Monster_20105_Golem_grey.prefab 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &568186985281376613
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 8469574613363221071}
  12. m_Layer: 0
  13. m_Name: Hit_Point
  14. m_TagString: Untagged
  15. m_Icon: {fileID: 0}
  16. m_NavMeshLayer: 0
  17. m_StaticEditorFlags: 0
  18. m_IsActive: 1
  19. --- !u!4 &8469574613363221071
  20. Transform:
  21. m_ObjectHideFlags: 0
  22. m_CorrespondingSourceObject: {fileID: 0}
  23. m_PrefabInstance: {fileID: 0}
  24. m_PrefabAsset: {fileID: 0}
  25. m_GameObject: {fileID: 568186985281376613}
  26. m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1}
  27. m_LocalPosition: {x: -0.58, y: 1.412, z: 0.183}
  28. m_LocalScale: {x: 1, y: 1, z: 1}
  29. m_Children: []
  30. m_Father: {fileID: 4314002089998798245}
  31. m_RootOrder: 9
  32. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  33. --- !u!1 &2848453323765578200
  34. GameObject:
  35. m_ObjectHideFlags: 0
  36. m_CorrespondingSourceObject: {fileID: 0}
  37. m_PrefabInstance: {fileID: 0}
  38. m_PrefabAsset: {fileID: 0}
  39. serializedVersion: 6
  40. m_Component:
  41. - component: {fileID: 8118224002017825271}
  42. m_Layer: 0
  43. m_Name: ui_point
  44. m_TagString: Untagged
  45. m_Icon: {fileID: 0}
  46. m_NavMeshLayer: 0
  47. m_StaticEditorFlags: 0
  48. m_IsActive: 1
  49. --- !u!4 &8118224002017825271
  50. Transform:
  51. m_ObjectHideFlags: 0
  52. m_CorrespondingSourceObject: {fileID: 0}
  53. m_PrefabInstance: {fileID: 0}
  54. m_PrefabAsset: {fileID: 0}
  55. m_GameObject: {fileID: 2848453323765578200}
  56. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  57. m_LocalPosition: {x: 0, y: 3.889, z: 0}
  58. m_LocalScale: {x: 1, y: 1, z: 1}
  59. m_Children: []
  60. m_Father: {fileID: 4314002089998798245}
  61. m_RootOrder: 10
  62. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  63. --- !u!1 &4314002089998831719
  64. GameObject:
  65. m_ObjectHideFlags: 0
  66. m_CorrespondingSourceObject: {fileID: 0}
  67. m_PrefabInstance: {fileID: 0}
  68. m_PrefabAsset: {fileID: 0}
  69. serializedVersion: 6
  70. m_Component:
  71. - component: {fileID: 4314002089998797831}
  72. - component: {fileID: 4314002089995721863}
  73. m_Layer: 0
  74. m_Name: Monster_20310_Condor
  75. m_TagString: Untagged
  76. m_Icon: {fileID: 0}
  77. m_NavMeshLayer: 0
  78. m_StaticEditorFlags: 0
  79. m_IsActive: 1
  80. --- !u!4 &4314002089998797831
  81. Transform:
  82. m_ObjectHideFlags: 0
  83. m_CorrespondingSourceObject: {fileID: 0}
  84. m_PrefabInstance: {fileID: 0}
  85. m_PrefabAsset: {fileID: 0}
  86. m_GameObject: {fileID: 4314002089998831719}
  87. m_LocalRotation: {x: -0.50000095, y: 0.5000005, z: 0.49999973, w: -0.49999887}
  88. m_LocalPosition: {x: 0.0000000037643986, y: 0.30714178, z: -0.121482864}
  89. m_LocalScale: {x: 1, y: 1, z: 1}
  90. m_Children: []
  91. m_Father: {fileID: 4314002089998798245}
  92. m_RootOrder: 4
  93. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  94. --- !u!137 &4314002089995721863
  95. SkinnedMeshRenderer:
  96. m_ObjectHideFlags: 0
  97. m_CorrespondingSourceObject: {fileID: 0}
  98. m_PrefabInstance: {fileID: 0}
  99. m_PrefabAsset: {fileID: 0}
  100. m_GameObject: {fileID: 4314002089998831719}
  101. m_Enabled: 1
  102. m_CastShadows: 1
  103. m_ReceiveShadows: 1
  104. m_DynamicOccludee: 1
  105. m_MotionVectors: 1
  106. m_LightProbeUsage: 1
