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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public interface ISDKBase
- {
- string GetSDKName();
- void Init();
- bool GetInited();
- void SetInited(bool value);
-
- int CheckInit();
- void Login();
- void Logout();
- void Pay(int goodsId, string goodsName, string goodsDesc,
- int count, float amount,
- string cpOrderId, string extrasParams);
- void EnterGame(string serverName, string serverId,
- string gameRoleName, long gameRoleId,
- int gameRoleBalance, int vipLevel,
- int roleLevel, int roleFightPower,
- long createRoleTime, int roleGender,
- int partyId, string partyName,
- int jobId, string jobName);
- void CreatRole(string serverName, string serverId,
- string gameRoleName, long gameRoleId,
- int gameRoleBalance, int vipLevel,
- int roleLevel, int roleFightPower,
- long createRoleTime, int roleGender,
- int partyId, string partyName,
- int jobId, string jobName);
- void UpdateRoleLevel(int roleLevel);
- void SwitchAccount();
- void Exit();
- }
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