FschuanosngDZ.prefab 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &689049163770498192
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 689049163770728624}
  12. - component: {fileID: 689049163773673548}
  13. m_Layer: 0
  14. m_Name: Hero_106A2_Theif_Weapon
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &689049163770728624
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 689049163770498192}
  27. m_LocalRotation: {x: 0.4912092, y: -0.39760858, z: -0.53940773, w: 0.55647117}
  28. m_LocalPosition: {x: -0.07660696, y: 0.8751292, z: -1.7150998}
  29. m_LocalScale: {x: 1.0000004, y: 1.0000007, z: 1}
  30. m_Children: []
  31. m_Father: {fileID: 689049163770728632}
  32. m_RootOrder: 3
  33. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  34. --- !u!137 &689049163773673548
  35. SkinnedMeshRenderer:
  36. m_ObjectHideFlags: 0
  37. m_CorrespondingSourceObject: {fileID: 0}
  38. m_PrefabInstance: {fileID: 0}
  39. m_PrefabAsset: {fileID: 0}
  40. m_GameObject: {fileID: 689049163770498192}
  41. m_Enabled: 1
  42. m_CastShadows: 1
  43. m_ReceiveShadows: 1
  44. m_DynamicOccludee: 1
  45. m_MotionVectors: 1
  46. m_LightProbeUsage: 1
  47. m_ReflectionProbeUsage: 1
  48. m_RenderingLayerMask: 1
  49. m_RendererPriority: 0
  50. m_Materials:
  51. - {fileID: 2100000, guid: 1aeac3f7c3584f34f80db7423fc990e4, type: 2}
  52. m_StaticBatchInfo:
  53. firstSubMesh: 0
  54. subMeshCount: 0
  55. m_StaticBatchRoot: {fileID: 0}
  56. m_ProbeAnchor: {fileID: 0}
  57. m_LightProbeVolumeOverride: {fileID: 0}
  58. m_ScaleInLightmap: 1
  59. m_PreserveUVs: 0
  60. m_IgnoreNormalsForChartDetection: 0
  61. m_ImportantGI: 0
  62. m_StitchLightmapSeams: 0
  63. m_SelectedEditorRenderState: 3
  64. m_MinimumChartSize: 4
  65. m_AutoUVMaxDistance: 0.5
  66. m_AutoUVMaxAngle: 89
  67. m_LightmapParameters: {fileID: 0}
  68. m_SortingLayerID: 0
  69. m_SortingLayer: 0
  70. m_SortingOrder: 0
  71. serializedVersion: 2
  72. m_Quality: 0
  73. m_UpdateWhenOffscreen: 0
  74. m_SkinnedMotionVectors: 1
  75. m_Mesh: {fileID: 4300002, guid: c272cf68fd40b9c47ac7d51a700682c2, type: 3}
  76. m_Bones: []
  77. m_BlendShapeWeights: []
  78. m_RootBone: {fileID: 0}
  79. m_AABB:
  80. m_Center: {x: -0.12045834, y: -0.006339833, z: 0.00027905405}
  81. m_Extent: {x: 0.23255834, y: 0.2165301, z: 0.20278557}
  82. m_DirtyAABB: 0
  83. --- !u!1 &689049163770498194
  84. GameObject:
  85. m_ObjectHideFlags: 0
  86. m_CorrespondingSourceObject: {fileID: 0}
  87. m_PrefabInstance: {fileID: 0}
  88. m_PrefabAsset: {fileID: 0}
  89. serializedVersion: 6
  90. m_Component:
  91. - component: {fileID: 689049163770728626}
  92. - component: {fileID: 689049163773673550}
  93. m_Layer: 0
  94. m_Name: Hero_106A2_Theif
  95. m_TagString: Untagged
  96. m_Icon: {fileID: 0}
  97. m_NavMeshLayer: 0
  98. m_StaticEditorFlags: 0
  99. m_IsActive: 1
  100. --- !u!4 &689049163770728626
  101. Transform:
  102. m_ObjectHideFlags: 0
  103. m_CorrespondingSourceObject: {fileID: 0}
  104. m_PrefabInstance: {fileID: 0}
  105. m_PrefabAsset: {fileID: 0}
  106. m_GameObject: {fileID: 689049163770498194}
  107. m_LocalRotation: {x: 0.59182966, y: -0.5972836, z: -0.4270573, w: 0.33258402}
