Monster_10_3_Orkarcher.prefab 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &2291998471507369839
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4712427913869047848}
  12. m_Layer: 0
  13. m_Name: ui_point
  14. m_TagString: Untagged
  15. m_Icon: {fileID: 0}
  16. m_NavMeshLayer: 0
  17. m_StaticEditorFlags: 0
  18. m_IsActive: 1
  19. --- !u!4 &4712427913869047848
  20. Transform:
  21. m_ObjectHideFlags: 0
  22. m_CorrespondingSourceObject: {fileID: 0}
  23. m_PrefabInstance: {fileID: 0}
  24. m_PrefabAsset: {fileID: 0}
  25. m_GameObject: {fileID: 2291998471507369839}
  26. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  27. m_LocalPosition: {x: 0, y: 2.527, z: 0}
  28. m_LocalScale: {x: 1, y: 1, z: 1}
  29. m_Children: []
  30. m_Father: {fileID: 9113821361478634204}
  31. m_RootOrder: 9
  32. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  33. --- !u!1 &4854327537307559543
  34. GameObject:
  35. m_ObjectHideFlags: 0
  36. m_CorrespondingSourceObject: {fileID: 0}
  37. m_PrefabInstance: {fileID: 0}
  38. m_PrefabAsset: {fileID: 0}
  39. serializedVersion: 6
  40. m_Component:
  41. - component: {fileID: 1973057773111367506}
  42. m_Layer: 0
  43. m_Name: Foot_Point
  44. m_TagString: Untagged
  45. m_Icon: {fileID: 0}
  46. m_NavMeshLayer: 0
  47. m_StaticEditorFlags: 0
  48. m_IsActive: 1
  49. --- !u!4 &1973057773111367506
  50. Transform:
  51. m_ObjectHideFlags: 0
  52. m_CorrespondingSourceObject: {fileID: 0}
  53. m_PrefabInstance: {fileID: 0}
  54. m_PrefabAsset: {fileID: 0}
  55. m_GameObject: {fileID: 4854327537307559543}
  56. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  57. m_LocalPosition: {x: 0, y: 0, z: 0}
  58. m_LocalScale: {x: 1, y: 1, z: 1}
  59. m_Children: []
  60. m_Father: {fileID: 9113821361478634204}
  61. m_RootOrder: 8
  62. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  63. --- !u!1 &7936793923840565745
  64. GameObject:
  65. m_ObjectHideFlags: 0
  66. m_CorrespondingSourceObject: {fileID: 0}
  67. m_PrefabInstance: {fileID: 0}
  68. m_PrefabAsset: {fileID: 0}
  69. serializedVersion: 6
  70. m_Component:
  71. - component: {fileID: 6527607817478225706}
  72. m_Layer: 0
  73. m_Name: foot_point
  74. m_TagString: Untagged
  75. m_Icon: {fileID: 0}
  76. m_NavMeshLayer: 0
  77. m_StaticEditorFlags: 0
  78. m_IsActive: 1
  79. --- !u!4 &6527607817478225706
  80. Transform:
  81. m_ObjectHideFlags: 0
  82. m_CorrespondingSourceObject: {fileID: 0}
  83. m_PrefabInstance: {fileID: 0}
  84. m_PrefabAsset: {fileID: 0}
  85. m_GameObject: {fileID: 7936793923840565745}
  86. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  87. m_LocalPosition: {x: 0, y: 0, z: 0}
  88. m_LocalScale: {x: 1, y: 1, z: 1}
  89. m_Children: []
  90. m_Father: {fileID: 9113821361478634204}
  91. m_RootOrder: 7
  92. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  93. --- !u!1 &9113821361478473348
  94. GameObject:
  95. m_ObjectHideFlags: 0
