceObject: {fileID: 0}
  84. m_PrefabInternal: {fileID: 100100000}
  85. m_GameObject: {fileID: 1817035627283734}
  86. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  87. m_LocalPosition: {x: 0, y: 0, z: 0}
  88. m_LocalScale: {x: 1, y: 1, z: 1}
  89. m_Children:
  90. - {fileID: 4426359178073808}
  91. - {fileID: 4126308780537994}
  92. - {fileID: 4150799863211482}
  93. m_Father: {fileID: 0}
  94. m_RootOrder: 0
  95. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  96. --- !u!4 &4126308780537994
  97. Transform:
  98. m_ObjectHideFlags: 1
  99. m_CorrespondingSourceObject: {fileID: 0}
  100. m_PrefabInternal: {fileID: 100100000}
  101. m_GameObject: {fileID: 1032677095383484}
  102. m_LocalRotation: {x: 0.000000021855694, y: 0, z: -0, w: 1}
  103. m_LocalPosition: {x: -0, y: 0, z: 0}
  104. m_LocalScale: {x: 1, y: 1, z: 1}
  105. m_Children: []
  106. m_Father: {fileID: 4042201738673956}
  107. m_RootOrder: 1
  108. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  109. --- !u!4 &4150799863211482
  110. Transform:
  111. m_ObjectHideFlags: 1
  112. m_CorrespondingSourceObject: {fileID: 0}
  113. m_PrefabInternal: {fileID: 100100000}
  114. m_GameObject: {fileID: 1419702195435672}
  115. m_LocalRotation: {x: 0.000000005962442, y: -0.00000004371139, z: -0.00000004371139,
  116. w: 1}
  117. m_LocalPosition: {x: -0, y: 0, z: 0}
  118. m_LocalScale: {x: 1, y: 1, z: 1}
  119. m_Children: []
  120. m_Father: {fileID: 4042201738673956}
  121. m_RootOrder: 2
  122. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  123. --- !u!4 &4426359178073808
  124. Transform:
  125. m_ObjectHideFlags: 1
  126. m_CorrespondingSourceObject: {fileID: 0}
  127. m_PrefabInternal: {fileID: 100100000}
  128. m_GameObject: {fileID: 1361004332184296}
  129. m_LocalRotation: {x: 0.000000021855694, y: 0, z: -0, w: 1}
  130. m_LocalPosition: {x: -0, y: 0, z: 0}
  131. m_LocalScale: {x: 1, y: 1, z: 1}
  132. m_Children: []
  133. m_Father: {fileID: 4042201738673956}
  134. m_RootOrder: 0
  135. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  136. --- !u!23 &23342257546027720
  137. MeshRenderer:
  138. m_ObjectHideFlags: 1
  139. m_CorrespondingSourceObject: {fileID: 0}
  140. m_PrefabInternal: {fileID: 100100000}
  141. m_GameObject: {fileID: 1419702195435672}
  142. m_Enabled: 1
  143. m_CastShadows: 1
  144. m_ReceiveShadows: 1
  145. m_DynamicOccludee: 1
  146. m_MotionVectors: 1
  147. m_LightProbeUsage: 1
  148. m_ReflectionProbeUsage: 1
  149. m_RenderingLayerMask: 4294967295
  150. m_Materials:
  151. - {fileID: 2100000, guid: 983fc8662295d9d49a43857f642a9ebd, type: 2}
  152. m_StaticBatchInfo:
  153. firstSubMesh: 0
  154. subMeshCount: 0
  155. m_StaticBatchRoot: {fileID: 0}
  156. m_ProbeAnchor: {fileID: 0}
  157. m_LightProbeVolumeOverride: {fileID: 0}
  158. m_ScaleInLightmap: 1.5
  159. m_PreserveUVs: 0
  160. m_IgnoreNormalsForChartDetection: 0
  161. m_ImportantGI: 0
  162. m_StitchLightmapSeams: 0
  163. m_SelectedEditorRenderState: 3
  164. m_MinimumChartSize: 4
  165. m_AutoUVMaxDistance: 0.5
  166. m_AutoUVMaxAngle: 89
  167. m_LightmapParameters: {fileID: 0}
  168. m_SortingLayerID: 0
  169. m_SortingLayer: 0
  170. m_SortingOrder: 0