  108. m_LocalPosition: {x: 0.000000014901161, y: 0.2915511, z: -1.8594632}
  109. m_LocalScale: {x: 1.0000012, y: 1.0000012, z: 1.0000007}
  110. m_Children: []
  111. m_Father: {fileID: 689049163770728632}
  112. m_RootOrder: 2
  113. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  114. --- !u!137 &689049163773673550
  115. SkinnedMeshRenderer:
  116. m_ObjectHideFlags: 0
  117. m_CorrespondingSourceObject: {fileID: 0}
  118. m_PrefabInstance: {fileID: 0}
  119. m_PrefabAsset: {fileID: 0}
  120. m_GameObject: {fileID: 689049163770498194}
  121. m_Enabled: 1
  122. m_CastShadows: 1
  123. m_ReceiveShadows: 1
  124. m_DynamicOccludee: 1
  125. m_MotionVectors: 1
  126. m_LightProbeUsage: 1
  127. m_ReflectionProbeUsage: 1
  128. m_RenderingLayerMask: 1
  129. m_RendererPriority: 0
  130. m_Materials:
  131. - {fileID: 2100000, guid: d1beb0cdc1600144b841bdfd496c13a5, type: 2}
  132. m_StaticBatchInfo:
  133. firstSubMesh: 0
  134. subMeshCount: 0
  135. m_StaticBatchRoot: {fileID: 0}
  136. m_ProbeAnchor: {fileID: 0}
  137. m_LightProbeVolumeOverride: {fileID: 0}
  138. m_ScaleInLightmap: 1
  139. m_PreserveUVs: 0
  140. m_IgnoreNormalsForChartDetection: 0
  141. m_ImportantGI: 0
  142. m_StitchLightmapSeams: 0
  143. m_SelectedEditorRenderState: 3
  144. m_MinimumChartSize: 4
  145. m_AutoUVMaxDistance: 0.5
  146. m_AutoUVMaxAngle: 89
  147. m_LightmapParameters: {fileID: 0}
  148. m_SortingLayerID: 0
  149. m_SortingLayer: 0
  150. m_SortingOrder: 0
  151. serializedVersion: 2
  152. m_Quality: 0
  153. m_UpdateWhenOffscreen: 0
  154. m_SkinnedMotionVectors: 1
  155. m_Mesh: {fileID: 4300000, guid: c272cf68fd40b9c47ac7d51a700682c2, type: 3}
  156. m_Bones: []
  157. m_BlendShapeWeights: []
  158. m_RootBone: {fileID: 0}
  159. m_AABB:
  160. m_Center: {x: -0.387828, y: 0.2174129, z: 0.032351226}
  161. m_Extent: {x: 0.8602735, y: 0.5418076, z: 0.5891237}
  162. m_DirtyAABB: 0
  163. --- !u!1 &689049163770498200
  164. GameObject:
  165. m_ObjectHideFlags: 0
  166. m_CorrespondingSourceObject: {fileID: 0}
  167. m_PrefabInstance: {fileID: 0}
  168. m_PrefabAsset: {fileID: 0}
  169. serializedVersion: 6
  170. m_Component:
  171. - component: {fileID: 689049163770728632}
  172. - component: {fileID: 689049163777932938}
  173. m_Layer: 0
  174. m_Name: FschuanosngDZ
  175. m_TagString: Untagged
  176. m_Icon: {fileID: 0}
  177. m_NavMeshLayer: 0
  178. m_StaticEditorFlags: 0
  179. m_IsActive: 1
  180. --- !u!4 &689049163770728632
  181. Transform:
  182. m_ObjectHideFlags: 0
  183. m_CorrespondingSourceObject: {fileID: 0}
  184. m_PrefabInstance: {fileID: 0}
  185. m_PrefabAsset: {fileID: 0}
  186. m_GameObject: {fileID: 689049163770498200}
  187. m_LocalRotation: {x: -0, y: 0.72209984, z: -0, w: 0.6917889}
  188. m_LocalPosition: {x: 7.7885947, y: -2.6424685, z: -3.6490786}
  189. m_LocalScale: {x: 1, y: 1, z: 1}
  190. m_Children:
  191. - {fileID: 689049163770728638}
  192. - {fileID: 689049163770728636}
  193. - {fileID: 689049163770728626}
  194. - {fileID: 689049163770728624}
  195. m_Father: {fileID: 0}
  196. m_RootOrder: 0
  197. m_LocalEulerAnglesHint: {x: 0, y: 92.456, z: 0}