  96. m_CorrespondingSourceObject: {fileID: 0}
  97. m_PrefabInstance: {fileID: 0}
  98. m_PrefabAsset: {fileID: 0}
  99. serializedVersion: 6
  100. m_Component:
  101. - component: {fileID: 9113821361478634212}
  102. m_Layer: 0
  103. m_Name: Bip001 Spine1
  104. m_TagString: Untagged
  105. m_Icon: {fileID: 0}
  106. m_NavMeshLayer: 0
  107. m_StaticEditorFlags: 0
  108. m_IsActive: 1
  109. --- !u!4 &9113821361478634212
  110. Transform:
  111. m_ObjectHideFlags: 0
  112. m_CorrespondingSourceObject: {fileID: 0}
  113. m_PrefabInstance: {fileID: 0}
  114. m_PrefabAsset: {fileID: 0}
  115. m_GameObject: {fileID: 9113821361478473348}
  116. m_LocalRotation: {x: -0.40064692, y: 0.58265036, z: 0.4006475, w: -0.582651}
  117. m_LocalPosition: {x: -0.0000007437946, y: 1.494052, z: -0.009135526}
  118. m_LocalScale: {x: 1, y: 1, z: 0.9999997}
  119. m_Children:
  120. - {fileID: 9113821361478634206}
  121. m_Father: {fileID: 9113821361478634204}
  122. m_RootOrder: 3
  123. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  124. --- !u!1 &9113821361478473362
  125. GameObject:
  126. m_ObjectHideFlags: 0
  127. m_CorrespondingSourceObject: {fileID: 0}
  128. m_PrefabInstance: {fileID: 0}
  129. m_PrefabAsset: {fileID: 0}
  130. serializedVersion: 6
  131. m_Component:
  132. - component: {fileID: 9113821361478634226}
  133. m_Layer: 0
  134. m_Name: Bip001 R Hand
  135. m_TagString: Untagged
  136. m_Icon: {fileID: 0}
  137. m_NavMeshLayer: 0
  138. m_StaticEditorFlags: 0
  139. m_IsActive: 1
  140. --- !u!4 &9113821361478634226
  141. Transform:
  142. m_ObjectHideFlags: 0
  143. m_CorrespondingSourceObject: {fileID: 0}
  144. m_PrefabInstance: {fileID: 0}
  145. m_PrefabAsset: {fileID: 0}
  146. m_GameObject: {fileID: 9113821361478473362}
  147. m_LocalRotation: {x: 0.16639698, y: -0.08794698, z: -0.84741366, w: -0.49645495}
  148. m_LocalPosition: {x: 0.70401293, y: 1.0043371, z: -0.0020583645}
  149. m_LocalScale: {x: 1.0000017, y: 1.0000017, z: 1.0000015}
  150. m_Children:
  151. - {fileID: 9113821361478634114}
  152. m_Father: {fileID: 9113821361478634204}
  153. m_RootOrder: 2
  154. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  155. --- !u!1 &9113821361478473378
  156. GameObject:
  157. m_ObjectHideFlags: 0
  158. m_CorrespondingSourceObject: {fileID: 0}
  159. m_PrefabInstance: {fileID: 0}
  160. m_PrefabAsset: {fileID: 0}
  161. serializedVersion: 6
  162. m_Component:
  163. - component: {fileID: 9113821361478634114}
  164. m_Layer: 0
  165. m_Name: RHand_Point
  166. m_TagString: Untagged
  167. m_Icon: {fileID: 0}
  168. m_NavMeshLayer: 0
  169. m_StaticEditorFlags: 0
  170. m_IsActive: 1
  171. --- !u!4 &9113821361478634114
  172. Transform:
  173. m_ObjectHideFlags: 0
  174. m_CorrespondingSourceObject: {fileID: 0}
  175. m_PrefabInstance: {fileID: 0}
  176. m_PrefabAsset: {fileID: 0}
  177. m_GameObject: {fileID: 9113821361478473378}
