Monster_4_4_Goblin.prefab 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &2950799368624647892
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 7664239893336765855}
  12. m_Layer: 0
  13. m_Name: ui_point
  14. m_TagString: Untagged
  15. m_Icon: {fileID: 0}
  16. m_NavMeshLayer: 0
  17. m_StaticEditorFlags: 0
  18. m_IsActive: 1
  19. --- !u!4 &7664239893336765855
  20. Transform:
  21. m_ObjectHideFlags: 0
  22. m_CorrespondingSourceObject: {fileID: 0}
  23. m_PrefabInstance: {fileID: 0}
  24. m_PrefabAsset: {fileID: 0}
  25. m_GameObject: {fileID: 2950799368624647892}
  26. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  27. m_LocalPosition: {x: 0, y: 1.373, z: 0}
  28. m_LocalScale: {x: 1, y: 1, z: 1}
  29. m_Children: []
  30. m_Father: {fileID: 7631610782892676472}
  31. m_RootOrder: 10
  32. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  33. --- !u!1 &5311277734533878297
  34. GameObject:
  35. m_ObjectHideFlags: 0
  36. m_CorrespondingSourceObject: {fileID: 0}
  37. m_PrefabInstance: {fileID: 0}
  38. m_PrefabAsset: {fileID: 0}
  39. serializedVersion: 6
  40. m_Component:
  41. - component: {fileID: 200852192462132234}
  42. m_Layer: 0
  43. m_Name: Foot_Point
  44. m_TagString: Untagged
  45. m_Icon: {fileID: 0}
  46. m_NavMeshLayer: 0
  47. m_StaticEditorFlags: 0
  48. m_IsActive: 1
  49. --- !u!4 &200852192462132234
  50. Transform:
  51. m_ObjectHideFlags: 0
  52. m_CorrespondingSourceObject: {fileID: 0}
  53. m_PrefabInstance: {fileID: 0}
  54. m_PrefabAsset: {fileID: 0}
  55. m_GameObject: {fileID: 5311277734533878297}
  56. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  57. m_LocalPosition: {x: 0, y: 0, z: 0}
  58. m_LocalScale: {x: 1, y: 1, z: 1}
  59. m_Children: []
  60. m_Father: {fileID: 7631610782892676472}
  61. m_RootOrder: 9
  62. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  63. --- !u!1 &6172583512149379853
  64. GameObject:
  65. m_ObjectHideFlags: 0
  66. m_CorrespondingSourceObject: {fileID: 0}
  67. m_PrefabInstance: {fileID: 0}
  68. m_PrefabAsset: {fileID: 0}
  69. serializedVersion: 6
  70. m_Component:
  71. - component: {fileID: 4157706320438684620}
  72. m_Layer: 0
  73. m_Name: foot_point
  74. m_TagString: Untagged
  75. m_Icon: {fileID: 0}
  76. m_NavMeshLayer: 0
  77. m_StaticEditorFlags: 0
  78. m_IsActive: 1
  79. --- !u!4 &4157706320438684620
  80. Transform:
  81. m_ObjectHideFlags: 0
  82. m_CorrespondingSourceObject: {fileID: 0}
  83. m_PrefabInstance: {fileID: 0}
  84. m_PrefabAsset: {fileID: 0}
  85. m_GameObject: {fileID: 6172583512149379853}
  86. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  87. m_LocalPosition: {x: 0, y: 0, z: 0}
  88. m_LocalScale: {x: 1, y: 1, z: 1}
  89. m_Children: []
  90. m_Father: {fileID: 7631610782892676472}
  91. m_RootOrder: 8
  92. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  93. --- !u!1 &7631610782892706038
  94. GameObject:
  95. m_ObjectHideFlags: 0
