Boss_6_3_Pharaoh.prefab 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &3559795394173958214
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 2647839490568116333}
  12. m_Layer: 0
  13. m_Name: Foot_Point
  14. m_TagString: Untagged
  15. m_Icon: {fileID: 0}
  16. m_NavMeshLayer: 0
  17. m_StaticEditorFlags: 0
  18. m_IsActive: 1
  19. --- !u!4 &2647839490568116333
  20. Transform:
  21. m_ObjectHideFlags: 0
  22. m_CorrespondingSourceObject: {fileID: 0}
  23. m_PrefabInstance: {fileID: 0}
  24. m_PrefabAsset: {fileID: 0}
  25. m_GameObject: {fileID: 3559795394173958214}
  26. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  27. m_LocalPosition: {x: 0, y: 0, z: 0}
  28. m_LocalScale: {x: 1, y: 1, z: 1}
  29. m_Children: []
  30. m_Father: {fileID: 4053320725696112658}
  31. m_RootOrder: 11
  32. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  33. --- !u!1 &4053320725696607238
  34. GameObject:
  35. m_ObjectHideFlags: 0
  36. m_CorrespondingSourceObject: {fileID: 0}
  37. m_PrefabInstance: {fileID: 0}
  38. m_PrefabAsset: {fileID: 0}
  39. serializedVersion: 6
  40. m_Component:
  41. - component: {fileID: 4053320725696112678}
  42. m_Layer: 0
  43. m_Name: Head_Point
  44. m_TagString: Untagged
  45. m_Icon: {fileID: 0}
  46. m_NavMeshLayer: 0
  47. m_StaticEditorFlags: 0
  48. m_IsActive: 1
  49. --- !u!4 &4053320725696112678
  50. Transform:
  51. m_ObjectHideFlags: 0
  52. m_CorrespondingSourceObject: {fileID: 0}
  53. m_PrefabInstance: {fileID: 0}
  54. m_PrefabAsset: {fileID: 0}
  55. m_GameObject: {fileID: 4053320725696607238}
  56. m_LocalRotation: {x: 0.00000008146034, y: -0, z: -0, w: 1}
  57. m_LocalPosition: {x: 0, y: 3.588, z: 0}
  58. m_LocalScale: {x: 1, y: 1, z: 1}
  59. m_Children: []
  60. m_Father: {fileID: 4053320725696112658}
  61. m_RootOrder: 7
  62. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  63. --- !u!1 &4053320725696607240
  64. GameObject:
  65. m_ObjectHideFlags: 0
  66. m_CorrespondingSourceObject: {fileID: 0}
  67. m_PrefabInstance: {fileID: 0}
  68. m_PrefabAsset: {fileID: 0}
  69. serializedVersion: 6
  70. m_Component:
  71. - component: {fileID: 4053320725696112680}
  72. m_Layer: 0
  73. m_Name: Hit_Point
  74. m_TagString: Untagged
  75. m_Icon: {fileID: 0}
  76. m_NavMeshLayer: 0
  77. m_StaticEditorFlags: 0
  78. m_IsActive: 1
  79. --- !u!4 &4053320725696112680
  80. Transform:
  81. m_ObjectHideFlags: 0
  82. m_CorrespondingSourceObject: {fileID: 0}
  83. m_PrefabInstance: {fileID: 0}
  84. m_PrefabAsset: {fileID: 0}
  85. m_GameObject: {fileID: 4053320725696607240}
  86. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  87. m_LocalPosition: {x: -0, y: 1.331, z: 0.264}
  88. m_LocalScale: {x: 1, y: 1, z: 1}
  89. m_Children: []
  90. m_Father: {fileID: 4053320725696112658}
  91. m_RootOrder: 8
  92. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  93. --- !u!1 &4053320725696607344
  94. GameObject:
  95. m_ObjectHideFlags: 0
  96. m_CorrespondingSourceObject: {fileID: 0}
  97. m_PrefabInstance: {fileID: 0}
  98. m_PrefabAsset: {fileID: 0}
  99. serializedVersion: 6
  100. m_Component:
  101. - component: {fileID: 4053320725696112656}
  102. - component: {fileID: 4053320725682944144}
  103. m_Layer: 0
  104. m_Name: Monster_20819_Pharaoh
  105. m_TagString: Untagged
  106. m_Icon: {fileID: 0}
  107. m_NavMeshLayer: 0
  108. m_StaticEditorFlags: 0
  109. m_IsActive: 1
  110. --- !u!4 &4053320725696112656
  111. Transform:
  112. m_ObjectHideFlags: 0
  113. m_CorrespondingSourceObject: {fileID: 0}
