FCameraShakeEvent.cs 5.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Security;
  5. using Mono.Xml;
  6. namespace Flux
  7. {
  8. [FEvent("Skill/镜头/震屏")]
  9. public class FCameraShakeEvent : FEvent
  10. {
  11. [HideInInspector]
  12. [SerializeField]
  13. private float _leftRightValue;
  14. public float LeftRightValue
  15. {
  16. get { return _leftRightValue; }
  17. }
  18. [HideInInspector]
  19. [SerializeField]
  20. private float _upDownValue;
  21. public float UpDownValue
  22. {
  23. get { return _upDownValue; }
  24. }
  25. [HideInInspector]
  26. [SerializeField]
  27. private float _forwardbackward;
  28. public float Forwardbackward
  29. {
  30. get { return _forwardbackward; }
  31. }
  32. [HideInInspector]
  33. [SerializeField]
  34. private float _shakeTime;
  35. public float ShakeTime
  36. {
  37. get { return _shakeTime; }
  38. }
  39. [HideInInspector]
  40. [SerializeField]
  41. private int _cycle = 1;
  42. public int Cycle
  43. {
  44. get { return _cycle; }
  45. }
  46. private float _previousTimeSinceTrigger = 0;
  47. private float _previousSpeed = 0;
  48. private Vector3 _lastCamPos = Vector3.zero;
  49. private Vector3 _lastCamRot = Vector3.zero;
  50. private Shake mShake;
  51. public FCameraShakeEvent()
  52. {
  53. _eventType = SkillActionFrameEventType.FE_ShakeCamera;
  54. }
  55. protected override void OnTrigger(float timeSinceTrigger)
  56. {
  57. if(_cameraTrans!=null)
  58. {
  59. mShake = _cameraTrans.GetComponent<Shake>();
  60. if(mShake == null)
  61. {
  62. mShake = _cameraTrans.gameObject.AddComponent<Shake>();
  63. mShake.Init(_cameraTrans);
  64. }
  65. mShake.onShakeStopCb = OnShakeStop;
  66. }
  67. _lastCamPos = _cameraTrans.localPosition;
  68. _lastCamRot = _cameraTrans.localEulerAngles;
  69. BeginShake(_leftRightValue,_upDownValue,_forwardbackward,_shakeTime,_cycle);
  70. _previousTimeSinceTrigger = timeSinceTrigger;
  71. _previousSpeed = Sequence.Speed;
  72. }
  73. private void BeginShake(float leftRight,float upDown, float forwardBackward, float time, int cycle)
  74. {
  75. mShake.positionShake = new Vector3(leftRight, upDown, forwardBackward);
  76. mShake.angleShake = Vector3.zero;
  77. if (Mathf.Abs(time) < Mathf.Epsilon)
  78. time = 0.1f;
  79. mShake.cycleTime = time;
  80. mShake.fCycleCount = cycle;
  81. mShake.unscaleTime = false;
  82. mShake.bothDir = true;
  83. mShake.autoDisable = true;
  84. mShake.Restart();
  85. }
  86. protected override void OnPause()
  87. {
  88. base.OnPause();
  89. }
  90. protected override void OnResume()
  91. {
  92. base.OnResume();
  93. }
  94. protected override void OnFinish()
  95. {
  96. base.OnFinish();
  97. if (_cameraTrans != null)
  98. {
  99. _cameraTrans.localPosition = _lastCamPos;
  100. _cameraTrans.localEulerAngles = _lastCamRot;
  101. }
  102. GameObject.DestroyImmediate(mShake);
  103. mShake = null;
  104. }
  105. protected override void OnStop()
  106. {
  107. base.OnStop();
  108. if(_cameraTrans!=null)
  109. {
  110. _cameraTrans.localPosition = _lastCamPos;
  111. _cameraTrans.localEulerAngles = _lastCamRot;
  112. }
  113. GameObject.DestroyImmediate(mShake);
  114. mShake = null;
  115. }
  116. public override int GetMaxLength()
  117. {
  118. return base.GetMaxLength();
  119. }
  120. public override string Text
  121. {
  122. get { return "震屏";}
  123. set { }
  124. }
  125. protected override void OnUpdateEvent(float timeSinceTrigger)
  126. {
  127. float delta = timeSinceTrigger - _previousTimeSinceTrigger;
  128. _previousTimeSinceTrigger = timeSinceTrigger;
  129. if(mShake!=null)
  130. {
  131. mShake.UpdateFrame(delta);
  132. }
  133. }
  134. private void OnShakeStop(Shake shakeCom)
  135. {
  136. }
  137. public override SecurityElement SaveToXml()
  138. {
  139. SecurityElement node = base.SaveToXml();
  140. SecurityElement paramNode = WriteParamNode("leftright", ((int)(_leftRightValue*100)).ToString(), "int");
  141. node.AddChild(paramNode);
  142. paramNode = WriteParamNode("updown", ((int)(_upDownValue*100)).ToString(), "int");
  143. node.AddChild(paramNode);
  144. paramNode = WriteParamNode("forwardbackward", ((int)(_forwardbackward*100)).ToString(), "int");
  145. node.AddChild(paramNode);
  146. paramNode = WriteParamNode("time", ((int)(_shakeTime*100)).ToString(), "int");
  147. node.AddChild(paramNode);
  148. paramNode = WriteParamNode("cycle",_cycle.ToString(), "int");
  149. node.AddChild(paramNode);
  150. return node;
  151. }
  152. public override void LoadFromXml(SecurityElement eventNode)
  153. {
  154. base.LoadFromXml(eventNode);
  155. _leftRightValue = GetNParam("leftright") * 0.01f;
  156. _upDownValue = GetNParam("updown") * 0.01f;
  157. _forwardbackward = GetNParam("forwardbackward") * 0.01f;
  158. _shakeTime = GetNParam("time") * 0.01f;
  159. _cycle = GetNParam("cycle");
  160. }
  161. }
  162. }