Monster_18_2_Goblin.prefab 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &3645295537609344712
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 3645295537609120552}
  12. m_Layer: 0
  13. m_Name: RHand_Point
  14. m_TagString: Untagged
  15. m_Icon: {fileID: 0}
  16. m_NavMeshLayer: 0
  17. m_StaticEditorFlags: 0
  18. m_IsActive: 1
  19. --- !u!4 &3645295537609120552
  20. Transform:
  21. m_ObjectHideFlags: 0
  22. m_CorrespondingSourceObject: {fileID: 0}
  23. m_PrefabInstance: {fileID: 0}
  24. m_PrefabAsset: {fileID: 0}
  25. m_GameObject: {fileID: 3645295537609344712}
  26. m_LocalRotation: {x: -0.000000009313225, y: -0.000000022351736, z: -0.000000044703473,
  27. w: 1}
  28. m_LocalPosition: {x: -0.05646451, y: 0.00084489584, z: 0.0062178373}
  29. m_LocalScale: {x: 1.0000002, y: 0.9999999, z: 1}
  30. m_Children: []
  31. m_Father: {fileID: 3645295537609120632}
  32. m_RootOrder: 0
  33. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  34. --- !u!1 &3645295537609344790
  35. GameObject:
  36. m_ObjectHideFlags: 0
  37. m_CorrespondingSourceObject: {fileID: 0}
  38. m_PrefabInstance: {fileID: 0}
  39. m_PrefabAsset: {fileID: 0}
  40. serializedVersion: 6
  41. m_Component:
  42. - component: {fileID: 3645295537609120630}
  43. m_Layer: 0
  44. m_Name: Bip001 Spine1
  45. m_TagString: Untagged
  46. m_Icon: {fileID: 0}
  47. m_NavMeshLayer: 0
  48. m_StaticEditorFlags: 0
  49. m_IsActive: 1
  50. --- !u!4 &3645295537609120630
  51. Transform:
  52. m_ObjectHideFlags: 0
  53. m_CorrespondingSourceObject: {fileID: 0}
  54. m_PrefabInstance: {fileID: 0}
  55. m_PrefabAsset: {fileID: 0}
  56. m_GameObject: {fileID: 3645295537609344790}
  57. m_LocalRotation: {x: -0.50293833, y: 0.49704364, z: 0.5029383, w: -0.497045}
  58. m_LocalPosition: {x: -0.00000029981803, y: 0.56737375, z: -0.012927853}
  59. m_LocalScale: {x: 0.9999999, y: 0.99999976, z: 0.9999998}
  60. m_Children:
  61. - {fileID: 3645295537609120588}
  62. m_Father: {fileID: 3645295537609120586}
  63. m_RootOrder: 3
  64. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  65. --- !u!1 &3645295537609344792
  66. GameObject:
  67. m_ObjectHideFlags: 0
  68. m_CorrespondingSourceObject: {fileID: 0}
  69. m_PrefabInstance: {fileID: 0}
  70. m_PrefabAsset: {fileID: 0}
  71. serializedVersion: 6
  72. m_Component:
  73. - component: {fileID: 3645295537609120632}
  74. m_Layer: 0
  75. m_Name: Bip001 R Hand
  76. m_TagString: Untagged
  77. m_Icon: {fileID: 0}
  78. m_NavMeshLayer: 0
  79. m_StaticEditorFlags: 0
  80. m_IsActive: 1
  81. --- !u!4 &3645295537609120632
  82. Transform:
  83. m_ObjectHideFlags: 0
  84. m_CorrespondingSourceObject: {fileID: 0}
  85. m_PrefabInstance: {fileID: 0}
  86. m_PrefabAsset: {fileID: 0}
  87. m_GameObject: {fileID: 3645295537609344792}
  88. m_LocalRotation: {x: 0.10592962, y: 0.09470747, z: -0.8654522, w: -0.48041853}
  89. m_LocalPosition: {x: 0.3572927, y: 0.4943245, z: -0.06275886}
