- using UnityEngine;
- using UnityEditor;
- using System.Collections.Generic;
- using Flux;
- namespace FluxEditor
- {
- public class FMultiTrackInspector : FMultiTypeInspector<FTrack> {
- public override void OnInspectorGUI()
- {
- GUILayout.Label("Different Track Types");
- }
- }
- }
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