c.prefab 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &636242141651709174
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 2796094297419501146}
  12. - component: {fileID: 1197475769431628789}
  13. - component: {fileID: 2595582241793566938}
  14. m_Layer: 0
  15. m_Name: jitan_01
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &2796094297419501146
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 636242141651709174}
  28. m_LocalRotation: {x: 0.000000022351744, y: 0.36650166, z: 0.0000000037252907, w: 0.9304174}
  29. m_LocalPosition: {x: -107.26582, y: 1.3017244, z: -114.80542}
  30. m_LocalScale: {x: 0.64400077, y: 0.64400023, z: 0.64400077}
  31. m_Children: []
  32. m_Father: {fileID: 179474379678117818}
  33. m_RootOrder: 3
  34. m_LocalEulerAnglesHint: {x: 0, y: 90.00001, z: 0}
  35. --- !u!33 &1197475769431628789
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 636242141651709174}
  42. m_Mesh: {fileID: 4300002, guid: 87e0a817c8668b447b43fb7137ea0ac5, type: 3}
  43. --- !u!23 &2595582241793566938
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 636242141651709174}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RenderingLayerMask: 1
  58. m_RendererPriority: 0
  59. m_Materials:
  60. - {fileID: 2100000, guid: c0c3d645b82286b459e6534de78517e8, type: 2}
  61. m_StaticBatchInfo:
  62. firstSubMesh: 0
  63. subMeshCount: 0
  64. m_StaticBatchRoot: {fileID: 0}
  65. m_ProbeAnchor: {fileID: 0}
  66. m_LightProbeVolumeOverride: {fileID: 0}
  67. m_ScaleInLightmap: 1
  68. m_PreserveUVs: 0
  69. m_IgnoreNormalsForChartDetection: 0
  70. m_ImportantGI: 0
  71. m_StitchLightmapSeams: 0
  72. m_SelectedEditorRenderState: 3
  73. m_MinimumChartSize: 4
  74. m_AutoUVMaxDistance: 0.5
  75. m_AutoUVMaxAngle: 89
  76. m_LightmapParameters: {fileID: 0}
  77. m_SortingLayerID: 0
  78. m_SortingLayer: 0
  79. m_SortingOrder: 0
  80. --- !u!1 &653392954151618024
  81. GameObject:
  82. m_ObjectHideFlags: 0
  83. m_CorrespondingSourceObject: {fileID: 0}
  84. m_PrefabInstance: {fileID: 0}
  85. m_PrefabAsset: {fileID: 0}
  86. serializedVersion: 6
  87. m_Component:
  88. - component: {fileID: 653392954151721416}
  89. - component: {fileID: 653392954148297192}
  90. - component: {fileID: 653392954149428008}
  91. m_Layer: 0
  92. m_Name: jitan_01
  93. m_TagString: Untagged
  94. m_Icon: {fileID: 0}
  95. m_NavMeshLayer: 0
  96. m_StaticEditorFlags: 0
  97. m_IsActive: 1
  98. --- !u!4 &653392954151721416
  99. Transform:
  100. m_ObjectHideFlags: 0
  101. m_CorrespondingSourceObject: {fileID: 0}
  102. m_PrefabInstance: {fileID: 0}
  103. m_PrefabAsset: {fileID: 0}
  104. m_GameObject: {fileID: 653392954151618024}
  105. m_LocalRotation: {x: 0.000000029802319, y: 0.9861491, z: 0.000000020489095, w: 0.16586135}