  90. m_LocalScale: {x: 1.0000017, y: 1.0000011, z: 1.0000015}
  91. m_Children:
  92. - {fileID: 3645295537609120552}
  93. m_Father: {fileID: 3645295537609120586}
  94. m_RootOrder: 2
  95. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  96. --- !u!1 &3645295537609344816
  97. GameObject:
  98. m_ObjectHideFlags: 0
  99. m_CorrespondingSourceObject: {fileID: 0}
  100. m_PrefabInstance: {fileID: 0}
  101. m_PrefabAsset: {fileID: 0}
  102. serializedVersion: 6
  103. m_Component:
  104. - component: {fileID: 3645295537609120528}
  105. m_Layer: 0
  106. m_Name: Head_Point
  107. m_TagString: Untagged
  108. m_Icon: {fileID: 0}
  109. m_NavMeshLayer: 0
  110. m_StaticEditorFlags: 0
  111. m_IsActive: 1
  112. --- !u!4 &3645295537609120528
  113. Transform:
  114. m_ObjectHideFlags: 0
  115. m_CorrespondingSourceObject: {fileID: 0}
  116. m_PrefabInstance: {fileID: 0}
  117. m_PrefabAsset: {fileID: 0}
  118. m_GameObject: {fileID: 3645295537609344816}
  119. m_LocalRotation: {x: 0.00000008146034, y: 0, z: -0, w: 1}
  120. m_LocalPosition: {x: 0, y: 1.367, z: 0}
  121. m_LocalScale: {x: 1, y: 1, z: 1}
  122. m_Children: []
  123. m_Father: {fileID: 3645295537609120586}
  124. m_RootOrder: 4
  125. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  126. --- !u!1 &3645295537609344820
  127. GameObject:
  128. m_ObjectHideFlags: 0
  129. m_CorrespondingSourceObject: {fileID: 0}
  130. m_PrefabInstance: {fileID: 0}
  131. m_PrefabAsset: {fileID: 0}
  132. serializedVersion: 6
  133. m_Component:
  134. - component: {fileID: 3645295537609120532}
  135. m_Layer: 0
  136. m_Name: LHand_Point
  137. m_TagString: Untagged
  138. m_Icon: {fileID: 0}
  139. m_NavMeshLayer: 0
  140. m_StaticEditorFlags: 0
  141. m_IsActive: 1
  142. --- !u!4 &3645295537609120532
  143. Transform:
  144. m_ObjectHideFlags: 0
  145. m_CorrespondingSourceObject: {fileID: 0}
  146. m_PrefabInstance: {fileID: 0}
  147. m_PrefabAsset: {fileID: 0}
  148. m_GameObject: {fileID: 3645295537609344820}
  149. m_LocalRotation: {x: 0.00000001676381, y: -0.00000002235174, z: 0.000000059604645,
  150. w: 1}
  151. m_LocalPosition: {x: -0.05646448, y: 0.00084501505, z: -0.0062178075}
  152. m_LocalScale: {x: 1, y: 0.9999999, z: 1.0000001}
  153. m_Children: []
  154. m_Father: {fileID: 3645295537609120592}
  155. m_RootOrder: 0
  156. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  157. --- !u!1 &3645295537609344822
  158. GameObject:
  159. m_ObjectHideFlags: 0
  160. m_CorrespondingSourceObject: {fileID: 0}
  161. m_PrefabInstance: {fileID: 0}
  162. m_PrefabAsset: {fileID: 0}
  163. serializedVersion: 6
  164. m_Component:
  165. - component: {fileID: 3645295537609120534}
  166. m_Layer: 0
  167. m_Name: Hit_Point
  168. m_TagString: Untagged
  169. m_Icon: {fileID: 0}
  170. m_NavMeshLayer: 0
  171. m_StaticEditorFlags: 0
  172. m_IsActive: 1
  173. --- !u!4 &3645295537609120534
  174. Transform:
  175. m_ObjectHideFlags: 0
  176. m_CorrespondingSourceObject: {fileID: 0}
  177. m_PrefabInstance: {fileID: 0}
  178. m_PrefabAsset: {fileID: 0}
  179. m_GameObject: {fileID: 3645295537609344822}
  180. m_LocalRotation: {x: 0.00000008146034, y: 0, z: -0, w: 1}
  181. m_LocalPosition: {x: 0.008, y: 1.215, z: 0.086}
  182. m_LocalScale: {x: 1, y: 1, z: 1}
  183. m_Children: []
  184. m_Father: {fileID: 3645295537609120586}
  185. m_RootOrder: 5
  186. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  187. --- !u!1 &3645295537609344866
  188. GameObject:
  189. m_ObjectHideFlags: 0
  190. m_CorrespondingSourceObject: {fileID: 0}
  191. m_PrefabInstance: {fileID: 0}
  192. m_PrefabAsset: {fileID: 0}
  193. serializedVersion: 6
  194. m_Component:
  195. - component: {fileID: 3645295537609120578}
  196. m_Layer: 0
  197. m_Name: Base_Point
  198. m_TagString: Untagged
  199. m_Icon: {fileID: 0}
  200. m_NavMeshLayer: 0
  201. m_StaticEditorFlags: 0
  202. m_IsActive: 1
  203. --- !u!4 &3645295537609120578
  204. Transform:
  205. m_ObjectHideFlags: 0
  206. m_CorrespondingSourceObject: {fileID: 0}
  207. m_PrefabInstance: {fileID: 0}
  208. m_PrefabAsset: {fileID: 0}
  209. m_GameObject: {fileID: 3645295537609344866}
  210. m_LocalRotation: {x: 0.00000008146034, y: 0, z: -0, w: 1}
  211. m_LocalPosition: {x: 0.014, y: 0.558, z: 0}
  212. m_LocalScale: {x: 1, y: 1, z: 1}
  213. m_Children: []
  214. m_Father: {fileID: 3645295537609120586}
  215. m_RootOrder: 0
  216. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  217. --- !u!1 &3645295537609344872
  218. GameObject:
  219. m_ObjectHideFlags: 0
  220. m_CorrespondingSourceObject: {fileID: 0}
  221. m_PrefabInstance: {fileID: 0}
  222. m_PrefabAsset: {fileID: 0}
  223. serializedVersion: 6
  224. m_Component:
  225. - component: {fileID: 3645295537609120584}
  226. - component: {fileID: 3645295537606167146}
  227. m_Layer: 0
  228. m_Name: Monster_20803_Goblin
  229. m_TagString: Untagged
  230. m_Icon: {fileID: 0}
  231. m_NavMeshLayer: 0
  232. m_StaticEditorFlags: 0
  233. m_IsActive: 1
  234. --- !u!4 &3645295537609120584
  235. Transform:
  236. m_ObjectHideFlags: 0
  237. m_CorrespondingSourceObject: {fileID: 0}
  238. m_PrefabInstance: {fileID: 0}
  239. m_PrefabAsset: {fileID: 0}
  240. m_GameObject: {fileID: 3645295537609344872}
  241. m_LocalRotation: {x: -0.5000007, y: 0.5000007, z: 0.49999928, w: -0.49999928}
  242. m_LocalPosition: {x: 0, y: 0.35365728, z: -0.014409499}
  243. m_LocalScale: {x: 1, y: 0.9999999, z: 0.9999999}
  244. m_Children: []
  245. m_Father: {fileID: 3645295537609120586}
  246. m_RootOrder: 6
  247. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  248. --- !u!137 &3645295537606167146
  249. SkinnedMeshRenderer:
  250. m_ObjectHideFlags: 0
  251. m_CorrespondingSourceObject: {fileID: 0}
  252. m_PrefabInstance: {fileID: 0}
  253. m_PrefabAsset: {fileID: 0}
  254. m_GameObject: {fileID: 3645295537609344872}