  96. m_CorrespondingSourceObject: {fileID: 0}
  97. m_PrefabInstance: {fileID: 0}
  98. m_PrefabAsset: {fileID: 0}
  99. serializedVersion: 6
  100. m_Component:
  101. - component: {fileID: 7631610782892676374}
  102. m_Layer: 0
  103. m_Name: RHand_Point
  104. m_TagString: Untagged
  105. m_Icon: {fileID: 0}
  106. m_NavMeshLayer: 0
  107. m_StaticEditorFlags: 0
  108. m_IsActive: 1
  109. --- !u!4 &7631610782892676374
  110. Transform:
  111. m_ObjectHideFlags: 0
  112. m_CorrespondingSourceObject: {fileID: 0}
  113. m_PrefabInstance: {fileID: 0}
  114. m_PrefabAsset: {fileID: 0}
  115. m_GameObject: {fileID: 7631610782892706038}
  116. m_LocalRotation: {x: 0.000000016763805, y: -0.000000024214385, z: -0.000000044703476,
  117. w: 1}
  118. m_LocalPosition: {x: -0.056464538, y: 0.00084489584, z: 0.0062178373}
  119. m_LocalScale: {x: 1.0000001, y: 1, z: 0.99999994}
  120. m_Children: []
  121. m_Father: {fileID: 7631610782892676426}
  122. m_RootOrder: 0
  123. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  124. --- !u!1 &7631610782892706042
  125. GameObject:
  126. m_ObjectHideFlags: 0
  127. m_CorrespondingSourceObject: {fileID: 0}
  128. m_PrefabInstance: {fileID: 0}
  129. m_PrefabAsset: {fileID: 0}
  130. serializedVersion: 6
  131. m_Component:
  132. - component: {fileID: 7631610782892676378}
  133. m_Layer: 0
  134. m_Name: Head_Point
  135. m_TagString: Untagged
  136. m_Icon: {fileID: 0}
  137. m_NavMeshLayer: 0
  138. m_StaticEditorFlags: 0
  139. m_IsActive: 1
  140. --- !u!4 &7631610782892676378
  141. Transform:
  142. m_ObjectHideFlags: 0
  143. m_CorrespondingSourceObject: {fileID: 0}
  144. m_PrefabInstance: {fileID: 0}
  145. m_PrefabAsset: {fileID: 0}
  146. m_GameObject: {fileID: 7631610782892706042}
  147. m_LocalRotation: {x: 0.00000008146034, y: -0, z: -0, w: 1}
  148. m_LocalPosition: {x: -0, y: 1.373, z: 0}
  149. m_LocalScale: {x: 1, y: 1, z: 1}
  150. m_Children: []
  151. m_Father: {fileID: 7631610782892676472}
  152. m_RootOrder: 4
  153. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  154. --- !u!1 &7631610782892706044
  155. GameObject:
  156. m_ObjectHideFlags: 0
  157. m_CorrespondingSourceObject: {fileID: 0}
  158. m_PrefabInstance: {fileID: 0}
  159. m_PrefabAsset: {fileID: 0}
  160. serializedVersion: 6
  161. m_Component:
  162. - component: {fileID: 7631610782892676380}
  163. m_Layer: 0
  164. m_Name: Hit_Point
  165. m_TagString: Untagged
  166. m_Icon: {fileID: 0}
  167. m_NavMeshLayer: 0
  168. m_StaticEditorFlags: 0
  169. m_IsActive: 1
  170. --- !u!4 &7631610782892676380
  171. Transform:
  172. m_ObjectHideFlags: 0
  173. m_CorrespondingSourceObject: {fileID: 0}
  174. m_PrefabInstance: {fileID: 0}
  175. m_PrefabAsset: {fileID: 0}
  176. m_GameObject: {fileID: 7631610782892706044}
  177. m_LocalRotation: {x: 0.00000008146034, y: -0, z: -0, w: 1}
  178. m_LocalPosition: {x: 0.012, y: 1.214, z: 0.072}
