SDKEventUtil.cs 1.6 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. public class SDKEventUtil
  6. {
  7. /// <summary> 事件发送器 </summary>
  8. private static SDKEventSender<Enum, object> sender = new SDKEventSender<Enum, object>();
  9. /// <summary> 添加事件监听器 </summary>
  10. /// <param name="eventType">事件类型</param>
  11. /// <param name="eventHandler">事件处理器</param>
  12. public static void AddListener(Enum eventType, Action<object> eventHandler)
  13. {
  14. sender.AddListener(eventType, eventHandler);
  15. }
  16. /// <summary> 移除事件监听器 </summary>
  17. /// <param name="eventType">事件类型</param>
  18. /// <param name="eventHandler">事件处理器</param>
  19. public static void RemoveListener(Enum eventType, Action<object> eventHandler)
  20. {
  21. sender.RemoveListener(eventType, eventHandler);
  22. }
  23. /// <summary> 是否已经拥有该类型的事件监听器 </summary>
  24. /// <param name="eventType">事件类型</param>
  25. public static bool HasListener(Enum eventType)
  26. {
  27. return sender.HasListener(eventType);
  28. }
  29. /// <summary> 发送事件 </summary>
  30. /// <param name="eventType">事件类型</param>
  31. public static void SendMessage(Enum eventType)
  32. {
  33. sender.SendMessage(eventType, null);
  34. }
  35. /// <summary> 发送事件 </summary>
  36. /// <param name="eventType">事件类型</param>
  37. public static void SendMessage(Enum eventType, object eventArg)
  38. {
  39. sender.SendMessage(eventType, eventArg);
  40. }
  41. /// <summary> 清理所有事件监听器 </summary>
  42. public static void Clear()
  43. {
  44. sender.Clear();
  45. }
  46. }