Monster_11_6_Sandman.prefab 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &5798922495146415708
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 1706620644735224820}
  12. m_Layer: 0
  13. m_Name: ui_point
  14. m_TagString: Untagged
  15. m_Icon: {fileID: 0}
  16. m_NavMeshLayer: 0
  17. m_StaticEditorFlags: 0
  18. m_IsActive: 1
  19. --- !u!4 &1706620644735224820
  20. Transform:
  21. m_ObjectHideFlags: 0
  22. m_CorrespondingSourceObject: {fileID: 0}
  23. m_PrefabInstance: {fileID: 0}
  24. m_PrefabAsset: {fileID: 0}
  25. m_GameObject: {fileID: 5798922495146415708}
  26. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  27. m_LocalPosition: {x: 0, y: 1.445, z: 0}
  28. m_LocalScale: {x: 1, y: 1, z: 1}
  29. m_Children: []
  30. m_Father: {fileID: 7878425288397606041}
  31. m_RootOrder: 9
  32. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  33. --- !u!1 &6316543923668632222
  34. GameObject:
  35. m_ObjectHideFlags: 0
  36. m_CorrespondingSourceObject: {fileID: 0}
  37. m_PrefabInstance: {fileID: 0}
  38. m_PrefabAsset: {fileID: 0}
  39. serializedVersion: 6
  40. m_Component:
  41. - component: {fileID: 1534329059782748706}
  42. m_Layer: 0
  43. m_Name: foot_point
  44. m_TagString: Untagged
  45. m_Icon: {fileID: 0}
  46. m_NavMeshLayer: 0
  47. m_StaticEditorFlags: 0
  48. m_IsActive: 1
  49. --- !u!4 &1534329059782748706
  50. Transform:
  51. m_ObjectHideFlags: 0
  52. m_CorrespondingSourceObject: {fileID: 0}
  53. m_PrefabInstance: {fileID: 0}
  54. m_PrefabAsset: {fileID: 0}
  55. m_GameObject: {fileID: 6316543923668632222}
  56. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  57. m_LocalPosition: {x: 0, y: 0, z: 0}
  58. m_LocalScale: {x: 1, y: 1, z: 1}
  59. m_Children: []
  60. m_Father: {fileID: 7878425288397606041}
  61. m_RootOrder: 7
  62. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  63. --- !u!1 &7041197353083507397
  64. GameObject:
  65. m_ObjectHideFlags: 0
  66. m_CorrespondingSourceObject: {fileID: 0}
  67. m_PrefabInstance: {fileID: 0}
  68. m_PrefabAsset: {fileID: 0}
  69. serializedVersion: 6
  70. m_Component:
  71. - component: {fileID: 8103429579903889955}
  72. m_Layer: 0
  73. m_Name: Foot_Point
  74. m_TagString: Untagged
  75. m_Icon: {fileID: 0}
  76. m_NavMeshLayer: 0
  77. m_StaticEditorFlags: 0
  78. m_IsActive: 1
  79. --- !u!4 &8103429579903889955
  80. Transform:
  81. m_ObjectHideFlags: 0
  82. m_CorrespondingSourceObject: {fileID: 0}
  83. m_PrefabInstance: {fileID: 0}
  84. m_PrefabAsset: {fileID: 0}
  85. m_GameObject: {fileID: 7041197353083507397}
  86. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  87. m_LocalPosition: {x: 0, y: 0, z: 0}
  88. m_LocalScale: {x: 1, y: 1, z: 1}
  89. m_Children: []
  90. m_Father: {fileID: 7878425288397606041}
  91. m_RootOrder: 8
  92. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  93. --- !u!1 &7878425288397508769
  94. GameObject:
  95. m_ObjectHideFlags: 0