  255. m_Enabled: 1
  256. m_CastShadows: 1
  257. m_ReceiveShadows: 1
  258. m_DynamicOccludee: 1
  259. m_MotionVectors: 1
  260. m_LightProbeUsage: 1
  261. m_ReflectionProbeUsage: 1
  262. m_RenderingLayerMask: 1
  263. m_RendererPriority: 0
  264. m_Materials:
  265. - {fileID: 2100000, guid: c60658745a01f9b4caf707a665c9551c, type: 2}
  266. m_StaticBatchInfo:
  267. firstSubMesh: 0
  268. subMeshCount: 0
  269. m_StaticBatchRoot: {fileID: 0}
  270. m_ProbeAnchor: {fileID: 0}
  271. m_LightProbeVolumeOverride: {fileID: 0}
  272. m_ScaleInLightmap: 1
  273. m_PreserveUVs: 0
  274. m_IgnoreNormalsForChartDetection: 0
  275. m_ImportantGI: 0
  276. m_StitchLightmapSeams: 0
  277. m_SelectedEditorRenderState: 3
  278. m_MinimumChartSize: 4
  279. m_AutoUVMaxDistance: 0.5
  280. m_AutoUVMaxAngle: 89
  281. m_LightmapParameters: {fileID: 0}
  282. m_SortingLayerID: 0
  283. m_SortingLayer: 0
  284. m_SortingOrder: 0
  285. serializedVersion: 2
  286. m_Quality: 0
  287. m_UpdateWhenOffscreen: 0
  288. m_SkinnedMotionVectors: 1
  289. m_Mesh: {fileID: 4300002, guid: 3c225ee85ccdf0b45a30fcc5f53b7c37, type: 3}
  290. m_Bones: []
  291. m_BlendShapeWeights: []
  292. m_RootBone: {fileID: 0}
  293. m_AABB:
  294. m_Center: {x: -0.3251438, y: -0.012363851, z: 0.00000017881393}
  295. m_Extent: {x: 0.6815089, y: 0.26506028, z: 0.5265061}
  296. m_DirtyAABB: 0
  297. --- !u!1 &3645295537609344874
  298. GameObject:
  299. m_ObjectHideFlags: 0
  300. m_CorrespondingSourceObject: {fileID: 0}
  301. m_PrefabInstance: {fileID: 0}
  302. m_PrefabAsset: {fileID: 0}
  303. serializedVersion: 6
  304. m_Component:
  305. - component: {fileID: 3645295537609120586}
  306. - component: {fileID: 3645295537601967274}
  307. m_Layer: 0
  308. m_Name: Monster_18_2_Goblin
  309. m_TagString: Untagged
  310. m_Icon: {fileID: 0}
  311. m_NavMeshLayer: 0
  312. m_StaticEditorFlags: 0
  313. m_IsActive: 1
  314. --- !u!4 &3645295537609120586
  315. Transform:
  316. m_ObjectHideFlags: 0
  317. m_CorrespondingSourceObject: {fileID: 0}
  318. m_PrefabInstance: {fileID: 0}
  319. m_PrefabAsset: {fileID: 0}
  320. m_GameObject: {fileID: 3645295537609344874}
  321. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  322. m_LocalPosition: {x: 0, y: 0, z: 0}
  323. m_LocalScale: {x: 1, y: 1, z: 1}
  324. m_Children:
  325. - {fileID: 3645295537609120578}
  326. - {fileID: 3645295537609120592}
  327. - {fileID: 3645295537609120632}
  328. - {fileID: 3645295537609120630}
  329. - {fileID: 3645295537609120528}
  330. - {fileID: 3645295537609120534}
  331. - {fileID: 3645295537609120584}
  332. - {fileID: 3645295537609120590}
  333. - {fileID: 7139268000487951800}
  334. - {fileID: 5325894136203229965}
  335. - {fileID: 8762385022577738145}
  336. m_Father: {fileID: 0}
  337. m_RootOrder: 0
  338. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  339. --- !u!95 &3645295537601967274
  340. Animator:
  341. serializedVersion: 3
  342. m_ObjectHideFlags: 0
  343. m_CorrespondingSourceObject: {fileID: 0}
  344. m_PrefabInstance: {fileID: 0}
  345. m_PrefabAsset: {fileID: 0}
  346. m_GameObject: {fileID: 3645295537609344874}
  347. m_Enabled: 1
  348. m_Avatar: {fileID: 9000000, guid: 3c225ee85ccdf0b45a30fcc5f53b7c37, type: 3}
  349. m_Controller: {fileID: 9100000, guid: bc19c6c232c22354a898cbacc9e0b522, type: 2}
  350. m_CullingMode: 1
  351. m_UpdateMode: 0
  352. m_ApplyRootMotion: 0
  353. m_LinearVelocityBlending: 0
  354. m_WarningMessage:
  355. m_HasTransformHierarchy: 0
  356. m_AllowConstantClipSamplingOptimization: 1
  357. m_KeepAnimatorControllerStateOnDisable: 0
  358. --- !u!1 &3645295537609344876
  359. GameObject:
  360. m_ObjectHideFlags: 0
  361. m_CorrespondingSourceObject: {fileID: 0}
  362. m_PrefabInstance: {fileID: 0}
  363. m_PrefabAsset: {fileID: 0}
  364. serializedVersion: 6
  365. m_Component:
  366. - component: {fileID: 3645295537609120588}
  367. m_Layer: 0
  368. m_Name: Back_Point
  369. m_TagString: Untagged
  370. m_Icon: {fileID: 0}
  371. m_NavMeshLayer: 0
  372. m_StaticEditorFlags: 0
  373. m_IsActive: 1
  374. --- !u!4 &3645295537609120588
  375. Transform:
  376. m_ObjectHideFlags: 0
  377. m_CorrespondingSourceObject: {fileID: 0}
  378. m_PrefabInstance: {fileID: 0}
  379. m_PrefabAsset: {fileID: 0}
  380. m_GameObject: {fileID: 3645295537609344876}
  381. m_LocalRotation: {x: 0.50293833, y: -0.49704432, z: -0.50293833, w: -0.49704432}
  382. m_LocalPosition: {x: -0.0719105, y: -0.15842545, z: -0.0000002980232}
  383. m_LocalScale: {x: 1.0000001, y: 1, z: 1.0000001}
  384. m_Children: []
  385. m_Father: {fileID: 3645295537609120630}
  386. m_RootOrder: 0
  387. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  388. --- !u!1 &3645295537609344878
  389. GameObject:
  390. m_ObjectHideFlags: 0
  391. m_CorrespondingSourceObject: {fileID: 0}
  392. m_PrefabInstance: {fileID: 0}
  393. m_PrefabAsset: {fileID: 0}
  394. serializedVersion: 6
  395. m_Component:
  396. - component: {fileID: 3645295537609120590}
  397. - component: {fileID: 3645295537606167144}
  398. m_Layer: 0
  399. m_Name: Monster_20803_Goblin_1
  400. m_TagString: Untagged
  401. m_Icon: {fileID: 0}
  402. m_NavMeshLayer: 0
  403. m_StaticEditorFlags: 0
  404. m_IsActive: 1
  405. --- !u!4 &3645295537609120590
  406. Transform:
  407. m_ObjectHideFlags: 0
  408. m_CorrespondingSourceObject: {fileID: 0}
  409. m_PrefabInstance: {fileID: 0}
  410. m_PrefabAsset: {fileID: 0}
  411. m_GameObject: {fileID: 3645295537609344878}
  412. m_LocalRotation: {x: -0.7071068, y: -0.00000059604645, z: 0.7071068, w: -0.0000003866571}
  413. m_LocalPosition: {x: -0.0000007897615, y: 0.95650375, z: 0.11428939}
  414. m_LocalScale: {x: 1.0000004, y: 1.0000008, z: 1.0000002}
  415. m_Children: []
  416. m_Father: {fileID: 3645295537609120586}
  417. m_RootOrder: 7