  198. --- !u!95 &689049163777932938
  199. Animator:
  200. serializedVersion: 3
  201. m_ObjectHideFlags: 0
  202. m_CorrespondingSourceObject: {fileID: 0}
  203. m_PrefabInstance: {fileID: 0}
  204. m_PrefabAsset: {fileID: 0}
  205. m_GameObject: {fileID: 689049163770498200}
  206. m_Enabled: 1
  207. m_Avatar: {fileID: 9000000, guid: c272cf68fd40b9c47ac7d51a700682c2, type: 3}
  208. m_Controller: {fileID: 9100000, guid: cbe6aea0e1bf0d14c9b0b16ae29e34d5, type: 2}
  209. m_CullingMode: 1
  210. m_UpdateMode: 0
  211. m_ApplyRootMotion: 0
  212. m_LinearVelocityBlending: 0
  213. m_WarningMessage:
  214. m_HasTransformHierarchy: 0
  215. m_AllowConstantClipSamplingOptimization: 1
  216. m_KeepAnimatorControllerStateOnDisable: 0
  217. --- !u!1 &689049163770498204
  218. GameObject:
  219. m_ObjectHideFlags: 0
  220. m_CorrespondingSourceObject: {fileID: 0}
  221. m_PrefabInstance: {fileID: 0}
  222. m_PrefabAsset: {fileID: 0}
  223. serializedVersion: 6
  224. m_Component:
  225. - component: {fileID: 689049163770728636}
  226. - component: {fileID: 689049163773673544}
  227. m_Layer: 0
  228. m_Name: Hero_104B2_Acolyte_Weapon
  229. m_TagString: Untagged
  230. m_Icon: {fileID: 0}
  231. m_NavMeshLayer: 0
  232. m_StaticEditorFlags: 0
  233. m_IsActive: 1
  234. --- !u!4 &689049163770728636
  235. Transform:
  236. m_ObjectHideFlags: 0
  237. m_CorrespondingSourceObject: {fileID: 0}
  238. m_PrefabInstance: {fileID: 0}
  239. m_PrefabAsset: {fileID: 0}
  240. m_GameObject: {fileID: 689049163770498204}
  241. m_LocalRotation: {x: -0.02703711, y: 0.37759477, z: 0.87160826, w: -0.3114327}
  242. m_LocalPosition: {x: 1.2583823, y: 0.5305779, z: -0.11035824}
  243. m_LocalScale: {x: 1.0000012, y: 1.0000013, z: 1.0000005}
  244. m_Children: []
  245. m_Father: {fileID: 689049163770728632}
  246. m_RootOrder: 1
  247. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  248. --- !u!137 &689049163773673544
  249. SkinnedMeshRenderer:
  250. m_ObjectHideFlags: 0
  251. m_CorrespondingSourceObject: {fileID: 0}
  252. m_PrefabInstance: {fileID: 0}
  253. m_PrefabAsset: {fileID: 0}
  254. m_GameObject: {fileID: 689049163770498204}
  255. m_Enabled: 1
  256. m_CastShadows: 1
  257. m_ReceiveShadows: 1
  258. m_DynamicOccludee: 1
  259. m_MotionVectors: 1
  260. m_LightProbeUsage: 1
  261. m_ReflectionProbeUsage: 1
  262. m_RenderingLayerMask: 1
  263. m_RendererPriority: 0
  264. m_Materials:
  265. - {fileID: 2100000, guid: b1211ec98239b1f48a9424c44be051c0, type: 2}
  266. m_StaticBatchInfo:
  267. firstSubMesh: 0
  268. subMeshCount: 0
  269. m_StaticBatchRoot: {fileID: 0}
  270. m_ProbeAnchor: {fileID: 0}
  271. m_LightProbeVolumeOverride: {fileID: 0}
  272. m_ScaleInLightmap: 1
  273. m_PreserveUVs: 0
  274. m_IgnoreNormalsForChartDetection: 0
  275. m_ImportantGI: 0
  276. m_StitchLightmapSeams: 0
  277. m_SelectedEditorRenderState: 3
  278. m_MinimumChartSize: 4
  279. m_AutoUVMaxDistance: 0.5
  280. m_AutoUVMaxAngle: 89
  281. m_LightmapParameters: {fileID: 0}
  282. m_SortingLayerID: 0
  283. m_SortingLayer: 0
  284. m_SortingOrder: 0
  285. serializedVersion: 2
  286. m_Quality: 0