  171. --- !u!23 &23617921737386138
  172. MeshRenderer:
  173. m_ObjectHideFlags: 1
  174. m_CorrespondingSourceObject: {fileID: 0}
  175. m_PrefabInternal: {fileID: 100100000}
  176. m_GameObject: {fileID: 1361004332184296}
  177. m_Enabled: 1
  178. m_CastShadows: 1
  179. m_ReceiveShadows: 1
  180. m_DynamicOccludee: 1
  181. m_MotionVectors: 1
  182. m_LightProbeUsage: 1
  183. m_ReflectionProbeUsage: 1
  184. m_RenderingLayerMask: 4294967295
  185. m_Materials:
  186. - {fileID: 2100000, guid: bca0373ccf16a7d4995fec76b6fbc960, type: 2}
  187. m_StaticBatchInfo:
  188. firstSubMesh: 0
  189. subMeshCount: 0
  190. m_StaticBatchRoot: {fileID: 0}
  191. m_ProbeAnchor: {fileID: 0}
  192. m_LightProbeVolumeOverride: {fileID: 0}
  193. m_ScaleInLightmap: 0.5
  194. m_PreserveUVs: 0
  195. m_IgnoreNormalsForChartDetection: 0
  196. m_ImportantGI: 0
  197. m_StitchLightmapSeams: 0
  198. m_SelectedEditorRenderState: 3
  199. m_MinimumChartSize: 4
  200. m_AutoUVMaxDistance: 0.5
  201. m_AutoUVMaxAngle: 89
  202. m_LightmapParameters: {fileID: 0}
  203. m_SortingLayerID: 0
  204. m_SortingLayer: 0
  205. m_SortingOrder: 0
  206. --- !u!23 &23705651568181520
  207. MeshRenderer:
  208. m_ObjectHideFlags: 1
  209. m_CorrespondingSourceObject: {fileID: 0}
  210. m_PrefabInternal: {fileID: 100100000}
  211. m_GameObject: {fileID: 1032677095383484}
  212. m_Enabled: 1
  213. m_CastShadows: 1
  214. m_ReceiveShadows: 1
  215. m_DynamicOccludee: 1
  216. m_MotionVectors: 1
  217. m_LightProbeUsage: 1
  218. m_ReflectionProbeUsage: 1
  219. m_RenderingLayerMask: 4294967295
  220. m_Materials:
  221. - {fileID: 2100000, guid: f2e48f0291adfcc43bba39e3b95e9d44, type: 2}
  222. m_StaticBatchInfo:
  223. firstSubMesh: 0
  224. subMeshCount: 0
  225. m_StaticBatchRoot: {fileID: 0}
  226. m_ProbeAnchor: {fileID: 0}
  227. m_LightProbeVolumeOverride: {fileID: 0}
  228. m_ScaleInLightmap: 2.2
  229. m_PreserveUVs: 0
  230. m_IgnoreNormalsForChartDetection: 0
  231. m_ImportantGI: 0
  232. m_StitchLightmapSeams: 0
  233. m_SelectedEditorRenderState: 3
  234. m_MinimumChartSize: 4
  235. m_AutoUVMaxDistance: 0.5
  236. m_AutoUVMaxAngle: 89
  237. m_LightmapParameters: {fileID: 0}
  238. m_SortingLayerID: 0
  239. m_SortingLayer: 0
  240. m_SortingOrder: 0
  241. --- !u!33 &33142887575743462
  242. MeshFilter:
  243. m_ObjectHideFlags: 1
  244. m_CorrespondingSourceObject: {fileID: 0}
  245. m_PrefabInternal: {fileID: 100100000}
  246. m_GameObject: {fileID: 1361004332184296}
  247. m_Mesh: {fileID: 4300000, guid: c30da736283518d40b2ae5b120b62a91, type: 3}
  248. --- !u!33 &33630390526632880
  249. MeshFilter:
  250. m_ObjectHideFlags: 1
  251. m_CorrespondingSourceObject: {fileID: 0}
  252. m_PrefabInternal: {fileID: 100100000}
  253. m_GameObject: {fileID: 1032677095383484}
  254. m_Mesh: {fileID: 4300004, guid: c30da736283518d40b2ae5b120b62a91, type: 3}
  255. --- !u!33 &33648495641264694
  256. MeshFilter:
  257. m_ObjectHideFlags: 1
  258. m_CorrespondingSourceObject: {fileID: 0}
  259. m_PrefabInternal: {fileID: 100100000}
  260. m_GameObject: {fileID: 1419702195435672}
  261. m_Mesh: {fileID: 4300002, guid: c30da736283518d40b2ae5b120b62a91, type: 3}