  418. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  419. --- !u!137 &3645295537606167144
  420. SkinnedMeshRenderer:
  421. m_ObjectHideFlags: 0
  422. m_CorrespondingSourceObject: {fileID: 0}
  423. m_PrefabInstance: {fileID: 0}
  424. m_PrefabAsset: {fileID: 0}
  425. m_GameObject: {fileID: 3645295537609344878}
  426. m_Enabled: 1
  427. m_CastShadows: 1
  428. m_ReceiveShadows: 1
  429. m_DynamicOccludee: 1
  430. m_MotionVectors: 1
  431. m_LightProbeUsage: 1
  432. m_ReflectionProbeUsage: 1
  433. m_RenderingLayerMask: 1
  434. m_RendererPriority: 0
  435. m_Materials:
  436. - {fileID: 2100000, guid: 50077ccc48501d44da91472862c79e29, type: 2}
  437. m_StaticBatchInfo:
  438. firstSubMesh: 0
  439. subMeshCount: 0
  440. m_StaticBatchRoot: {fileID: 0}
  441. m_ProbeAnchor: {fileID: 0}
  442. m_LightProbeVolumeOverride: {fileID: 0}
  443. m_ScaleInLightmap: 1
  444. m_PreserveUVs: 0
  445. m_IgnoreNormalsForChartDetection: 0
  446. m_ImportantGI: 0
  447. m_StitchLightmapSeams: 0
  448. m_SelectedEditorRenderState: 3
  449. m_MinimumChartSize: 4
  450. m_AutoUVMaxDistance: 0.5
  451. m_AutoUVMaxAngle: 89
  452. m_LightmapParameters: {fileID: 0}
  453. m_SortingLayerID: 0
  454. m_SortingLayer: 0
  455. m_SortingOrder: 0
  456. serializedVersion: 2
  457. m_Quality: 0
  458. m_UpdateWhenOffscreen: 0
  459. m_SkinnedMotionVectors: 1
  460. m_Mesh: {fileID: 4300000, guid: 3c225ee85ccdf0b45a30fcc5f53b7c37, type: 3}
  461. m_Bones: []
  462. m_BlendShapeWeights: []
  463. m_RootBone: {fileID: 0}
  464. m_AABB:
  465. m_Center: {x: 0.015063643, y: 0.32582814, z: 0.4820401}
  466. m_Extent: {x: 0.21620554, y: 0.5807649, z: 0.7179994}
  467. m_DirtyAABB: 0
  468. --- !u!1 &3645295537609344880
  469. GameObject:
  470. m_ObjectHideFlags: 0
  471. m_CorrespondingSourceObject: {fileID: 0}
  472. m_PrefabInstance: {fileID: 0}
  473. m_PrefabAsset: {fileID: 0}
  474. serializedVersion: 6
  475. m_Component:
  476. - component: {fileID: 3645295537609120592}
  477. m_Layer: 0
  478. m_Name: Bip001 L Hand
  479. m_TagString: Untagged
  480. m_Icon: {fileID: 0}
  481. m_NavMeshLayer: 0
  482. m_StaticEditorFlags: 0
  483. m_IsActive: 1
  484. --- !u!4 &3645295537609120592
  485. Transform:
  486. m_ObjectHideFlags: 0
  487. m_CorrespondingSourceObject: {fileID: 0}
  488. m_PrefabInstance: {fileID: 0}
  489. m_PrefabAsset: {fileID: 0}
  490. m_GameObject: {fileID: 3645295537609344880}
  491. m_LocalRotation: {x: 0.8654516, y: 0.48042002, z: -0.10592844, w: -0.09470655}
  492. m_LocalPosition: {x: -0.35729256, y: 0.4943239, z: -0.0627599}
  493. m_LocalScale: {x: 1.0000002, y: 1.000001, z: 1.0000014}
  494. m_Children:
  495. - {fileID: 3645295537609120532}
  496. m_Father: {fileID: 3645295537609120586}
  497. m_RootOrder: 1
  498. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  499. --- !u!1 &6989680483681404412
  500. GameObject:
  501. m_ObjectHideFlags: 0
  502. m_CorrespondingSourceObject: {fileID: 0}