  106. m_LocalPosition: {x: -176.11443, y: 0.80172443, z: 143.31242}
  107. m_LocalScale: {x: 0.6440016, y: 0.6440003, z: 0.6440017}
  108. m_Children: []
  109. m_Father: {fileID: 179474379678117818}
  110. m_RootOrder: 0
  111. m_LocalEulerAnglesHint: {x: 0, y: 90.00001, z: 0}
  112. --- !u!33 &653392954148297192
  113. MeshFilter:
  114. m_ObjectHideFlags: 0
  115. m_CorrespondingSourceObject: {fileID: 0}
  116. m_PrefabInstance: {fileID: 0}
  117. m_PrefabAsset: {fileID: 0}
  118. m_GameObject: {fileID: 653392954151618024}
  119. m_Mesh: {fileID: 4300002, guid: 87e0a817c8668b447b43fb7137ea0ac5, type: 3}
  120. --- !u!23 &653392954149428008
  121. MeshRenderer:
  122. m_ObjectHideFlags: 0
  123. m_CorrespondingSourceObject: {fileID: 0}
  124. m_PrefabInstance: {fileID: 0}
  125. m_PrefabAsset: {fileID: 0}
  126. m_GameObject: {fileID: 653392954151618024}
  127. m_Enabled: 1
  128. m_CastShadows: 1
  129. m_ReceiveShadows: 1
  130. m_DynamicOccludee: 1
  131. m_MotionVectors: 1
  132. m_LightProbeUsage: 1
  133. m_ReflectionProbeUsage: 1
  134. m_RenderingLayerMask: 1
  135. m_RendererPriority: 0
  136. m_Materials:
  137. - {fileID: 2100000, guid: c0c3d645b82286b459e6534de78517e8, type: 2}
  138. m_StaticBatchInfo:
  139. firstSubMesh: 0
  140. subMeshCount: 0
  141. m_StaticBatchRoot: {fileID: 0}
  142. m_ProbeAnchor: {fileID: 0}
  143. m_LightProbeVolumeOverride: {fileID: 0}
  144. m_ScaleInLightmap: 1
  145. m_PreserveUVs: 0
  146. m_IgnoreNormalsForChartDetection: 0
  147. m_ImportantGI: 0
  148. m_StitchLightmapSeams: 0
  149. m_SelectedEditorRenderState: 3
  150. m_MinimumChartSize: 4
  151. m_AutoUVMaxDistance: 0.5
  152. m_AutoUVMaxAngle: 89
  153. m_LightmapParameters: {fileID: 0}
  154. m_SortingLayerID: 0
  155. m_SortingLayer: 0
  156. m_SortingOrder: 0
  157. --- !u!1 &3711484814089564008
  158. GameObject:
  159. m_ObjectHideFlags: 0
  160. m_CorrespondingSourceObject: {fileID: 0}
  161. m_PrefabInstance: {fileID: 0}
  162. m_PrefabAsset: {fileID: 0}
  163. serializedVersion: 6
  164. m_Component:
  165. - component: {fileID: 2348711948501251511}
  166. - component: {fileID: 4682435959366395384}
  167. - component: {fileID: 7838200033853525718}
  168. m_Layer: 0
  169. m_Name: jitan_01
  170. m_TagString: Untagged
  171. m_Icon: {fileID: 0}
  172. m_NavMeshLayer: 0
  173. m_StaticEditorFlags: 0
  174. m_IsActive: 1
  175. --- !u!4 &2348711948501251511
  176. Transform:
  177. m_ObjectHideFlags: 0
  178. m_CorrespondingSourceObject: {fileID: 0}
  179. m_PrefabInstance: {fileID: 0}
  180. m_PrefabAsset: {fileID: 0}
  181. m_GameObject: {fileID: 3711484814089564008}
  182. m_LocalRotation: {x: 0.000000022351742, y: -0.13052571, z: 0.000000007450581, w: 0.99144495}
  183. m_LocalPosition: {x: 138.80238, y: 0.0017242432, z: -34.31122}