  178. m_LocalRotation: {x: 0.00000022212045, y: -0.00000008568167, z: 1.9031651e-14, w: 1}
  179. m_LocalPosition: {x: -0.110788524, y: 0.0134139955, z: 0.02380618}
  180. m_LocalScale: {x: 0.99999964, y: 1.0000001, z: 1.0000005}
  181. m_Children: []
  182. m_Father: {fileID: 9113821361478634226}
  183. m_RootOrder: 0
  184. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  185. --- !u!1 &9113821361478473382
  186. GameObject:
  187. m_ObjectHideFlags: 0
  188. m_CorrespondingSourceObject: {fileID: 0}
  189. m_PrefabInstance: {fileID: 0}
  190. m_PrefabAsset: {fileID: 0}
  191. serializedVersion: 6
  192. m_Component:
  193. - component: {fileID: 9113821361478634118}
  194. - component: {fileID: 9113821361483684860}
  195. m_Layer: 0
  196. m_Name: Monster_20814_Orkarcher
  197. m_TagString: Untagged
  198. m_Icon: {fileID: 0}
  199. m_NavMeshLayer: 0
  200. m_StaticEditorFlags: 0
  201. m_IsActive: 1
  202. --- !u!4 &9113821361478634118
  203. Transform:
  204. m_ObjectHideFlags: 0
  205. m_CorrespondingSourceObject: {fileID: 0}
  206. m_PrefabInstance: {fileID: 0}
  207. m_PrefabAsset: {fileID: 0}
  208. m_GameObject: {fileID: 9113821361478473382}
  209. m_LocalRotation: {x: -0.5000007, y: 0.5000007, z: 0.49999928, w: -0.4999993}
  210. m_LocalPosition: {x: -0.047, y: 1.0419219, z: -0.046}
  211. m_LocalScale: {x: 1, y: 0.9999998, z: 0.9999998}
  212. m_Children: []
  213. m_Father: {fileID: 9113821361478634204}
  214. m_RootOrder: 6
  215. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  216. --- !u!137 &9113821361483684860
  217. SkinnedMeshRenderer:
  218. m_ObjectHideFlags: 0
  219. m_CorrespondingSourceObject: {fileID: 0}
  220. m_PrefabInstance: {fileID: 0}
  221. m_PrefabAsset: {fileID: 0}
  222. m_GameObject: {fileID: 9113821361478473382}
  223. m_Enabled: 1
  224. m_CastShadows: 1
  225. m_ReceiveShadows: 1
  226. m_DynamicOccludee: 1
  227. m_MotionVectors: 1
  228. m_LightProbeUsage: 1
  229. m_ReflectionProbeUsage: 1
  230. m_RenderingLayerMask: 1
  231. m_RendererPriority: 0
  232. m_Materials:
  233. - {fileID: 2100000, guid: 24da574e5bcc3de48acdd7517a2540e6, type: 2}
  234. m_StaticBatchInfo:
  235. firstSubMesh: 0
  236. subMeshCount: 0
  237. m_StaticBatchRoot: {fileID: 0}
  238. m_ProbeAnchor: {fileID: 0}
  239. m_LightProbeVolumeOverride: {fileID: 0}
  240. m_ScaleInLightmap: 1
  241. m_PreserveUVs: 0
  242. m_IgnoreNormalsForChartDetection: 0
  243. m_ImportantGI: 0
  244. m_StitchLightmapSeams: 0
  245. m_SelectedEditorRenderState: 3
  246. m_MinimumChartSize: 4
  247. m_AutoUVMaxDistance: 0.5
  248. m_AutoUVMaxAngle: 89
  249. m_LightmapParameters: {fileID: 0}
  250. m_SortingLayerID: 0
  251. m_SortingLayer: 0
  252. m_SortingOrder: 0
  253. serializedVersion: 2
  254. m_Quality: 0
  255. m_UpdateWhenOffscreen: 0
  256. m_SkinnedMotionVectors: 1
  257. m_Mesh: {fileID: 4300000, guid: e755484d5ec08a24c9e04bf4674d5a9c, type: 3}
  258. m_Bones: []
  259. m_BlendShapeWeights: []
