FMultiEventInspector.cs 890 B

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  1. using UnityEngine;
  2. using UnityEditor;
  3. using System.Collections.Generic;
  4. using Flux;
  5. namespace FluxEditor
  6. {
  7. public class FMultiEventInspector : FMultiTypeInspector<FEvent> {
  8. public override void OnInspectorGUI()
  9. {
  10. bool triggerOnSkipMatch = true;
  11. for( int i = 0; i != _objects.Length; ++i )
  12. {
  13. if( _objects[i].TriggerOnSkip != _objects[0].TriggerOnSkip )
  14. {
  15. triggerOnSkipMatch = false;
  16. break;
  17. }
  18. }
  19. EditorGUI.BeginChangeCheck();
  20. bool triggerOnSkip = EditorGUILayout.Toggle( "Trigger On Skip", _objects[0].TriggerOnSkip, triggerOnSkipMatch ? EditorStyles.toggle : "ToggleMixed" );
  21. if( EditorGUI.EndChangeCheck() )
  22. {
  23. Undo.RecordObjects( _objects, " Inspector" );
  24. for( int i = 0; i != _objects.Length; ++i )
  25. {
  26. _objects[i].TriggerOnSkip = triggerOnSkip;
  27. EditorUtility.SetDirty( _objects[i] );
  28. }
  29. }
  30. }
  31. }
  32. }