  96. m_CorrespondingSourceObject: {fileID: 0}
  97. m_PrefabInstance: {fileID: 0}
  98. m_PrefabAsset: {fileID: 0}
  99. serializedVersion: 6
  100. m_Component:
  101. - component: {fileID: 7878425288397606017}
  102. m_Layer: 0
  103. m_Name: Bone10
  104. m_TagString: Untagged
  105. m_Icon: {fileID: 0}
  106. m_NavMeshLayer: 0
  107. m_StaticEditorFlags: 0
  108. m_IsActive: 1
  109. --- !u!4 &7878425288397606017
  110. Transform:
  111. m_ObjectHideFlags: 0
  112. m_CorrespondingSourceObject: {fileID: 0}
  113. m_PrefabInstance: {fileID: 0}
  114. m_PrefabAsset: {fileID: 0}
  115. m_GameObject: {fileID: 7878425288397508769}
  116. m_LocalRotation: {x: 0.67250425, y: -0.09157259, z: -0.44925523, w: -0.5809667}
  117. m_LocalPosition: {x: -0.59739494, y: 0.5712958, z: 0.20423062}
  118. m_LocalScale: {x: 1.0000006, y: 1.0000011, z: 1.0000012}
  119. m_Children:
  120. - {fileID: 7878425288397606053}
  121. m_Father: {fileID: 7878425288397606041}
  122. m_RootOrder: 2
  123. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  124. --- !u!1 &7878425288397508787
  125. GameObject:
  126. m_ObjectHideFlags: 0
  127. m_CorrespondingSourceObject: {fileID: 0}
  128. m_PrefabInstance: {fileID: 0}
  129. m_PrefabAsset: {fileID: 0}
  130. serializedVersion: 6
  131. m_Component:
  132. - component: {fileID: 7878425288397606035}
  133. m_Layer: 0
  134. m_Name: Bone03
  135. m_TagString: Untagged
  136. m_Icon: {fileID: 0}
  137. m_NavMeshLayer: 0
  138. m_StaticEditorFlags: 0
  139. m_IsActive: 1
  140. --- !u!4 &7878425288397606035
  141. Transform:
  142. m_ObjectHideFlags: 0
  143. m_CorrespondingSourceObject: {fileID: 0}
  144. m_PrefabInstance: {fileID: 0}
  145. m_PrefabAsset: {fileID: 0}
  146. m_GameObject: {fileID: 7878425288397508787}
  147. m_LocalRotation: {x: -0.49441463, y: 0.5055238, z: -0.49441463, w: 0.5055236}
  148. m_LocalPosition: {x: 0.000000056484218, y: 0.7335464, z: -0.0300323}
  149. m_LocalScale: {x: 1.0000006, y: 1.0000008, z: 1.0000004}
  150. m_Children:
  151. - {fileID: 7878425288397606043}
  152. m_Father: {fileID: 7878425288397606041}
  153. m_RootOrder: 1
  154. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  155. --- !u!1 &7878425288397508793
  156. GameObject:
  157. m_ObjectHideFlags: 0
  158. m_CorrespondingSourceObject: {fileID: 0}
  159. m_PrefabInstance: {fileID: 0}
  160. m_PrefabAsset: {fileID: 0}
  161. serializedVersion: 6
  162. m_Component:
  163. - component: {fileID: 7878425288397606041}
  164. - component: {fileID: 7878425288406868857}
  165. m_Layer: 0
  166. m_Name: Monster_11_6_Sandman
  167. m_TagString: Untagged
  168. m_Icon: {fileID: 0}
  169. m_NavMeshLayer: 0
  170. m_StaticEditorFlags: 0
  171. m_IsActive: 1
  172. --- !u!4 &7878425288397606041
  173. Transform:
  174. m_ObjectHideFlags: 0
  175. m_CorrespondingSourceObject: {fileID: 0}
  176. m_PrefabInstance: {fileID: 0}
  177. m_PrefabAsset: {fileID: 0}
  178. m_GameObject: {fileID: 7878425288397508793}