  184. m_LocalScale: {x: 0.64400077, y: 0.64400023, z: 0.6440008}
  185. m_Children: []
  186. m_Father: {fileID: 179474379678117818}
  187. m_RootOrder: 2
  188. m_LocalEulerAnglesHint: {x: 0, y: 90.00001, z: 0}
  189. --- !u!33 &4682435959366395384
  190. MeshFilter:
  191. m_ObjectHideFlags: 0
  192. m_CorrespondingSourceObject: {fileID: 0}
  193. m_PrefabInstance: {fileID: 0}
  194. m_PrefabAsset: {fileID: 0}
  195. m_GameObject: {fileID: 3711484814089564008}
  196. m_Mesh: {fileID: 4300002, guid: 87e0a817c8668b447b43fb7137ea0ac5, type: 3}
  197. --- !u!23 &7838200033853525718
  198. MeshRenderer:
  199. m_ObjectHideFlags: 0
  200. m_CorrespondingSourceObject: {fileID: 0}
  201. m_PrefabInstance: {fileID: 0}
  202. m_PrefabAsset: {fileID: 0}
  203. m_GameObject: {fileID: 3711484814089564008}
  204. m_Enabled: 1
  205. m_CastShadows: 1
  206. m_ReceiveShadows: 1
  207. m_DynamicOccludee: 1
  208. m_MotionVectors: 1
  209. m_LightProbeUsage: 1
  210. m_ReflectionProbeUsage: 1
  211. m_RenderingLayerMask: 1
  212. m_RendererPriority: 0
  213. m_Materials:
  214. - {fileID: 2100000, guid: c0c3d645b82286b459e6534de78517e8, type: 2}
  215. m_StaticBatchInfo:
  216. firstSubMesh: 0
  217. subMeshCount: 0
  218. m_StaticBatchRoot: {fileID: 0}
  219. m_ProbeAnchor: {fileID: 0}
  220. m_LightProbeVolumeOverride: {fileID: 0}
  221. m_ScaleInLightmap: 1
  222. m_PreserveUVs: 0
  223. m_IgnoreNormalsForChartDetection: 0
  224. m_ImportantGI: 0
  225. m_StitchLightmapSeams: 0
  226. m_SelectedEditorRenderState: 3
  227. m_MinimumChartSize: 4
  228. m_AutoUVMaxDistance: 0.5
  229. m_AutoUVMaxAngle: 89
  230. m_LightmapParameters: {fileID: 0}
  231. m_SortingLayerID: 0
  232. m_SortingLayer: 0
  233. m_SortingOrder: 0
  234. --- !u!1 &6676584959523346619
  235. GameObject:
  236. m_ObjectHideFlags: 0
  237. m_CorrespondingSourceObject: {fileID: 0}
  238. m_PrefabInstance: {fileID: 0}
  239. m_PrefabAsset: {fileID: 0}
  240. serializedVersion: 6
  241. m_Component:
  242. - component: {fileID: 179474379678117818}
  243. m_Layer: 0
  244. m_Name: jinengchangjing
  245. m_TagString: Untagged
  246. m_Icon: {fileID: 0}
  247. m_NavMeshLayer: 0
  248. m_StaticEditorFlags: 0
  249. m_IsActive: 1
  250. --- !u!4 &179474379678117818
  251. Transform:
  252. m_ObjectHideFlags: 0
  253. m_CorrespondingSourceObject: {fileID: 0}
  254. m_PrefabInstance: {fileID: 0}
  255. m_PrefabAsset: {fileID: 0}
  256. m_GameObject: {fileID: 6676584959523346619}
  257. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  258. m_LocalPosition: {x: 0, y: 0, z: 0}
  259. m_LocalScale: {x: 1, y: 1, z: 1}
  260. m_Children:
  261. - {fileID: 653392954151721416}
  262. - {fileID: 3959380239388370609}
  263. - {fileID: 2348711948501251511}
  264. - {fileID: 2796094297419501146}
  265. - {fileID: 6398399081348064854}