  260. m_RootBone: {fileID: 0}
  261. m_AABB:
  262. m_Center: {x: -0.17418307, y: 0.01609546, z: -0.54338}
  263. m_Extent: {x: 1.4687996, y: 0.6548818, z: 1.500864}
  264. m_DirtyAABB: 0
  265. --- !u!1 &9113821361478473386
  266. GameObject:
  267. m_ObjectHideFlags: 0
  268. m_CorrespondingSourceObject: {fileID: 0}
  269. m_PrefabInstance: {fileID: 0}
  270. m_PrefabAsset: {fileID: 0}
  271. serializedVersion: 6
  272. m_Component:
  273. - component: {fileID: 9113821361478634122}
  274. m_Layer: 0
  275. m_Name: LHand_Point
  276. m_TagString: Untagged
  277. m_Icon: {fileID: 0}
  278. m_NavMeshLayer: 0
  279. m_StaticEditorFlags: 0
  280. m_IsActive: 1
  281. --- !u!4 &9113821361478634122
  282. Transform:
  283. m_ObjectHideFlags: 0
  284. m_CorrespondingSourceObject: {fileID: 0}
  285. m_PrefabInstance: {fileID: 0}
  286. m_PrefabAsset: {fileID: 0}
  287. m_GameObject: {fileID: 9113821361478473386}
  288. m_LocalRotation: {x: 0.0000005326322, y: -0.000000081956436, z: -0.00000005960466,
  289. w: 1}
  290. m_LocalPosition: {x: -0.11078874, y: 0.013414351, z: -0.02380622}
  291. m_LocalScale: {x: 0.9999995, y: 1.0000002, z: 0.9999995}
  292. m_Children: []
  293. m_Father: {fileID: 9113821361478634186}
  294. m_RootOrder: 0
  295. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  296. --- !u!1 &9113821361478473388
  297. GameObject:
  298. m_ObjectHideFlags: 0
  299. m_CorrespondingSourceObject: {fileID: 0}
  300. m_PrefabInstance: {fileID: 0}
  301. m_PrefabAsset: {fileID: 0}
  302. serializedVersion: 6
  303. m_Component:
  304. - component: {fileID: 9113821361478634124}
  305. m_Layer: 0
  306. m_Name: Head_Point
  307. m_TagString: Untagged
  308. m_Icon: {fileID: 0}
  309. m_NavMeshLayer: 0
  310. m_StaticEditorFlags: 0
  311. m_IsActive: 1
  312. --- !u!4 &9113821361478634124
  313. Transform:
  314. m_ObjectHideFlags: 0
  315. m_CorrespondingSourceObject: {fileID: 0}
  316. m_PrefabInstance: {fileID: 0}
  317. m_PrefabAsset: {fileID: 0}
  318. m_GameObject: {fileID: 9113821361478473388}
  319. m_LocalRotation: {x: 0.00000008146034, y: -0, z: -0, w: 1}
  320. m_LocalPosition: {x: -0, y: 2.527, z: 0}
  321. m_LocalScale: {x: 1, y: 1, z: 1}
  322. m_Children: []
  323. m_Father: {fileID: 9113821361478634204}
  324. m_RootOrder: 4
  325. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  326. --- !u!1 &9113821361478473390
  327. GameObject:
  328. m_ObjectHideFlags: 0
  329. m_CorrespondingSourceObject: {fileID: 0}
  330. m_PrefabInstance: {fileID: 0}
  331. m_PrefabAsset: {fileID: 0}
  332. serializedVersion: 6
  333. m_Component:
  334. - component: {fileID: 9113821361478634126}
  335. m_Layer: 0
  336. m_Name: Hit_Point
  337. m_TagString: Untagged
  338. m_Icon: {fileID: 0}
  339. m_NavMeshLayer: 0
  340. m_StaticEditorFlags: 0
  341. m_IsActive: 1
  342. --- !u!4 &9113821361478634126
  343. Transform:
  344. m_ObjectHideFlags: 0
  345. m_CorrespondingSourceObject: {fileID: 0}