  107. m_ReflectionProbeUsage: 1
  108. m_RenderingLayerMask: 1
  109. m_RendererPriority: 0
  110. m_Materials:
  111. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  112. m_StaticBatchInfo:
  113. firstSubMesh: 0
  114. subMeshCount: 0
  115. m_StaticBatchRoot: {fileID: 0}
  116. m_ProbeAnchor: {fileID: 0}
  117. m_LightProbeVolumeOverride: {fileID: 0}
  118. m_ScaleInLightmap: 1
  119. m_PreserveUVs: 0
  120. m_IgnoreNormalsForChartDetection: 0
  121. m_ImportantGI: 0
  122. m_StitchLightmapSeams: 0
  123. m_SelectedEditorRenderState: 3
  124. m_MinimumChartSize: 4
  125. m_AutoUVMaxDistance: 0.5
  126. m_AutoUVMaxAngle: 89
  127. m_LightmapParameters: {fileID: 0}
  128. m_SortingLayerID: 0
  129. m_SortingLayer: 0
  130. m_SortingOrder: 0
  131. serializedVersion: 2
  132. m_Quality: 0
  133. m_UpdateWhenOffscreen: 0
  134. m_SkinnedMotionVectors: 1
  135. m_Mesh: {fileID: 4300002, guid: d0b3b9b0addf72b46bf56194569f25a0, type: 3}
  136. m_Bones: []
  137. m_BlendShapeWeights: []
  138. m_RootBone: {fileID: 0}
  139. m_AABB:
  140. m_Center: {x: -0.30269682, y: 0.25486162, z: -0.00000011920929}
  141. m_Extent: {x: 0.606207, y: 0.56149805, z: 0.4011323}
  142. m_DirtyAABB: 0
  143. --- !u!1 &4314002089998832005
  144. GameObject:
  145. m_ObjectHideFlags: 0
  146. m_CorrespondingSourceObject: {fileID: 0}
  147. m_PrefabInstance: {fileID: 0}
  148. m_PrefabAsset: {fileID: 0}
  149. serializedVersion: 6
  150. m_Component:
  151. - component: {fileID: 4314002089998798245}
  152. - component: {fileID: 4314002089991545413}
  153. m_Layer: 0
  154. m_Name: Monster_20105_Golem_grey
  155. m_TagString: Untagged
  156. m_Icon: {fileID: 0}
  157. m_NavMeshLayer: 0
  158. m_StaticEditorFlags: 0
  159. m_IsActive: 1
  160. --- !u!4 &4314002089998798245
  161. Transform:
  162. m_ObjectHideFlags: 0
  163. m_CorrespondingSourceObject: {fileID: 0}
  164. m_PrefabInstance: {fileID: 0}
  165. m_PrefabAsset: {fileID: 0}
  166. m_GameObject: {fileID: 4314002089998832005}
  167. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  168. m_LocalPosition: {x: 0, y: 0, z: 0}
  169. m_LocalScale: {x: 1, y: 1, z: 1}
  170. m_Children:
  171. - {fileID: 4314002089998798221}
  172. - {fileID: 4314002089998798239}
  173. - {fileID: 4314002089998798233}
  174. - {fileID: 4314002089998798333}
  175. - {fileID: 4314002089998797831}
  176. - {fileID: 5683313232561082902}
  177. - {fileID: 652370649262266547}
  178. - {fileID: 8096277789864796665}
  179. - {fileID: 3189919324831443873}
  180. - {fileID: 8469574613363221071}
  181. - {fileID: 8118224002017825271}
  182. m_Father: {fileID: 0}
  183. m_RootOrder: 0
  184. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  185. --- !u!95 &4314002089991545413
  186. Animator:
  187. serializedVersion: 3
  188. m_ObjectHideFlags: 0
  189. m_CorrespondingSourceObject: {fileID: 0}
  190. m_PrefabInstance: {fileID: 0}
  191. m_PrefabAsset: {fileID: 0}
  192. m_GameObject: {fileID: 4314002089998832005}
  193. m_Enabled: 1
  194. m_Avatar: {fileID: 9000000, guid: d0b3b9b0addf72b46bf56194569f25a0, type: 3}
  195. m_Controller: {fileID: 9100000, guid: 325bb923538b85c4b85ff26a4b30e011, type: 2}
  196. m_CullingMode: 1
  197. m_UpdateMode: 0
  198. m_ApplyRootMotion: 0
  199. m_LinearVelocityBlending: 0
  200. m_WarningMessage:
  201. m_HasTransformHierarchy: 0
  202. m_AllowConstantClipSamplingOptimization: 1