  266. m_Father: {fileID: 0}
  267. m_RootOrder: 0
  268. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  269. --- !u!1 &6819566720934890228
  270. GameObject:
  271. m_ObjectHideFlags: 0
  272. m_CorrespondingSourceObject: {fileID: 0}
  273. m_PrefabInstance: {fileID: 0}
  274. m_PrefabAsset: {fileID: 0}
  275. serializedVersion: 6
  276. m_Component:
  277. - component: {fileID: 6398399081348064854}
  278. - component: {fileID: 8136608945491913832}
  279. - component: {fileID: 3614498514438568360}
  280. m_Layer: 0
  281. m_Name: jitan_01
  282. m_TagString: Untagged
  283. m_Icon: {fileID: 0}
  284. m_NavMeshLayer: 0
  285. m_StaticEditorFlags: 0
  286. m_IsActive: 1
  287. --- !u!4 &6398399081348064854
  288. Transform:
  289. m_ObjectHideFlags: 0
  290. m_CorrespondingSourceObject: {fileID: 0}
  291. m_PrefabInstance: {fileID: 0}
  292. m_PrefabAsset: {fileID: 0}
  293. m_GameObject: {fileID: 6819566720934890228}
  294. m_LocalRotation: {x: 0.000000007450581, y: -0.21643913, z: 0.000000011175871, w: 0.9762961}
  295. m_LocalPosition: {x: -65.454666, y: 0.0017242432, z: 151.86546}
  296. m_LocalScale: {x: 0.6440008, y: 0.64400023, z: 0.64400095}
  297. m_Children: []
  298. m_Father: {fileID: 179474379678117818}
  299. m_RootOrder: 4
  300. m_LocalEulerAnglesHint: {x: 0, y: 90.00001, z: 0}
  301. --- !u!33 &8136608945491913832
  302. MeshFilter:
  303. m_ObjectHideFlags: 0
  304. m_CorrespondingSourceObject: {fileID: 0}
  305. m_PrefabInstance: {fileID: 0}
  306. m_PrefabAsset: {fileID: 0}
  307. m_GameObject: {fileID: 6819566720934890228}
  308. m_Mesh: {fileID: 4300002, guid: 87e0a817c8668b447b43fb7137ea0ac5, type: 3}
  309. --- !u!23 &3614498514438568360
  310. MeshRenderer:
  311. m_ObjectHideFlags: 0
  312. m_CorrespondingSourceObject: {fileID: 0}
  313. m_PrefabInstance: {fileID: 0}
  314. m_PrefabAsset: {fileID: 0}
  315. m_GameObject: {fileID: 6819566720934890228}
  316. m_Enabled: 1
  317. m_CastShadows: 1
  318. m_ReceiveShadows: 1
  319. m_DynamicOccludee: 1
  320. m_MotionVectors: 1
  321. m_LightProbeUsage: 1
  322. m_ReflectionProbeUsage: 1
  323. m_RenderingLayerMask: 1
  324. m_RendererPriority: 0
  325. m_Materials:
  326. - {fileID: 2100000, guid: c0c3d645b82286b459e6534de78517e8, type: 2}
  327. m_StaticBatchInfo:
  328. firstSubMesh: 0
  329. subMeshCount: 0
  330. m_StaticBatchRoot: {fileID: 0}
  331. m_ProbeAnchor: {fileID: 0}
  332. m_LightProbeVolumeOverride: {fileID: 0}
  333. m_ScaleInLightmap: 1
  334. m_PreserveUVs: 0
  335. m_IgnoreNormalsForChartDetection: 0
  336. m_ImportantGI: 0
  337. m_StitchLightmapSeams: 0
  338. m_SelectedEditorRenderState: 3
  339. m_MinimumChartSize: 4
  340. m_AutoUVMaxDistance: 0.5
  341. m_AutoUVMaxAngle: 89
  342. m_LightmapParameters: {fileID: 0}
