FPauseSequenceEvent.cs 358 B

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  1. using UnityEngine;
  2. namespace Flux
  3. {
  4. //[FEvent("Sequence/Pause Sequence")]
  5. public class FPauseSequenceEvent : FEvent
  6. {
  7. private FSequence _sequence = null;
  8. protected override void OnInit()
  9. {
  10. _sequence = Owner.GetComponent<FSequence>();
  11. }
  12. protected override void OnTrigger( float timeSinceTrigger )
  13. {
  14. _sequence.Pause();
  15. }
  16. }
  17. }