FSelectTargetEvent.cs 1.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace Flux
  5. {
  6. [FEvent("Skill/策划/选择目标")]
  7. public class FSelectTargetEvent : FEvent
  8. {
  9. public FSelectTargetEvent()
  10. {
  11. _eventType = SkillActionFrameEventType.FE_SELECT_TARGET;
  12. }
  13. protected override void OnTrigger(float timeSinceTrigger)
  14. {
  15. base.OnTrigger(timeSinceTrigger);
  16. }
  17. protected override void OnPause()
  18. {
  19. base.OnPause();
  20. }
  21. protected override void OnResume()
  22. {
  23. base.OnResume();
  24. }
  25. protected override void OnFinish()
  26. {
  27. base.OnFinish();
  28. }
  29. protected override void OnStop()
  30. {
  31. base.OnStop();
  32. }
  33. public override int GetMaxLength()
  34. {
  35. return base.GetMaxLength();
  36. }
  37. public override string Text
  38. {
  39. get { return "重新选择目标"; }
  40. set { }
  41. }
  42. }
  43. }