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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class SDKReportBase
- {
- public virtual void ReportActivation(long active_Time) { }
- public virtual void ReportUpdate(long reach_update_time, int update_status, long update_time, int use_time)
- {
- }
- public virtual void ReportDownload(long update_time, string patch_ver, string download_url, int downloaded_size,
- int file_size, int file_num)
- {
- }
- public virtual void ReportLoginUI(long reach_login_time)
- {
- }
- public virtual void ReportIdentification(long reach_login_time)
- {
- }
- public virtual void ReportLoad(long reach_game_time, int load_time_long)
- {
- }
- public virtual void ReportTutorial( string tutorial_id,
- string tutorial_name, int total_screens, int finish_screens,
- long begin_time, int end_role_level,
- int use_time, int step_type)
- {
- }
- public virtual void ReportUserCertification()
- {
- }
- public virtual void ReportCreateRole()
- {
- }
- public virtual void ReportLoginRole(int offline_money, int offline_exp, Offline_ItemDetail offline_ItemDetail)
- {
- }
- public virtual void ReportRoleEnterFail()
- {
- }
- public virtual void ReportLogoutRole()
- {
- }
- public virtual void ReportAntiAddictionKickOff(int server, string role_id, string role_name, int role_level, long kickoff_time)
- {
- }
- public virtual void ReportPrepaid(int server, string role_id, string role_name, int role_level, int vip_level, int yuanbao,
- int free_yuanbao, float cash, string currency, int left_yuanbao, int left_free_yuanbao,
- long pay_time, string sn)
- {
- }
- public virtual void ReportItemBuy(int server, string role_id, string role_name, int role_level, int vip_level, int item_id,
- string item_name, string item_type, long buy_time, long expire_time, int count,
- int price, int yuanbao, int left_yuanbao, int free_yuanbao, int left_free_yuanbao, int cost_money)
- {
- }
- public virtual void ReportYuanbaoUse(int server, string role_id, string role_name, int role_level, int vip_level,
- string reason, YuanbaoUseDetails details, int yuanbao, int left_yuanbao,
- int free_yuanbao, int left_free_yuanbao, long use_time)
- {
- }
- public virtual void ReportYuanbaoGain(int server, string role_id, string role_name, int role_level, int vip_level,
- string reason, int yuanbao, int free_yuanbao, int left_yuanbao, int left_free_yuanbao,
- long gain_time)
- {
- }
- public virtual void ReportFPS( string scene_id, string team_id, string quality_level,
- int is_battle, int multi_players, int[] fps, int[] ping)
- {
- }
- public virtual void ReportChat(int server, string role_id, string role_name, int role_level, string content, string channel,
- string scene, string axis, long chat_time, string y_account_id, string y_obj, int y_level,
- string y_name)
- {
- }
- }
|