  179. m_LocalScale: {x: 1, y: 1, z: 1}
  180. m_Children: []
  181. m_Father: {fileID: 7631610782892676472}
  182. m_RootOrder: 5
  183. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  184. --- !u!1 &7631610782892706046
  185. GameObject:
  186. m_ObjectHideFlags: 0
  187. m_CorrespondingSourceObject: {fileID: 0}
  188. m_PrefabInstance: {fileID: 0}
  189. m_PrefabAsset: {fileID: 0}
  190. serializedVersion: 6
  191. m_Component:
  192. - component: {fileID: 7631610782892676382}
  193. m_Layer: 0
  194. m_Name: LHand_Point
  195. m_TagString: Untagged
  196. m_Icon: {fileID: 0}
  197. m_NavMeshLayer: 0
  198. m_StaticEditorFlags: 0
  199. m_IsActive: 1
  200. --- !u!4 &7631610782892676382
  201. Transform:
  202. m_ObjectHideFlags: 0
  203. m_CorrespondingSourceObject: {fileID: 0}
  204. m_PrefabInstance: {fileID: 0}
  205. m_PrefabAsset: {fileID: 0}
  206. m_GameObject: {fileID: 7631610782892706046}
  207. m_LocalRotation: {x: -0.000000022351747, y: -0.000000009313227, z: 0.000000014901161,
  208. w: 1}
  209. m_LocalPosition: {x: -0.05646451, y: 0.00084495544, z: -0.0062178075}
  210. m_LocalScale: {x: 0.99999994, y: 0.99999976, z: 1.0000001}
  211. m_Children: []
  212. m_Father: {fileID: 7631610782892676450}
  213. m_RootOrder: 0
  214. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  215. --- !u!1 &7631610782892706084
  216. GameObject:
  217. m_ObjectHideFlags: 0
  218. m_CorrespondingSourceObject: {fileID: 0}
  219. m_PrefabInstance: {fileID: 0}
  220. m_PrefabAsset: {fileID: 0}
  221. serializedVersion: 6
  222. m_Component:
  223. - component: {fileID: 7631610782892676420}
  224. m_Layer: 0
  225. m_Name: Bip001 Spine1
  226. m_TagString: Untagged
  227. m_Icon: {fileID: 0}
  228. m_NavMeshLayer: 0
  229. m_StaticEditorFlags: 0
  230. m_IsActive: 1
  231. --- !u!4 &7631610782892676420
  232. Transform:
  233. m_ObjectHideFlags: 0
  234. m_CorrespondingSourceObject: {fileID: 0}
  235. m_PrefabInstance: {fileID: 0}
  236. m_PrefabAsset: {fileID: 0}
  237. m_GameObject: {fileID: 7631610782892706084}
  238. m_LocalRotation: {x: -0.50293833, y: 0.49704364, z: 0.5029383, w: -0.497045}
  239. m_LocalPosition: {x: -0.00000029981803, y: 0.56737375, z: -0.012927853}
  240. m_LocalScale: {x: 0.9999999, y: 0.9999997, z: 0.99999976}
  241. m_Children:
  242. - {fileID: 7631610782892676478}
  243. m_Father: {fileID: 7631610782892676472}
  244. m_RootOrder: 3
  245. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  246. --- !u!1 &7631610782892706090
  247. GameObject:
  248. m_ObjectHideFlags: 0
  249. m_CorrespondingSourceObject: {fileID: 0}
  250. m_PrefabInstance: {fileID: 0}
  251. m_PrefabAsset: {fileID: 0}
  252. serializedVersion: 6
  253. m_Component:
  254. - component: {fileID: 7631610782892676426}
  255. m_Layer: 0
  256. m_Name: Bip001 R Hand
  257. m_TagString: Untagged
  258. m_Icon: {fileID: 0}
  259. m_NavMeshLayer: 0
  260. m_StaticEditorFlags: 0
  261. m_IsActive: 1
