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- ---@class UINewStory__Generate_storyAnim
- ---@field public gameObject UnityEngine.GameObject
- ---@field public animator UnityEngine.Animator
- ---@class UINewStory__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private storyAnim UINewStory__Generate_storyAnim
- local UINewStoryView = class("UINewStoryView", require("UIViewBase"))
- function UINewStoryView:ctor()
- end
- ---@private
- function UINewStoryView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function UINewStoryView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- if self.super.Init then
- self.super.Init(self)
- end
- local tmp
- self:InitGenerate__1(Root,data)
- end
- ---@private
- function UINewStoryView:InitGenerate__1(Root, data)
- --[[
- StoryAnim
- --]]
- local tmp = Root:Find("StoryAnim").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.storyAnim = tmp
- tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator)
- tmp.animator.logWarnings = false
- end
- ---@private
- function UINewStoryView:GenerateDestroy()
- if tolua.getpeer(self.storyAnim) ~= nil then
- tolua.setpeer(self.storyAnim, nil)
- end
- self.storyAnim = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return UINewStoryView
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