  203. m_KeepAnimatorControllerStateOnDisable: 0
  204. --- !u!1 &4314002089998832093
  205. GameObject:
  206. m_ObjectHideFlags: 0
  207. m_CorrespondingSourceObject: {fileID: 0}
  208. m_PrefabInstance: {fileID: 0}
  209. m_PrefabAsset: {fileID: 0}
  210. serializedVersion: 6
  211. m_Component:
  212. - component: {fileID: 4314002089998798333}
  213. - component: {fileID: 4314002089995721861}
  214. m_Layer: 0
  215. m_Name: Monster_20105_Golem
  216. m_TagString: Untagged
  217. m_Icon: {fileID: 0}
  218. m_NavMeshLayer: 0
  219. m_StaticEditorFlags: 0
  220. m_IsActive: 1
  221. --- !u!4 &4314002089998798333
  222. Transform:
  223. m_ObjectHideFlags: 0
  224. m_CorrespondingSourceObject: {fileID: 0}
  225. m_PrefabInstance: {fileID: 0}
  226. m_PrefabAsset: {fileID: 0}
  227. m_GameObject: {fileID: 4314002089998832093}
  228. m_LocalRotation: {x: -0.5000011, y: 0.50000036, z: 0.49999964, w: -0.49999893}
  229. m_LocalPosition: {x: 0, y: 1.6382397, z: -0.24620743}
  230. m_LocalScale: {x: 1, y: 0.9999999, z: 0.9999999}
  231. m_Children: []
  232. m_Father: {fileID: 4314002089998798245}
  233. m_RootOrder: 3
  234. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  235. --- !u!137 &4314002089995721861
  236. SkinnedMeshRenderer:
  237. m_ObjectHideFlags: 0
  238. m_CorrespondingSourceObject: {fileID: 0}
  239. m_PrefabInstance: {fileID: 0}
  240. m_PrefabAsset: {fileID: 0}
  241. m_GameObject: {fileID: 4314002089998832093}
  242. m_Enabled: 1
  243. m_CastShadows: 1
  244. m_ReceiveShadows: 1
  245. m_DynamicOccludee: 1
  246. m_MotionVectors: 1
  247. m_LightProbeUsage: 1
  248. m_ReflectionProbeUsage: 1
  249. m_RenderingLayerMask: 1
  250. m_RendererPriority: 0
  251. m_Materials:
  252. - {fileID: 2100000, guid: c32f17f31fbd7964eb356b37be4fe4bf, type: 2}
  253. m_StaticBatchInfo:
  254. firstSubMesh: 0
  255. subMeshCount: 0
  256. m_StaticBatchRoot: {fileID: 0}
  257. m_ProbeAnchor: {fileID: 0}
  258. m_LightProbeVolumeOverride: {fileID: 0}
  259. m_ScaleInLightmap: 1
  260. m_PreserveUVs: 0
  261. m_IgnoreNormalsForChartDetection: 0
  262. m_ImportantGI: 0
  263. m_StitchLightmapSeams: 0
  264. m_SelectedEditorRenderState: 3
  265. m_MinimumChartSize: 4
  266. m_AutoUVMaxDistance: 0.5
  267. m_AutoUVMaxAngle: 89
  268. m_LightmapParameters: {fileID: 0}
  269. m_SortingLayerID: 0
  270. m_SortingLayer: 0
  271. m_SortingOrder: 0
  272. serializedVersion: 2
  273. m_Quality: 0
  274. m_UpdateWhenOffscreen: 0
  275. m_SkinnedMotionVectors: 1
  276. m_Mesh: {fileID: 4300000, guid: d0b3b9b0addf72b46bf56194569f25a0, type: 3}
  277. m_Bones: []
  278. m_BlendShapeWeights: []
  279. m_RootBone: {fileID: 0}
  280. m_AABB:
  281. m_Center: {x: -0.1724503, y: 0.15077716, z: -0.076625824}
  282. m_Extent: {x: 2.2504814, y: 1.4873743, z: 2.8265162}
  283. m_DirtyAABB: 0
  284. --- !u!1 &4314002089998832109
  285. GameObject:
  286. m_ObjectHideFlags: 0
  287. m_CorrespondingSourceObject: {fileID: 0}
  288. m_PrefabInstance: {fileID: 0}
  289. m_PrefabAsset: {fileID: 0}
  290. serializedVersion: 6
  291. m_Component:
  292. - component: {fileID: 4314002089998798221}
  293. m_Layer: 0
  294. m_Name: Bip001 Spine1
  295. m_TagString: Untagged
  296. m_Icon: {fileID: 0}
  297. m_NavMeshLayer: 0
  298. m_StaticEditorFlags: 0
  299. m_IsActive: 1
  300. --- !u!4 &4314002089998798221
  301. Transform:
  302. m_ObjectHideFlags: 0
  303. m_CorrespondingSourceObject: {fileID: 0}