  287. m_UpdateWhenOffscreen: 0
  288. m_SkinnedMotionVectors: 1
  289. m_Mesh: {fileID: 4300004, guid: c272cf68fd40b9c47ac7d51a700682c2, type: 3}
  290. m_Bones: []
  291. m_BlendShapeWeights: []
  292. m_RootBone: {fileID: 0}
  293. m_AABB:
  294. m_Center: {x: 0.0035535991, y: -0.004919812, z: 0.08162367}
  295. m_Extent: {x: 0.1915765, y: 0.071877256, z: 0.6947599}
  296. m_DirtyAABB: 0
  297. --- !u!1 &689049163770498206
  298. GameObject:
  299. m_ObjectHideFlags: 0
  300. m_CorrespondingSourceObject: {fileID: 0}
  301. m_PrefabInstance: {fileID: 0}
  302. m_PrefabAsset: {fileID: 0}
  303. serializedVersion: 6
  304. m_Component:
  305. - component: {fileID: 689049163770728638}
  306. - component: {fileID: 689049163773673546}
  307. m_Layer: 0
  308. m_Name: Hero_104B2_Acolyte
  309. m_TagString: Untagged
  310. m_Icon: {fileID: 0}
  311. m_NavMeshLayer: 0
  312. m_StaticEditorFlags: 0
  313. m_IsActive: 1
  314. --- !u!4 &689049163770728638
  315. Transform:
  316. m_ObjectHideFlags: 0
  317. m_CorrespondingSourceObject: {fileID: 0}
  318. m_PrefabInstance: {fileID: 0}
  319. m_PrefabAsset: {fileID: 0}
  320. m_GameObject: {fileID: 689049163770498206}
  321. m_LocalRotation: {x: -0.73349935, y: 0.66120696, z: -0.116588965, w: 0.1057881}
  322. m_LocalPosition: {x: 1.4870027, y: 0.61410165, z: 0.00000011920929}
  323. m_LocalScale: {x: 1.0000007, y: 1.0000008, z: 1.0000008}
  324. m_Children: []
  325. m_Father: {fileID: 689049163770728632}
  326. m_RootOrder: 0
  327. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  328. --- !u!137 &689049163773673546
  329. SkinnedMeshRenderer:
  330. m_ObjectHideFlags: 0
  331. m_CorrespondingSourceObject: {fileID: 0}
  332. m_PrefabInstance: {fileID: 0}
  333. m_PrefabAsset: {fileID: 0}
  334. m_GameObject: {fileID: 689049163770498206}
  335. m_Enabled: 1
  336. m_CastShadows: 1
  337. m_ReceiveShadows: 1
  338. m_DynamicOccludee: 1
  339. m_MotionVectors: 1
  340. m_LightProbeUsage: 1
  341. m_ReflectionProbeUsage: 1
  342. m_RenderingLayerMask: 1
  343. m_RendererPriority: 0
  344. m_Materials:
  345. - {fileID: 2100000, guid: e5f8fcc1059165a4d9103f3137b08c48, type: 2}
  346. m_StaticBatchInfo:
  347. firstSubMesh: 0
  348. subMeshCount: 0
  349. m_StaticBatchRoot: {fileID: 0}
  350. m_ProbeAnchor: {fileID: 0}
  351. m_LightProbeVolumeOverride: {fileID: 0}
  352. m_ScaleInLightmap: 1
  353. m_PreserveUVs: 0
  354. m_IgnoreNormalsForChartDetection: 0
  355. m_ImportantGI: 0
  356. m_StitchLightmapSeams: 0
  357. m_SelectedEditorRenderState: 3
  358. m_MinimumChartSize: 4
  359. m_AutoUVMaxDistance: 0.5
  360. m_AutoUVMaxAngle: 89
  361. m_LightmapParameters: {fileID: 0}
  362. m_SortingLayerID: 0
  363. m_SortingLayer: 0
  364. m_SortingOrder: 0
  365. serializedVersion: 2
  366. m_Quality: 0
  367. m_UpdateWhenOffscreen: 0
  368. m_SkinnedMotionVectors: 1
  369. m_Mesh: {fileID: 4300006, guid: c272cf68fd40b9c47ac7d51a700682c2, type: 3}
  370. m_Bones: []
  371. m_BlendShapeWeights: []
  372. m_RootBone: {fileID: 0}
  373. m_AABB:
  374. m_Center: {x: -0.14406425, y: 0.006638795, z: 0.0088894665}
  375. m_Extent: {x: 0.8938059, y: 0.7027172, z: 0.48492995}
  376. m_DirtyAABB: 0