  262. --- !u!4 &7631610782892676426
  263. Transform:
  264. m_ObjectHideFlags: 0
  265. m_CorrespondingSourceObject: {fileID: 0}
  266. m_PrefabInstance: {fileID: 0}
  267. m_PrefabAsset: {fileID: 0}
  268. m_GameObject: {fileID: 7631610782892706090}
  269. m_LocalRotation: {x: 0.10592959, y: 0.09470747, z: -0.8654522, w: -0.48041853}
  270. m_LocalPosition: {x: 0.35729265, y: 0.4943247, z: -0.06275885}
  271. m_LocalScale: {x: 1.000001, y: 1.0000005, z: 1.0000014}
  272. m_Children:
  273. - {fileID: 7631610782892676374}
  274. m_Father: {fileID: 7631610782892676472}
  275. m_RootOrder: 2
  276. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  277. --- !u!1 &7631610782892706114
  278. GameObject:
  279. m_ObjectHideFlags: 0
  280. m_CorrespondingSourceObject: {fileID: 0}
  281. m_PrefabInstance: {fileID: 0}
  282. m_PrefabAsset: {fileID: 0}
  283. serializedVersion: 6
  284. m_Component:
  285. - component: {fileID: 7631610782892676450}
  286. m_Layer: 0
  287. m_Name: Bip001 L Hand
  288. m_TagString: Untagged
  289. m_Icon: {fileID: 0}
  290. m_NavMeshLayer: 0
  291. m_StaticEditorFlags: 0
  292. m_IsActive: 1
  293. --- !u!4 &7631610782892676450
  294. Transform:
  295. m_ObjectHideFlags: 0
  296. m_CorrespondingSourceObject: {fileID: 0}
  297. m_PrefabInstance: {fileID: 0}
  298. m_PrefabAsset: {fileID: 0}
  299. m_GameObject: {fileID: 7631610782892706114}
  300. m_LocalRotation: {x: 0.8654517, y: 0.48042, z: -0.105928466, w: -0.09470652}
  301. m_LocalPosition: {x: -0.35729247, y: 0.494324, z: -0.06275988}
  302. m_LocalScale: {x: 1.0000005, y: 1.0000014, z: 1.0000015}
  303. m_Children:
  304. - {fileID: 7631610782892676382}
  305. m_Father: {fileID: 7631610782892676472}
  306. m_RootOrder: 1
  307. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  308. --- !u!1 &7631610782892706128
  309. GameObject:
  310. m_ObjectHideFlags: 0
  311. m_CorrespondingSourceObject: {fileID: 0}
  312. m_PrefabInstance: {fileID: 0}
  313. m_PrefabAsset: {fileID: 0}
  314. serializedVersion: 6
  315. m_Component:
  316. - component: {fileID: 7631610782892676464}
  317. m_Layer: 0
  318. m_Name: Base_Point
  319. m_TagString: Untagged
  320. m_Icon: {fileID: 0}
  321. m_NavMeshLayer: 0
  322. m_StaticEditorFlags: 0
  323. m_IsActive: 1
  324. --- !u!4 &7631610782892676464
  325. Transform:
  326. m_ObjectHideFlags: 0
  327. m_CorrespondingSourceObject: {fileID: 0}
  328. m_PrefabInstance: {fileID: 0}
  329. m_PrefabAsset: {fileID: 0}
  330. m_GameObject: {fileID: 7631610782892706128}
  331. m_LocalRotation: {x: 0.00000008146034, y: -0, z: -0, w: 1}
  332. m_LocalPosition: {x: -0, y: 0.515, z: 0}
  333. m_LocalScale: {x: 1, y: 1, z: 1}
  334. m_Children: []
  335. m_Father: {fileID: 7631610782892676472}
  336. m_RootOrder: 0
  337. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  338. --- !u!1 &7631610782892706136
  339. GameObject:
  340. m_ObjectHideFlags: 0
  341. m_CorrespondingSourceObject: {fileID: 0}