  503. m_PrefabInstance: {fileID: 0}
  504. m_PrefabAsset: {fileID: 0}
  505. serializedVersion: 6
  506. m_Component:
  507. - component: {fileID: 5325894136203229965}
  508. m_Layer: 0
  509. m_Name: Foot_Point
  510. m_TagString: Untagged
  511. m_Icon: {fileID: 0}
  512. m_NavMeshLayer: 0
  513. m_StaticEditorFlags: 0
  514. m_IsActive: 1
  515. --- !u!4 &5325894136203229965
  516. Transform:
  517. m_ObjectHideFlags: 0
  518. m_CorrespondingSourceObject: {fileID: 0}
  519. m_PrefabInstance: {fileID: 0}
  520. m_PrefabAsset: {fileID: 0}
  521. m_GameObject: {fileID: 6989680483681404412}
  522. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  523. m_LocalPosition: {x: 0, y: 0, z: 0}
  524. m_LocalScale: {x: 1, y: 1, z: 1}
  525. m_Children: []
  526. m_Father: {fileID: 3645295537609120586}
  527. m_RootOrder: 9
  528. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  529. --- !u!1 &7864480262789610485
  530. GameObject:
  531. m_ObjectHideFlags: 0
  532. m_CorrespondingSourceObject: {fileID: 0}
  533. m_PrefabInstance: {fileID: 0}
  534. m_PrefabAsset: {fileID: 0}
  535. serializedVersion: 6
  536. m_Component:
  537. - component: {fileID: 8762385022577738145}
  538. m_Layer: 0
  539. m_Name: ui_point
  540. m_TagString: Untagged
  541. m_Icon: {fileID: 0}
  542. m_NavMeshLayer: 0
  543. m_StaticEditorFlags: 0
  544. m_IsActive: 1
  545. --- !u!4 &8762385022577738145
  546. Transform:
  547. m_ObjectHideFlags: 0
  548. m_CorrespondingSourceObject: {fileID: 0}
  549. m_PrefabInstance: {fileID: 0}
  550. m_PrefabAsset: {fileID: 0}
  551. m_GameObject: {fileID: 7864480262789610485}
  552. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  553. m_LocalPosition: {x: 0, y: 1.367, z: 0}
  554. m_LocalScale: {x: 1, y: 1, z: 1}
  555. m_Children: []
  556. m_Father: {fileID: 3645295537609120586}
  557. m_RootOrder: 10
  558. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  559. --- !u!1 &7929293560415146358
  560. GameObject:
  561. m_ObjectHideFlags: 0
  562. m_CorrespondingSourceObject: {fileID: 0}
  563. m_PrefabInstance: {fileID: 0}
  564. m_PrefabAsset: {fileID: 0}
  565. serializedVersion: 6
  566. m_Component:
  567. - component: {fileID: 7139268000487951800}
  568. m_Layer: 0
  569. m_Name: foot_point
  570. m_TagString: Untagged
  571. m_Icon: {fileID: 0}
  572. m_NavMeshLayer: 0
  573. m_StaticEditorFlags: 0
  574. m_IsActive: 1
  575. --- !u!4 &7139268000487951800
  576. Transform:
  577. m_ObjectHideFlags: 0
  578. m_CorrespondingSourceObject: {fileID: 0}
  579. m_PrefabInstance: {fileID: 0}
  580. m_PrefabAsset: {fileID: 0}
  581. m_GameObject: {fileID: 7929293560415146358}
  582. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  583. m_LocalPosition: {x: 0, y: 0, z: 0}
  584. m_LocalScale: {x: 1, y: 1, z: 1}
  585. m_Children: []
  586. m_Father: {fileID: 3645295537609120586}
  587. m_RootOrder: 8
  588. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}