  114. m_PrefabInstance: {fileID: 0}
  115. m_PrefabAsset: {fileID: 0}
  116. m_GameObject: {fileID: 4053320725696607344}
  117. m_LocalRotation: {x: -0.5007681, y: 0.5289204, z: 0.47107443, w: -0.49755746}
  118. m_LocalPosition: {x: -0.0081052, y: 1.60863, z: -0.0253943}
  119. m_LocalScale: {x: 1, y: 1.0000005, z: 1.0000004}
  120. m_Children: []
  121. m_Father: {fileID: 4053320725696112658}
  122. m_RootOrder: 5
  123. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  124. --- !u!137 &4053320725682944144
  125. SkinnedMeshRenderer:
  126. m_ObjectHideFlags: 0
  127. m_CorrespondingSourceObject: {fileID: 0}
  128. m_PrefabInstance: {fileID: 0}
  129. m_PrefabAsset: {fileID: 0}
  130. m_GameObject: {fileID: 4053320725696607344}
  131. m_Enabled: 1
  132. m_CastShadows: 1
  133. m_ReceiveShadows: 1
  134. m_DynamicOccludee: 1
  135. m_MotionVectors: 1
  136. m_LightProbeUsage: 1
  137. m_ReflectionProbeUsage: 1
  138. m_RenderingLayerMask: 1
  139. m_RendererPriority: 0
  140. m_Materials:
  141. - {fileID: 2100000, guid: c0b7b6587cd30834bb57f20dccf00d4c, type: 2}
  142. m_StaticBatchInfo:
  143. firstSubMesh: 0
  144. subMeshCount: 0
  145. m_StaticBatchRoot: {fileID: 0}
  146. m_ProbeAnchor: {fileID: 0}
  147. m_LightProbeVolumeOverride: {fileID: 0}
  148. m_ScaleInLightmap: 1
  149. m_PreserveUVs: 0
  150. m_IgnoreNormalsForChartDetection: 0
  151. m_ImportantGI: 0
  152. m_StitchLightmapSeams: 0
  153. m_SelectedEditorRenderState: 3
  154. m_MinimumChartSize: 4
  155. m_AutoUVMaxDistance: 0.5
  156. m_AutoUVMaxAngle: 89
  157. m_LightmapParameters: {fileID: 0}
  158. m_SortingLayerID: 0
  159. m_SortingLayer: 0
  160. m_SortingOrder: 0
  161. serializedVersion: 2
  162. m_Quality: 0
  163. m_UpdateWhenOffscreen: 0
  164. m_SkinnedMotionVectors: 1
  165. m_Mesh: {fileID: 4300000, guid: f5772f5f57921214bbe0100e36cd95b2, type: 3}
  166. m_Bones: []
  167. m_BlendShapeWeights: []
  168. m_RootBone: {fileID: 0}
  169. m_AABB:
  170. m_Center: {x: -0.17802298, y: 0.08021738, z: 0.107345164}
  171. m_Extent: {x: 1.8154206, y: 0.514259, z: 0.8978873}
  172. m_DirtyAABB: 0
  173. --- !u!1 &4053320725696607346
  174. GameObject:
  175. m_ObjectHideFlags: 0
  176. m_CorrespondingSourceObject: {fileID: 0}
  177. m_PrefabInstance: {fileID: 0}
  178. m_PrefabAsset: {fileID: 0}
  179. serializedVersion: 6
  180. m_Component:
  181. - component: {fileID: 4053320725696112658}
  182. - component: {fileID: 4053320725687076432}
  183. m_Layer: 0
  184. m_Name: Boss_6_3_Pharaoh
  185. m_TagString: Untagged
  186. m_Icon: {fileID: 0}
  187. m_NavMeshLayer: 0
  188. m_StaticEditorFlags: 0
  189. m_IsActive: 1
  190. --- !u!4 &4053320725696112658
  191. Transform:
  192. m_ObjectHideFlags: 0
  193. m_CorrespondingSourceObject: {fileID: 0}
  194. m_PrefabInstance: {fileID: 0}
  195. m_PrefabAsset: {fileID: 0}
  196. m_GameObject: {fileID: 4053320725696607346}
  197. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  198. m_LocalPosition: {x: 0, y: 0, z: 0}
  199. m_LocalScale: {x: 1, y: 1, z: 1}
  200. m_Children:
  201. - {fileID: 6738826405906281397}
  202. - {fileID: 4053320725696113064}
  203. - {fileID: 4053320725696113028}
  204. - {fileID: 4053320725696113038}
  205. - {fileID: 6738826405906281395}
  206. - {fileID: 4053320725696112656}
  207. - {fileID: 4053320725696113074}
  208. - {fileID: 4053320725696112678}
  209. - {fileID: 4053320725696112680}
  210. - {fileID: 7927079213185151652}
  211. - {fileID: 4152149218054057395}
  212. - {fileID: 2647839490568116333}
