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- MeshBaker is a tool for combining many meshes into one big mesh and creating texture atlases
- from all the textures used by the source meshes. OBJECTS TO BE COMBINED DO NOT NEED THE SAME
- MATERIAL OR EVEN THE SAME SHADER. Meshbaker will create empty textures and resize copies of
- textures if needed to build the atlases. Meshbaker does not touch the source assets
- (other than setting the read flag on textures). It bakes the source
- assets into new assets which can be used in your scene for high performance scene loading.
- QUICKSTART
- MeshBaker is best used in the Unity Editor (see below for runtime use)
-
- Create a new MeshBaker object in your scene under the Game Object menu.
- Game Object
- -> Create Other
- -> Mesh Baker
- -> MeshBaker
- Follow the instructions in the inspector.
-
- See "Manual.pdf" for more information.
- Latest tutorial videos are found in this youtube list: https://www.youtube.com/playlist?list=PLCzm-udM-shlRUy5f9QHHxqqv-9wP5FBM
- UPGRADING FROM THE EVALUATION VERSION
-
- To upgrade from the evaluation version, delete the MeshBaker folder from
- your project and import the full version.
-
- Note that after doing this you may have "Missing Script" errors on your Combined Material assets.
- These can be fixed by clicking on the circle with dot in it beside the "Missing Script" text in the
- inspector and choosing "MB2_TextureBakeResults" from the list of scripts.
- SUPPORT
-
- Please post to the forums at forum.unity.com
- email: ian.deane@gmail.com
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