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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class SDKEventUtil
- {
- /// <summary> 事件发送器 </summary>
- private static SDKEventSender<Enum, object> sender = new SDKEventSender<Enum, object>();
- /// <summary> 添加事件监听器 </summary>
- /// <param name="eventType">事件类型</param>
- /// <param name="eventHandler">事件处理器</param>
- public static void AddListener(Enum eventType, Action<object> eventHandler)
- {
- sender.AddListener(eventType, eventHandler);
- }
- /// <summary> 移除事件监听器 </summary>
- /// <param name="eventType">事件类型</param>
- /// <param name="eventHandler">事件处理器</param>
- public static void RemoveListener(Enum eventType, Action<object> eventHandler)
- {
- sender.RemoveListener(eventType, eventHandler);
- }
- /// <summary> 是否已经拥有该类型的事件监听器 </summary>
- /// <param name="eventType">事件类型</param>
- public static bool HasListener(Enum eventType)
- {
- return sender.HasListener(eventType);
- }
- /// <summary> 发送事件 </summary>
- /// <param name="eventType">事件类型</param>
- public static void SendMessage(Enum eventType)
- {
- sender.SendMessage(eventType, null);
- }
- /// <summary> 发送事件 </summary>
- /// <param name="eventType">事件类型</param>
- public static void SendMessage(Enum eventType, object eventArg)
- {
- sender.SendMessage(eventType, eventArg);
- }
- /// <summary> 清理所有事件监听器 </summary>
- public static void Clear()
- {
- sender.Clear();
- }
- }
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