  342. m_PrefabInstance: {fileID: 0}
  343. m_PrefabAsset: {fileID: 0}
  344. serializedVersion: 6
  345. m_Component:
  346. - component: {fileID: 7631610782892676472}
  347. - component: {fileID: 7631610782900107928}
  348. m_Layer: 0
  349. m_Name: Monster_4_4_Goblin
  350. m_TagString: Untagged
  351. m_Icon: {fileID: 0}
  352. m_NavMeshLayer: 0
  353. m_StaticEditorFlags: 0
  354. m_IsActive: 1
  355. --- !u!4 &7631610782892676472
  356. Transform:
  357. m_ObjectHideFlags: 0
  358. m_CorrespondingSourceObject: {fileID: 0}
  359. m_PrefabInstance: {fileID: 0}
  360. m_PrefabAsset: {fileID: 0}
  361. m_GameObject: {fileID: 7631610782892706136}
  362. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  363. m_LocalPosition: {x: 0, y: 0, z: 0}
  364. m_LocalScale: {x: 1, y: 1, z: 1}
  365. m_Children:
  366. - {fileID: 7631610782892676464}
  367. - {fileID: 7631610782892676450}
  368. - {fileID: 7631610782892676426}
  369. - {fileID: 7631610782892676420}
  370. - {fileID: 7631610782892676378}
  371. - {fileID: 7631610782892676380}
  372. - {fileID: 7631610782892676474}
  373. - {fileID: 7631610782892676476}
  374. - {fileID: 4157706320438684620}
  375. - {fileID: 200852192462132234}
  376. - {fileID: 7664239893336765855}
  377. m_Father: {fileID: 0}
  378. m_RootOrder: 0
  379. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  380. --- !u!95 &7631610782900107928
  381. Animator:
  382. serializedVersion: 3
  383. m_ObjectHideFlags: 0
  384. m_CorrespondingSourceObject: {fileID: 0}
  385. m_PrefabInstance: {fileID: 0}
  386. m_PrefabAsset: {fileID: 0}
  387. m_GameObject: {fileID: 7631610782892706136}
  388. m_Enabled: 1
  389. m_Avatar: {fileID: 9000000, guid: 8bbc6086b81d9f64183cad320c84090e, type: 3}
  390. m_Controller: {fileID: 9100000, guid: 1e906d237cd29554bb3663cc7a04bb22, type: 2}
  391. m_CullingMode: 1
  392. m_UpdateMode: 0
  393. m_ApplyRootMotion: 0
  394. m_LinearVelocityBlending: 0
  395. m_WarningMessage:
  396. m_HasTransformHierarchy: 0
  397. m_AllowConstantClipSamplingOptimization: 1
  398. m_KeepAnimatorControllerStateOnDisable: 0
  399. --- !u!1 &7631610782892706138
  400. GameObject:
  401. m_ObjectHideFlags: 0
  402. m_CorrespondingSourceObject: {fileID: 0}
  403. m_PrefabInstance: {fileID: 0}
  404. m_PrefabAsset: {fileID: 0}
  405. serializedVersion: 6
  406. m_Component:
  407. - component: {fileID: 7631610782892676474}
  408. - component: {fileID: 7631610782895883356}
  409. m_Layer: 0
  410. m_Name: Monster_20801_Goblin
  411. m_TagString: Untagged
  412. m_Icon: {fileID: 0}
  413. m_NavMeshLayer: 0
  414. m_StaticEditorFlags: 0
  415. m_IsActive: 1
  416. --- !u!4 &7631610782892676474
  417. Transform:
  418. m_ObjectHideFlags: 0
  419. m_CorrespondingSourceObject: {fileID: 0}
  420. m_PrefabInstance: {fileID: 0}
  421. m_PrefabAsset: {fileID: 0}
  422. m_GameObject: {fileID: 7631610782892706138}
