- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor;
- [CustomEditor(typeof(UIForceFullArea))]
- public class UIForceFullAreaInspector : Editor
- {
- public override void OnInspectorGUI()
- {
- EditorGUILayout.HelpBox("不管在哪,保持区域铺满屏幕", MessageType.Info);
- }
- }
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