  179. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  180. m_LocalPosition: {x: 0, y: 0, z: 0}
  181. m_LocalScale: {x: 1, y: 1, z: 1}
  182. m_Children:
  183. - {fileID: 7878425288397606045}
  184. - {fileID: 7878425288397606035}
  185. - {fileID: 7878425288397606017}
  186. - {fileID: 7878425288397606075}
  187. - {fileID: 7878425288397606049}
  188. - {fileID: 7878425288397606051}
  189. - {fileID: 7878425288397606055}
  190. - {fileID: 1534329059782748706}
  191. - {fileID: 8103429579903889955}
  192. - {fileID: 1706620644735224820}
  193. m_Father: {fileID: 0}
  194. m_RootOrder: 0
  195. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  196. --- !u!95 &7878425288406868857
  197. Animator:
  198. serializedVersion: 3
  199. m_ObjectHideFlags: 0
  200. m_CorrespondingSourceObject: {fileID: 0}
  201. m_PrefabInstance: {fileID: 0}
  202. m_PrefabAsset: {fileID: 0}
  203. m_GameObject: {fileID: 7878425288397508793}
  204. m_Enabled: 1
  205. m_Avatar: {fileID: 9000000, guid: 2d216cca5a7df6b47aad985fbfe43bf0, type: 3}
  206. m_Controller: {fileID: 9100000, guid: c9f11e051005f234aa0f345d059255bb, type: 2}
  207. m_CullingMode: 1
  208. m_UpdateMode: 0
  209. m_ApplyRootMotion: 0
  210. m_LinearVelocityBlending: 0
  211. m_WarningMessage:
  212. m_HasTransformHierarchy: 0
  213. m_AllowConstantClipSamplingOptimization: 1
  214. m_KeepAnimatorControllerStateOnDisable: 0
  215. --- !u!1 &7878425288397508795
  216. GameObject:
  217. m_ObjectHideFlags: 0
  218. m_CorrespondingSourceObject: {fileID: 0}
  219. m_PrefabInstance: {fileID: 0}
  220. m_PrefabAsset: {fileID: 0}
  221. serializedVersion: 6
  222. m_Component:
  223. - component: {fileID: 7878425288397606043}
  224. m_Layer: 0
  225. m_Name: Back_Point
  226. m_TagString: Untagged
  227. m_Icon: {fileID: 0}
  228. m_NavMeshLayer: 0
  229. m_StaticEditorFlags: 0
  230. m_IsActive: 1
  231. --- !u!4 &7878425288397606043
  232. Transform:
  233. m_ObjectHideFlags: 0
  234. m_CorrespondingSourceObject: {fileID: 0}
  235. m_PrefabInstance: {fileID: 0}
  236. m_PrefabAsset: {fileID: 0}
  237. m_GameObject: {fileID: 7878425288397508795}
  238. m_LocalRotation: {x: 0.4944146, y: -0.5055237, z: 0.4944146, w: 0.5055237}
  239. m_LocalPosition: {x: -0.12803686, y: 0.32618973, z: 0.000000059604645}
  240. m_LocalScale: {x: 1.0000001, y: 1, z: 1}
  241. m_Children: []
  242. m_Father: {fileID: 7878425288397606035}
  243. m_RootOrder: 0
  244. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  245. --- !u!1 &7878425288397508797
  246. GameObject:
  247. m_ObjectHideFlags: 0
  248. m_CorrespondingSourceObject: {fileID: 0}
  249. m_PrefabInstance: {fileID: 0}
  250. m_PrefabAsset: {fileID: 0}
  251. serializedVersion: 6
  252. m_Component:
  253. - component: {fileID: 7878425288397606045}
  254. m_Layer: 0
  255. m_Name: Base_Point
  256. m_TagString: Untagged
  257. m_Icon: {fileID: 0}
  258. m_NavMeshLayer: 0
  259. m_StaticEditorFlags: 0