  423. m_LocalRotation: {x: -0.5000007, y: 0.5000007, z: 0.49999928, w: -0.49999928}
  424. m_LocalPosition: {x: 0, y: 0.35365725, z: -0.014409499}
  425. m_LocalScale: {x: 1, y: 0.9999998, z: 0.9999998}
  426. m_Children: []
  427. m_Father: {fileID: 7631610782892676472}
  428. m_RootOrder: 6
  429. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  430. --- !u!137 &7631610782895883356
  431. SkinnedMeshRenderer:
  432. m_ObjectHideFlags: 0
  433. m_CorrespondingSourceObject: {fileID: 0}
  434. m_PrefabInstance: {fileID: 0}
  435. m_PrefabAsset: {fileID: 0}
  436. m_GameObject: {fileID: 7631610782892706138}
  437. m_Enabled: 1
  438. m_CastShadows: 1
  439. m_ReceiveShadows: 1
  440. m_DynamicOccludee: 1
  441. m_MotionVectors: 1
  442. m_LightProbeUsage: 1
  443. m_ReflectionProbeUsage: 1
  444. m_RenderingLayerMask: 1
  445. m_RendererPriority: 0
  446. m_Materials:
  447. - {fileID: 2100000, guid: 8aab159daede95f4bba0011129f61c7e, type: 2}
  448. m_StaticBatchInfo:
  449. firstSubMesh: 0
  450. subMeshCount: 0
  451. m_StaticBatchRoot: {fileID: 0}
  452. m_ProbeAnchor: {fileID: 0}
  453. m_LightProbeVolumeOverride: {fileID: 0}
  454. m_ScaleInLightmap: 1
  455. m_PreserveUVs: 0
  456. m_IgnoreNormalsForChartDetection: 0
  457. m_ImportantGI: 0
  458. m_StitchLightmapSeams: 0
  459. m_SelectedEditorRenderState: 3
  460. m_MinimumChartSize: 4
  461. m_AutoUVMaxDistance: 0.5
  462. m_AutoUVMaxAngle: 89
  463. m_LightmapParameters: {fileID: 0}
  464. m_SortingLayerID: 0
  465. m_SortingLayer: 0
  466. m_SortingOrder: 0
  467. serializedVersion: 2
  468. m_Quality: 0
  469. m_UpdateWhenOffscreen: 0
  470. m_SkinnedMotionVectors: 1
  471. m_Mesh: {fileID: 4300002, guid: 8bbc6086b81d9f64183cad320c84090e, type: 3}
  472. m_Bones: []
  473. m_BlendShapeWeights: []
  474. m_RootBone: {fileID: 0}
  475. m_AABB:
  476. m_Center: {x: -0.32540092, y: -0.012363821, z: 0.00000020861626}
  477. m_Extent: {x: 0.68125176, y: 0.26506034, z: 0.5265062}
  478. m_DirtyAABB: 0
  479. --- !u!1 &7631610782892706140
  480. GameObject:
  481. m_ObjectHideFlags: 0
  482. m_CorrespondingSourceObject: {fileID: 0}
  483. m_PrefabInstance: {fileID: 0}
  484. m_PrefabAsset: {fileID: 0}
  485. serializedVersion: 6
  486. m_Component:
  487. - component: {fileID: 7631610782892676476}
  488. - component: {fileID: 7631610782895883358}
  489. m_Layer: 0
  490. m_Name: Monster_20801_Goblin_1
  491. m_TagString: Untagged
  492. m_Icon: {fileID: 0}
  493. m_NavMeshLayer: 0
  494. m_StaticEditorFlags: 0
  495. m_IsActive: 1
  496. --- !u!4 &7631610782892676476
  497. Transform:
  498. m_ObjectHideFlags: 0
  499. m_CorrespondingSourceObject: {fileID: 0}
  500. m_PrefabInstance: {fileID: 0}
  501. m_PrefabAsset: {fileID: 0}
  502. m_GameObject: {fileID: 7631610782892706140}
  503. m_LocalRotation: {x: -0.7071068, y: -0.00000059604645, z: 0.7071068, w: -0.00000038665715}
  504. m_LocalPosition: {x: -0.0000007748603, y: 0.95650375, z: 0.11428939}