  346. m_PrefabInstance: {fileID: 0}
  347. m_PrefabAsset: {fileID: 0}
  348. m_GameObject: {fileID: 9113821361478473390}
  349. m_LocalRotation: {x: 0.00000008146034, y: -0, z: -0, w: 1}
  350. m_LocalPosition: {x: -0.001, y: 1.524, z: 0.188}
  351. m_LocalScale: {x: 1, y: 1, z: 1}
  352. m_Children: []
  353. m_Father: {fileID: 9113821361478634204}
  354. m_RootOrder: 5
  355. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  356. --- !u!1 &9113821361478473450
  357. GameObject:
  358. m_ObjectHideFlags: 0
  359. m_CorrespondingSourceObject: {fileID: 0}
  360. m_PrefabInstance: {fileID: 0}
  361. m_PrefabAsset: {fileID: 0}
  362. serializedVersion: 6
  363. m_Component:
  364. - component: {fileID: 9113821361478634186}
  365. m_Layer: 0
  366. m_Name: Bip001 L Hand
  367. m_TagString: Untagged
  368. m_Icon: {fileID: 0}
  369. m_NavMeshLayer: 0
  370. m_StaticEditorFlags: 0
  371. m_IsActive: 1
  372. --- !u!4 &9113821361478634186
  373. Transform:
  374. m_ObjectHideFlags: 0
  375. m_CorrespondingSourceObject: {fileID: 0}
  376. m_PrefabInstance: {fileID: 0}
  377. m_PrefabAsset: {fileID: 0}
  378. m_GameObject: {fileID: 9113821361478473450}
  379. m_LocalRotation: {x: 0.84741324, y: 0.49645597, z: -0.16639552, w: 0.08794791}
  380. m_LocalPosition: {x: -0.7040125, y: 1.0043362, z: -0.0020607337}
  381. m_LocalScale: {x: 1.0000006, y: 1.0000005, z: 1.0000007}
  382. m_Children:
  383. - {fileID: 9113821361478634122}
  384. m_Father: {fileID: 9113821361478634204}
  385. m_RootOrder: 1
  386. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  387. --- !u!1 &9113821361478473464
  388. GameObject:
  389. m_ObjectHideFlags: 0
  390. m_CorrespondingSourceObject: {fileID: 0}
  391. m_PrefabInstance: {fileID: 0}
  392. m_PrefabAsset: {fileID: 0}
  393. serializedVersion: 6
  394. m_Component:
  395. - component: {fileID: 9113821361478634200}
  396. m_Layer: 0
  397. m_Name: Base_Point
  398. m_TagString: Untagged
  399. m_Icon: {fileID: 0}
  400. m_NavMeshLayer: 0
  401. m_StaticEditorFlags: 0
  402. m_IsActive: 1
  403. --- !u!4 &9113821361478634200
  404. Transform:
  405. m_ObjectHideFlags: 0
  406. m_CorrespondingSourceObject: {fileID: 0}
  407. m_PrefabInstance: {fileID: 0}
  408. m_PrefabAsset: {fileID: 0}
  409. m_GameObject: {fileID: 9113821361478473464}
  410. m_LocalRotation: {x: 0.00000008146034, y: -0, z: -0, w: 1}
  411. m_LocalPosition: {x: -0, y: 1.33, z: 0}
  412. m_LocalScale: {x: 1, y: 1, z: 1}
  413. m_Children: []
  414. m_Father: {fileID: 9113821361478634204}
  415. m_RootOrder: 0
  416. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  417. --- !u!1 &9113821361478473468
  418. GameObject:
  419. m_ObjectHideFlags: 0
  420. m_CorrespondingSourceObject: {fileID: 0}
  421. m_PrefabInstance: {fileID: 0}
  422. m_PrefabAsset: {fileID: 0}
  423. serializedVersion: 6
  424. m_Component:
  425. - component: {fileID: 9113821361478634204}
  426. - component: {fileID: 9113821361487996220}