  260. m_IsActive: 1
  261. --- !u!4 &7878425288397606045
  262. Transform:
  263. m_ObjectHideFlags: 0
  264. m_CorrespondingSourceObject: {fileID: 0}
  265. m_PrefabInstance: {fileID: 0}
  266. m_PrefabAsset: {fileID: 0}
  267. m_GameObject: {fileID: 7878425288397508797}
  268. m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1}
  269. m_LocalPosition: {x: -0, y: 0.644, z: 0}
  270. m_LocalScale: {x: 1, y: 1, z: 1}
  271. m_Children: []
  272. m_Father: {fileID: 7878425288397606041}
  273. m_RootOrder: 0
  274. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  275. --- !u!1 &7878425288397508801
  276. GameObject:
  277. m_ObjectHideFlags: 0
  278. m_CorrespondingSourceObject: {fileID: 0}
  279. m_PrefabInstance: {fileID: 0}
  280. m_PrefabAsset: {fileID: 0}
  281. serializedVersion: 6
  282. m_Component:
  283. - component: {fileID: 7878425288397606049}
  284. m_Layer: 0
  285. m_Name: Head_Point
  286. m_TagString: Untagged
  287. m_Icon: {fileID: 0}
  288. m_NavMeshLayer: 0
  289. m_StaticEditorFlags: 0
  290. m_IsActive: 1
  291. --- !u!4 &7878425288397606049
  292. Transform:
  293. m_ObjectHideFlags: 0
  294. m_CorrespondingSourceObject: {fileID: 0}
  295. m_PrefabInstance: {fileID: 0}
  296. m_PrefabAsset: {fileID: 0}
  297. m_GameObject: {fileID: 7878425288397508801}
  298. m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1}
  299. m_LocalPosition: {x: -0, y: 1.445, z: 0}
  300. m_LocalScale: {x: 1, y: 1, z: 1}
  301. m_Children: []
  302. m_Father: {fileID: 7878425288397606041}
  303. m_RootOrder: 4
  304. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  305. --- !u!1 &7878425288397508803
  306. GameObject:
  307. m_ObjectHideFlags: 0
  308. m_CorrespondingSourceObject: {fileID: 0}
  309. m_PrefabInstance: {fileID: 0}
  310. m_PrefabAsset: {fileID: 0}
  311. serializedVersion: 6
  312. m_Component:
  313. - component: {fileID: 7878425288397606051}
  314. m_Layer: 0
  315. m_Name: Hit_Point
  316. m_TagString: Untagged
  317. m_Icon: {fileID: 0}
  318. m_NavMeshLayer: 0
  319. m_StaticEditorFlags: 0
  320. m_IsActive: 1
  321. --- !u!4 &7878425288397606051
  322. Transform:
  323. m_ObjectHideFlags: 0
  324. m_CorrespondingSourceObject: {fileID: 0}
  325. m_PrefabInstance: {fileID: 0}
  326. m_PrefabAsset: {fileID: 0}
  327. m_GameObject: {fileID: 7878425288397508803}
  328. m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1}
  329. m_LocalPosition: {x: 0.000000008668876, y: 1.389, z: 0.144}
  330. m_LocalScale: {x: 1, y: 1, z: 1}
  331. m_Children: []
  332. m_Father: {fileID: 7878425288397606041}
  333. m_RootOrder: 5
  334. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  335. --- !u!1 &7878425288397508805
  336. GameObject:
  337. m_ObjectHideFlags: 0
  338. m_CorrespondingSourceObject: {fileID: 0}
  339. m_PrefabInstance: {fileID: 0}
  340. m_PrefabAsset: {fileID: 0}
  341. serializedVersion: 6
  342. m_Component:
  343. - component: {fileID: 7878425288397606053}
