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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace Flux
- {
- [FEvent("Skill/策划/选择目标")]
- public class FSelectTargetEvent : FEvent
- {
- public FSelectTargetEvent()
- {
- _eventType = SkillActionFrameEventType.FE_SELECT_TARGET;
- }
- protected override void OnTrigger(float timeSinceTrigger)
- {
- base.OnTrigger(timeSinceTrigger);
- }
- protected override void OnPause()
- {
- base.OnPause();
- }
- protected override void OnResume()
- {
- base.OnResume();
- }
- protected override void OnFinish()
- {
- base.OnFinish();
- }
- protected override void OnStop()
- {
- base.OnStop();
- }
- public override int GetMaxLength()
- {
- return base.GetMaxLength();
- }
- public override string Text
- {
- get { return "重新选择目标"; }
- set { }
- }
- }
- }
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