  304. m_PrefabInstance: {fileID: 0}
  305. m_PrefabAsset: {fileID: 0}
  306. m_GameObject: {fileID: 4314002089998832109}
  307. m_LocalRotation: {x: -0.58264124, y: 0.40066034, z: 0.5826409, w: -0.40066212}
  308. m_LocalPosition: {x: -0.0000011449606, y: 2.35404, z: -0.08277118}
  309. m_LocalScale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
  310. m_Children: []
  311. m_Father: {fileID: 4314002089998798245}
  312. m_RootOrder: 0
  313. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  314. --- !u!1 &4314002089998832121
  315. GameObject:
  316. m_ObjectHideFlags: 0
  317. m_CorrespondingSourceObject: {fileID: 0}
  318. m_PrefabInstance: {fileID: 0}
  319. m_PrefabAsset: {fileID: 0}
  320. serializedVersion: 6
  321. m_Component:
  322. - component: {fileID: 4314002089998798233}
  323. m_Layer: 0
  324. m_Name: Bone10
  325. m_TagString: Untagged
  326. m_Icon: {fileID: 0}
  327. m_NavMeshLayer: 0
  328. m_StaticEditorFlags: 0
  329. m_IsActive: 1
  330. --- !u!4 &4314002089998798233
  331. Transform:
  332. m_ObjectHideFlags: 0
  333. m_CorrespondingSourceObject: {fileID: 0}
  334. m_PrefabInstance: {fileID: 0}
  335. m_PrefabAsset: {fileID: 0}
  336. m_GameObject: {fileID: 4314002089998832121}
  337. m_LocalRotation: {x: -0.09414287, y: 0.15686616, z: 0.6869029, w: 0.70334536}
  338. m_LocalPosition: {x: 1.893502, y: 0.806777, z: 0.2586069}
  339. m_LocalScale: {x: 1.0000005, y: 1.0000006, z: 0.99999964}
  340. m_Children: []
  341. m_Father: {fileID: 4314002089998798245}
  342. m_RootOrder: 2
  343. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  344. --- !u!1 &4314002089998832127
  345. GameObject:
  346. m_ObjectHideFlags: 0
  347. m_CorrespondingSourceObject: {fileID: 0}
  348. m_PrefabInstance: {fileID: 0}
  349. m_PrefabAsset: {fileID: 0}
  350. serializedVersion: 6
  351. m_Component:
  352. - component: {fileID: 4314002089998798239}
  353. m_Layer: 0
  354. m_Name: Bone09
  355. m_TagString: Untagged
  356. m_Icon: {fileID: 0}
  357. m_NavMeshLayer: 0
  358. m_StaticEditorFlags: 0
  359. m_IsActive: 1
  360. --- !u!4 &4314002089998798239
  361. Transform:
  362. m_ObjectHideFlags: 0
  363. m_CorrespondingSourceObject: {fileID: 0}
  364. m_PrefabInstance: {fileID: 0}
  365. m_PrefabAsset: {fileID: 0}
  366. m_GameObject: {fileID: 4314002089998832127}
  367. m_LocalRotation: {x: -0.68690294, y: -0.7033452, z: 0.094142795, w: -0.15686661}
  368. m_LocalPosition: {x: -1.8938758, y: 0.80677676, z: 0.2586073}
  369. m_LocalScale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
  370. m_Children: []
  371. m_Father: {fileID: 4314002089998798245}
  372. m_RootOrder: 1
  373. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  374. --- !u!1 &5910915616533855329
  375. GameObject:
  376. m_ObjectHideFlags: 0
  377. m_CorrespondingSourceObject: {fileID: 0}
  378. m_PrefabInstance: {fileID: 0}
  379. m_PrefabAsset: {fileID: 0}
  380. serializedVersion: 6
  381. m_Component:
  382. - component: {fileID: 8096277789864796665}
  383. m_Layer: 0
  384. m_Name: Foot_Point
  385. m_TagString: Untagged
  386. m_Icon: {fileID: 0}
  387. m_NavMeshLayer: 0
  388. m_StaticEditorFlags: 0
  389. m_IsActive: 1
  390. --- !u!4 &8096277789864796665
  391. Transform:
  392. m_ObjectHideFlags: 0
  393. m_CorrespondingSourceObject: {fileID: 0}
  394. m_PrefabInstance: {fileID: 0}
  395. m_PrefabAsset: {fileID: 0}