  344. m_Layer: 0
  345. m_Name: LHand_Point
  346. m_TagString: Untagged
  347. m_Icon: {fileID: 0}
  348. m_NavMeshLayer: 0
  349. m_StaticEditorFlags: 0
  350. m_IsActive: 1
  351. --- !u!4 &7878425288397606053
  352. Transform:
  353. m_ObjectHideFlags: 0
  354. m_CorrespondingSourceObject: {fileID: 0}
  355. m_PrefabInstance: {fileID: 0}
  356. m_PrefabAsset: {fileID: 0}
  357. m_GameObject: {fileID: 7878425288397508805}
  358. m_LocalRotation: {x: 0.00000029802348, y: -0.00000013411041, z: 0.000000014901198,
  359. w: 1}
  360. m_LocalPosition: {x: -0.12500015, y: -0.000000029802322, z: 0.000000059604645}
  361. m_LocalScale: {x: 1.0000002, y: 0.99999917, z: 0.9999994}
  362. m_Children: []
  363. m_Father: {fileID: 7878425288397606017}
  364. m_RootOrder: 0
  365. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  366. --- !u!1 &7878425288397508807
  367. GameObject:
  368. m_ObjectHideFlags: 0
  369. m_CorrespondingSourceObject: {fileID: 0}
  370. m_PrefabInstance: {fileID: 0}
  371. m_PrefabAsset: {fileID: 0}
  372. serializedVersion: 6
  373. m_Component:
  374. - component: {fileID: 7878425288397606055}
  375. - component: {fileID: 7878425288402787769}
  376. m_Layer: 0
  377. m_Name: Monster_20104_Sandman
  378. m_TagString: Untagged
  379. m_Icon: {fileID: 0}
  380. m_NavMeshLayer: 0
  381. m_StaticEditorFlags: 0
  382. m_IsActive: 1
  383. --- !u!4 &7878425288397606055
  384. Transform:
  385. m_ObjectHideFlags: 0
  386. m_CorrespondingSourceObject: {fileID: 0}
  387. m_PrefabInstance: {fileID: 0}
  388. m_PrefabAsset: {fileID: 0}
  389. m_GameObject: {fileID: 7878425288397508807}
  390. m_LocalRotation: {x: -0.48990655, y: 0.50989515, z: -0.48990512, w: 0.50989366}
  391. m_LocalPosition: {x: -0.0000000026591944, y: -0.005722493, z: -0.060835276}
  392. m_LocalScale: {x: 1.0000002, y: 1.0000002, z: 1}
  393. m_Children: []
  394. m_Father: {fileID: 7878425288397606041}
  395. m_RootOrder: 6
  396. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  397. --- !u!137 &7878425288402787769
  398. SkinnedMeshRenderer:
  399. m_ObjectHideFlags: 0
  400. m_CorrespondingSourceObject: {fileID: 0}
  401. m_PrefabInstance: {fileID: 0}
  402. m_PrefabAsset: {fileID: 0}
  403. m_GameObject: {fileID: 7878425288397508807}
  404. m_Enabled: 1
  405. m_CastShadows: 1
  406. m_ReceiveShadows: 1
  407. m_DynamicOccludee: 1
  408. m_MotionVectors: 1
  409. m_LightProbeUsage: 1
  410. m_ReflectionProbeUsage: 1
  411. m_RenderingLayerMask: 1
  412. m_RendererPriority: 0
  413. m_Materials:
  414. - {fileID: 2100000, guid: 9349d1dec1f47444cb64ac92cab3d903, type: 2}
  415. m_StaticBatchInfo:
  416. firstSubMesh: 0
  417. subMeshCount: 0
  418. m_StaticBatchRoot: {fileID: 0}
  419. m_ProbeAnchor: {fileID: 0}
  420. m_LightProbeVolumeOverride: {fileID: 0}
  421. m_ScaleInLightmap: 1
  422. m_PreserveUVs: 0
  423. m_IgnoreNormalsForChartDetection: 0
  424. m_ImportantGI: 0