  343. m_SortingLayerID: 0
  344. m_SortingLayer: 0
  345. m_SortingOrder: 0
  346. --- !u!1 &9100850011440549185
  347. GameObject:
  348. m_ObjectHideFlags: 0
  349. m_CorrespondingSourceObject: {fileID: 0}
  350. m_PrefabInstance: {fileID: 0}
  351. m_PrefabAsset: {fileID: 0}
  352. serializedVersion: 6
  353. m_Component:
  354. - component: {fileID: 3959380239388370609}
  355. - component: {fileID: 5136409509326365507}
  356. - component: {fileID: 4973289225460968862}
  357. m_Layer: 0
  358. m_Name: jitan_01
  359. m_TagString: Untagged
  360. m_Icon: {fileID: 0}
  361. m_NavMeshLayer: 0
  362. m_StaticEditorFlags: 0
  363. m_IsActive: 1
  364. --- !u!4 &3959380239388370609
  365. Transform:
  366. m_ObjectHideFlags: 0
  367. m_CorrespondingSourceObject: {fileID: 0}
  368. m_PrefabInstance: {fileID: 0}
  369. m_PrefabAsset: {fileID: 0}
  370. m_GameObject: {fileID: 9100850011440549185}
  371. m_LocalRotation: {x: -0.000000026077029, y: -0.8412364, z: -0.000000016298143, w: 0.54066736}
  372. m_LocalPosition: {x: 150.86919, y: 0.8517246, z: 50.571003}
  373. m_LocalScale: {x: 0.64400107, y: 0.6440003, z: 0.6440012}
  374. m_Children: []
  375. m_Father: {fileID: 179474379678117818}
  376. m_RootOrder: 1
  377. m_LocalEulerAnglesHint: {x: 0, y: 90.00001, z: 0}
  378. --- !u!33 &5136409509326365507
  379. MeshFilter:
  380. m_ObjectHideFlags: 0
  381. m_CorrespondingSourceObject: {fileID: 0}
  382. m_PrefabInstance: {fileID: 0}
  383. m_PrefabAsset: {fileID: 0}
  384. m_GameObject: {fileID: 9100850011440549185}
  385. m_Mesh: {fileID: 4300002, guid: 87e0a817c8668b447b43fb7137ea0ac5, type: 3}
  386. --- !u!23 &4973289225460968862
  387. MeshRenderer:
  388. m_ObjectHideFlags: 0
  389. m_CorrespondingSourceObject: {fileID: 0}
  390. m_PrefabInstance: {fileID: 0}
  391. m_PrefabAsset: {fileID: 0}
  392. m_GameObject: {fileID: 9100850011440549185}
  393. m_Enabled: 1
  394. m_CastShadows: 1
  395. m_ReceiveShadows: 1
  396. m_DynamicOccludee: 1
  397. m_MotionVectors: 1
  398. m_LightProbeUsage: 1
  399. m_ReflectionProbeUsage: 1
  400. m_RenderingLayerMask: 1
  401. m_RendererPriority: 0
  402. m_Materials:
  403. - {fileID: 2100000, guid: c0c3d645b82286b459e6534de78517e8, type: 2}
  404. m_StaticBatchInfo:
  405. firstSubMesh: 0
  406. subMeshCount: 0
  407. m_StaticBatchRoot: {fileID: 0}
  408. m_ProbeAnchor: {fileID: 0}
  409. m_LightProbeVolumeOverride: {fileID: 0}
  410. m_ScaleInLightmap: 1
  411. m_PreserveUVs: 0
  412. m_IgnoreNormalsForChartDetection: 0
  413. m_ImportantGI: 0
  414. m_StitchLightmapSeams: 0
  415. m_SelectedEditorRenderState: 3
  416. m_MinimumChartSize: 4
  417. m_AutoUVMaxDistance: 0.5
  418. m_AutoUVMaxAngle: 89
  419. m_LightmapParameters: {fileID: 0}
  420. m_SortingLayerID: 0
  421. m_SortingLayer: 0
  422. m_SortingOrder: 0