  396. m_GameObject: {fileID: 5910915616533855329}
  397. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  398. m_LocalPosition: {x: 0, y: 0, z: 0}
  399. m_LocalScale: {x: 1, y: 1, z: 1}
  400. m_Children: []
  401. m_Father: {fileID: 4314002089998798245}
  402. m_RootOrder: 7
  403. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  404. --- !u!1 &7369003667176122734
  405. GameObject:
  406. m_ObjectHideFlags: 0
  407. m_CorrespondingSourceObject: {fileID: 0}
  408. m_PrefabInstance: {fileID: 0}
  409. m_PrefabAsset: {fileID: 0}
  410. serializedVersion: 6
  411. m_Component:
  412. - component: {fileID: 5683313232561082902}
  413. m_Layer: 0
  414. m_Name: Base_Point
  415. m_TagString: Untagged
  416. m_Icon: {fileID: 0}
  417. m_NavMeshLayer: 0
  418. m_StaticEditorFlags: 0
  419. m_IsActive: 1
  420. --- !u!4 &5683313232561082902
  421. Transform:
  422. m_ObjectHideFlags: 0
  423. m_CorrespondingSourceObject: {fileID: 0}
  424. m_PrefabInstance: {fileID: 0}
  425. m_PrefabAsset: {fileID: 0}
  426. m_GameObject: {fileID: 7369003667176122734}
  427. m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1}
  428. m_LocalPosition: {x: 0, y: 2.06, z: 0}
  429. m_LocalScale: {x: 1, y: 1, z: 1}
  430. m_Children: []
  431. m_Father: {fileID: 4314002089998798245}
  432. m_RootOrder: 5
  433. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  434. --- !u!1 &8033937245784195814
  435. GameObject:
  436. m_ObjectHideFlags: 0
  437. m_CorrespondingSourceObject: {fileID: 0}
  438. m_PrefabInstance: {fileID: 0}
  439. m_PrefabAsset: {fileID: 0}
  440. serializedVersion: 6
  441. m_Component:
  442. - component: {fileID: 3189919324831443873}
  443. m_Layer: 0
  444. m_Name: Head_Point
  445. m_TagString: Untagged
  446. m_Icon: {fileID: 0}
  447. m_NavMeshLayer: 0
  448. m_StaticEditorFlags: 0
  449. m_IsActive: 1
  450. --- !u!4 &3189919324831443873
  451. Transform:
  452. m_ObjectHideFlags: 0
  453. m_CorrespondingSourceObject: {fileID: 0}
  454. m_PrefabInstance: {fileID: 0}
  455. m_PrefabAsset: {fileID: 0}
  456. m_GameObject: {fileID: 8033937245784195814}
  457. m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1}
  458. m_LocalPosition: {x: 0, y: 3.889, z: 0}
  459. m_LocalScale: {x: 1, y: 1, z: 1}
  460. m_Children: []
  461. m_Father: {fileID: 4314002089998798245}
  462. m_RootOrder: 8
  463. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  464. --- !u!1 &9151554942708679212
  465. GameObject:
  466. m_ObjectHideFlags: 0
  467. m_CorrespondingSourceObject: {fileID: 0}
  468. m_PrefabInstance: {fileID: 0}
  469. m_PrefabAsset: {fileID: 0}
  470. serializedVersion: 6
  471. m_Component:
  472. - component: {fileID: 652370649262266547}
  473. m_Layer: 0
  474. m_Name: foot_point
  475. m_TagString: Untagged
  476. m_Icon: {fileID: 0}
  477. m_NavMeshLayer: 0
  478. m_StaticEditorFlags: 0
  479. m_IsActive: 1
  480. --- !u!4 &652370649262266547
  481. Transform:
  482. m_ObjectHideFlags: 0
  483. m_CorrespondingSourceObject: {fileID: 0}
  484. m_PrefabInstance: {fileID: 0}
  485. m_PrefabAsset: {fileID: 0}
  486. m_GameObject: {fileID: 9151554942708679212}
  487. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  488. m_LocalPosition: {x: 0, y: 0, z: 0}
  489. m_LocalScale: {x: 1, y: 1, z: 1}
  490. m_Children: []
  491. m_Father: {fileID: 4314002089998798245}
  492. m_RootOrder: 6
  493. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}