  505. m_LocalScale: {x: 1.0000004, y: 1.0000008, z: 1.0000001}
  506. m_Children: []
  507. m_Father: {fileID: 7631610782892676472}
  508. m_RootOrder: 7
  509. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  510. --- !u!137 &7631610782895883358
  511. SkinnedMeshRenderer:
  512. m_ObjectHideFlags: 0
  513. m_CorrespondingSourceObject: {fileID: 0}
  514. m_PrefabInstance: {fileID: 0}
  515. m_PrefabAsset: {fileID: 0}
  516. m_GameObject: {fileID: 7631610782892706140}
  517. m_Enabled: 1
  518. m_CastShadows: 1
  519. m_ReceiveShadows: 1
  520. m_DynamicOccludee: 1
  521. m_MotionVectors: 1
  522. m_LightProbeUsage: 1
  523. m_ReflectionProbeUsage: 1
  524. m_RenderingLayerMask: 1
  525. m_RendererPriority: 0
  526. m_Materials:
  527. - {fileID: 2100000, guid: c06fd7191c6c8c345b5c8eae3b0ee17a, type: 2}
  528. m_StaticBatchInfo:
  529. firstSubMesh: 0
  530. subMeshCount: 0
  531. m_StaticBatchRoot: {fileID: 0}
  532. m_ProbeAnchor: {fileID: 0}
  533. m_LightProbeVolumeOverride: {fileID: 0}
  534. m_ScaleInLightmap: 1
  535. m_PreserveUVs: 0
  536. m_IgnoreNormalsForChartDetection: 0
  537. m_ImportantGI: 0
  538. m_StitchLightmapSeams: 0
  539. m_SelectedEditorRenderState: 3
  540. m_MinimumChartSize: 4
  541. m_AutoUVMaxDistance: 0.5
  542. m_AutoUVMaxAngle: 89
  543. m_LightmapParameters: {fileID: 0}
  544. m_SortingLayerID: 0
  545. m_SortingLayer: 0
  546. m_SortingOrder: 0
  547. serializedVersion: 2
  548. m_Quality: 0
  549. m_UpdateWhenOffscreen: 0
  550. m_SkinnedMotionVectors: 1
  551. m_Mesh: {fileID: 4300000, guid: 8bbc6086b81d9f64183cad320c84090e, type: 3}
  552. m_Bones: []
  553. m_BlendShapeWeights: []
  554. m_RootBone: {fileID: 0}
  555. m_AABB:
  556. m_Center: {x: -0.015619509, y: 0.2204511, z: 0.6525377}
  557. m_Extent: {x: 0.18552247, y: 0.4753878, z: 0.8885993}
  558. m_DirtyAABB: 0
  559. --- !u!1 &7631610782892706142
  560. GameObject:
  561. m_ObjectHideFlags: 0
  562. m_CorrespondingSourceObject: {fileID: 0}
  563. m_PrefabInstance: {fileID: 0}
  564. m_PrefabAsset: {fileID: 0}
  565. serializedVersion: 6
  566. m_Component:
  567. - component: {fileID: 7631610782892676478}
  568. m_Layer: 0
  569. m_Name: Back_Point
  570. m_TagString: Untagged
  571. m_Icon: {fileID: 0}
  572. m_NavMeshLayer: 0
  573. m_StaticEditorFlags: 0
  574. m_IsActive: 1
  575. --- !u!4 &7631610782892676478
  576. Transform:
  577. m_ObjectHideFlags: 0
  578. m_CorrespondingSourceObject: {fileID: 0}
  579. m_PrefabInstance: {fileID: 0}
  580. m_PrefabAsset: {fileID: 0}
  581. m_GameObject: {fileID: 7631610782892706142}
  582. m_LocalRotation: {x: 0.50293833, y: -0.49704432, z: -0.50293833, w: -0.49704432}
  583. m_LocalPosition: {x: -0.0719105, y: -0.15842545, z: -0.0000002980232}
  584. m_LocalScale: {x: 1.0000001, y: 1, z: 1.0000001}
  585. m_Children: []
  586. m_Father: {fileID: 7631610782892676420}
  587. m_RootOrder: 0
  588. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}