  427. m_Layer: 0
  428. m_Name: Monster_10_3_Orkarcher
  429. m_TagString: Untagged
  430. m_Icon: {fileID: 0}
  431. m_NavMeshLayer: 0
  432. m_StaticEditorFlags: 0
  433. m_IsActive: 1
  434. --- !u!4 &9113821361478634204
  435. Transform:
  436. m_ObjectHideFlags: 0
  437. m_CorrespondingSourceObject: {fileID: 0}
  438. m_PrefabInstance: {fileID: 0}
  439. m_PrefabAsset: {fileID: 0}
  440. m_GameObject: {fileID: 9113821361478473468}
  441. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  442. m_LocalPosition: {x: 0, y: 0, z: 0}
  443. m_LocalScale: {x: 1, y: 1, z: 1}
  444. m_Children:
  445. - {fileID: 9113821361478634200}
  446. - {fileID: 9113821361478634186}
  447. - {fileID: 9113821361478634226}
  448. - {fileID: 9113821361478634212}
  449. - {fileID: 9113821361478634124}
  450. - {fileID: 9113821361478634126}
  451. - {fileID: 9113821361478634118}
  452. - {fileID: 6527607817478225706}
  453. - {fileID: 1973057773111367506}
  454. - {fileID: 4712427913869047848}
  455. m_Father: {fileID: 0}
  456. m_RootOrder: 0
  457. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  458. --- !u!95 &9113821361487996220
  459. Animator:
  460. serializedVersion: 3
  461. m_ObjectHideFlags: 0
  462. m_CorrespondingSourceObject: {fileID: 0}
  463. m_PrefabInstance: {fileID: 0}
  464. m_PrefabAsset: {fileID: 0}
  465. m_GameObject: {fileID: 9113821361478473468}
  466. m_Enabled: 1
  467. m_Avatar: {fileID: 9000000, guid: e755484d5ec08a24c9e04bf4674d5a9c, type: 3}
  468. m_Controller: {fileID: 9100000, guid: 965884f7d5dd90a468d928cbc8c5be02, type: 2}
  469. m_CullingMode: 1
  470. m_UpdateMode: 0
  471. m_ApplyRootMotion: 0
  472. m_LinearVelocityBlending: 0
  473. m_WarningMessage:
  474. m_HasTransformHierarchy: 0
  475. m_AllowConstantClipSamplingOptimization: 1
  476. m_KeepAnimatorControllerStateOnDisable: 0
  477. --- !u!1 &9113821361478473470
  478. GameObject:
  479. m_ObjectHideFlags: 0
  480. m_CorrespondingSourceObject: {fileID: 0}
  481. m_PrefabInstance: {fileID: 0}
  482. m_PrefabAsset: {fileID: 0}
  483. serializedVersion: 6
  484. m_Component:
  485. - component: {fileID: 9113821361478634206}
  486. m_Layer: 0
  487. m_Name: Back_Point
  488. m_TagString: Untagged
  489. m_Icon: {fileID: 0}
  490. m_NavMeshLayer: 0
  491. m_StaticEditorFlags: 0
  492. m_IsActive: 1
  493. --- !u!4 &9113821361478634206
  494. Transform:
  495. m_ObjectHideFlags: 0
  496. m_CorrespondingSourceObject: {fileID: 0}
  497. m_PrefabInstance: {fileID: 0}
  498. m_PrefabAsset: {fileID: 0}
  499. m_GameObject: {fileID: 9113821361478473470}
  500. m_LocalRotation: {x: -0.40064752, y: 0.58265024, z: 0.40064684, w: 0.58265126}
  501. m_LocalPosition: {x: -0.14895657, y: -0.36095592, z: -0.014886335}
  502. m_LocalScale: {x: 0.9999998, y: 1, z: 1.0000002}
  503. m_Children: []
  504. m_Father: {fileID: 9113821361478634212}
  505. m_RootOrder: 0
  506. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}