  425. m_StitchLightmapSeams: 0
  426. m_SelectedEditorRenderState: 3
  427. m_MinimumChartSize: 4
  428. m_AutoUVMaxDistance: 0.5
  429. m_AutoUVMaxAngle: 89
  430. m_LightmapParameters: {fileID: 0}
  431. m_SortingLayerID: 0
  432. m_SortingLayer: 0
  433. m_SortingOrder: 0
  434. serializedVersion: 2
  435. m_Quality: 0
  436. m_UpdateWhenOffscreen: 0
  437. m_SkinnedMotionVectors: 1
  438. m_Mesh: {fileID: 4300000, guid: 2d216cca5a7df6b47aad985fbfe43bf0, type: 3}
  439. m_Bones: []
  440. m_BlendShapeWeights: []
  441. m_RootBone: {fileID: 0}
  442. m_AABB:
  443. m_Center: {x: -0.71233207, y: -0.06032893, z: -0.0000008940697}
  444. m_Extent: {x: 0.73362833, y: 0.7320863, z: 0.9008445}
  445. m_DirtyAABB: 0
  446. --- !u!1 &7878425288397508827
  447. GameObject:
  448. m_ObjectHideFlags: 0
  449. m_CorrespondingSourceObject: {fileID: 0}
  450. m_PrefabInstance: {fileID: 0}
  451. m_PrefabAsset: {fileID: 0}
  452. serializedVersion: 6
  453. m_Component:
  454. - component: {fileID: 7878425288397606075}
  455. m_Layer: 0
  456. m_Name: Bone15
  457. m_TagString: Untagged
  458. m_Icon: {fileID: 0}
  459. m_NavMeshLayer: 0
  460. m_StaticEditorFlags: 0
  461. m_IsActive: 1
  462. --- !u!4 &7878425288397606075
  463. Transform:
  464. m_ObjectHideFlags: 0
  465. m_CorrespondingSourceObject: {fileID: 0}
  466. m_PrefabInstance: {fileID: 0}
  467. m_PrefabAsset: {fileID: 0}
  468. m_GameObject: {fileID: 7878425288397508827}
  469. m_LocalRotation: {x: -0.09157249, y: 0.6725044, z: 0.58096635, w: 0.44925535}
  470. m_LocalPosition: {x: 0.59704435, y: 0.57129556, z: 0.2042307}
  471. m_LocalScale: {x: 1.0000008, y: 1.0000013, z: 1.0000007}
  472. m_Children:
  473. - {fileID: 7878425288397606105}
  474. m_Father: {fileID: 7878425288397606041}
  475. m_RootOrder: 3
  476. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  477. --- !u!1 &7878425288397508857
  478. GameObject:
  479. m_ObjectHideFlags: 0
  480. m_CorrespondingSourceObject: {fileID: 0}
  481. m_PrefabInstance: {fileID: 0}
  482. m_PrefabAsset: {fileID: 0}
  483. serializedVersion: 6
  484. m_Component:
  485. - component: {fileID: 7878425288397606105}
  486. m_Layer: 0
  487. m_Name: RHand_Point
  488. m_TagString: Untagged
  489. m_Icon: {fileID: 0}
  490. m_NavMeshLayer: 0
  491. m_StaticEditorFlags: 0
  492. m_IsActive: 1
  493. --- !u!4 &7878425288397606105
  494. Transform:
  495. m_ObjectHideFlags: 0
  496. m_CorrespondingSourceObject: {fileID: 0}
  497. m_PrefabInstance: {fileID: 0}
  498. m_PrefabAsset: {fileID: 0}
  499. m_GameObject: {fileID: 7878425288397508857}
  500. m_LocalRotation: {x: 0.000000029802322, y: -0.000000029802317, z: -0.000000074505785,
  501. w: 1}
  502. m_LocalPosition: {x: -0.12500006, y: 0, z: -0.00000011920929}
  503. m_LocalScale: {x: 1.0000002, y: 0.9999999, z: 1}
  504. m_Children: []
  505. m_Father: {fileID: 7878425288397606075}
  506. m_RootOrder: 0
  507. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}