FTransformTrackEditor.cs 523 B

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  1. using UnityEngine;
  2. using UnityEditor;
  3. using Flux;
  4. namespace FluxEditor
  5. {
  6. [FEditor(typeof(FTransformTrack))]
  7. public class FTransformTrackEditor : FTrackEditor {
  8. public override void OnTrackChanged()
  9. {
  10. if( Track.Timeline == null ) // for copy paste reasons, the track may not have timeline
  11. return;
  12. FAnimationTrackCache animationTrackCache = FAnimationTrack.GetAnimationPreview( Track.Sequence, Track.Owner );
  13. if( animationTrackCache != null )
  14. {
  15. animationTrackCache.Build(true);
  16. }
  17. }
  18. }
  19. }