  213. m_Father: {fileID: 0}
  214. m_RootOrder: 0
  215. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  216. --- !u!95 &4053320725687076432
  217. Animator:
  218. serializedVersion: 3
  219. m_ObjectHideFlags: 0
  220. m_CorrespondingSourceObject: {fileID: 0}
  221. m_PrefabInstance: {fileID: 0}
  222. m_PrefabAsset: {fileID: 0}
  223. m_GameObject: {fileID: 4053320725696607346}
  224. m_Enabled: 1
  225. m_Avatar: {fileID: 9000000, guid: f5772f5f57921214bbe0100e36cd95b2, type: 3}
  226. m_Controller: {fileID: 9100000, guid: 975b40550e6f4c043a77262e866d0859, type: 2}
  227. m_CullingMode: 1
  228. m_UpdateMode: 0
  229. m_ApplyRootMotion: 0
  230. m_LinearVelocityBlending: 0
  231. m_WarningMessage:
  232. m_HasTransformHierarchy: 0
  233. m_AllowConstantClipSamplingOptimization: 1
  234. m_KeepAnimatorControllerStateOnDisable: 0
  235. --- !u!1 &4053320725696607624
  236. GameObject:
  237. m_ObjectHideFlags: 0
  238. m_CorrespondingSourceObject: {fileID: 0}
  239. m_PrefabInstance: {fileID: 0}
  240. m_PrefabAsset: {fileID: 0}
  241. serializedVersion: 6
  242. m_Component:
  243. - component: {fileID: 4053320725696113064}
  244. m_Layer: 0
  245. m_Name: Bip001 L Hand
  246. m_TagString: Untagged
  247. m_Icon: {fileID: 0}
  248. m_NavMeshLayer: 0
  249. m_StaticEditorFlags: 0
  250. m_IsActive: 1
  251. --- !u!4 &4053320725696113064
  252. Transform:
  253. m_ObjectHideFlags: 0
  254. m_CorrespondingSourceObject: {fileID: 0}
  255. m_PrefabInstance: {fileID: 0}
  256. m_PrefabAsset: {fileID: 0}
  257. m_GameObject: {fileID: 4053320725696607624}
  258. m_LocalRotation: {x: -0.09876231, y: -0.53347725, z: 0.83400583, w: 0.10041082}
  259. m_LocalPosition: {x: 0.1323556, y: 2.1432192, z: 0.29640728}
  260. m_LocalScale: {x: 1.0000035, y: 1.0000031, z: 1.0000032}
  261. m_Children: []
  262. m_Father: {fileID: 4053320725696112658}
  263. m_RootOrder: 1
  264. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  265. --- !u!1 &4053320725696607634
  266. GameObject:
  267. m_ObjectHideFlags: 0
  268. m_CorrespondingSourceObject: {fileID: 0}
  269. m_PrefabInstance: {fileID: 0}
  270. m_PrefabAsset: {fileID: 0}
  271. serializedVersion: 6
  272. m_Component:
  273. - component: {fileID: 4053320725696113074}
  274. m_Layer: 0
  275. m_Name: Base_Point
  276. m_TagString: Untagged
  277. m_Icon: {fileID: 0}
  278. m_NavMeshLayer: 0
  279. m_StaticEditorFlags: 0
  280. m_IsActive: 1
  281. --- !u!4 &4053320725696113074
  282. Transform:
  283. m_ObjectHideFlags: 0
  284. m_CorrespondingSourceObject: {fileID: 0}
  285. m_PrefabInstance: {fileID: 0}
  286. m_PrefabAsset: {fileID: 0}
  287. m_GameObject: {fileID: 4053320725696607634}
  288. m_LocalRotation: {x: 0.00000008146034, y: -0, z: -0, w: 1}
  289. m_LocalPosition: {x: 0, y: 1.758, z: 0}
  290. m_LocalScale: {x: 1, y: 1, z: 1}
  291. m_Children: []
  292. m_Father: {fileID: 4053320725696112658}
  293. m_RootOrder: 6
  294. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  295. --- !u!1 &4053320725696607716
  296. GameObject:
  297. m_ObjectHideFlags: 0
  298. m_CorrespondingSourceObject: {fileID: 0}
  299. m_PrefabInstance: {fileID: 0}
  300. m_PrefabAsset: {fileID: 0}
  301. serializedVersion: 6
  302. m_Component:
  303. - component: {fileID: 4053320725696113028}
  304. m_Layer: 0
  305. m_Name: Bip001 R Hand
  306. m_TagString: Untagged
  307. m_Icon: {fileID: 0}
  308. m_NavMeshLayer: 0
  309. m_StaticEditorFlags: 0
  310. m_IsActive: 1
  311. --- !u!4 &4053320725696113028
  312. Transform:
  313. m_ObjectHideFlags: 0
  314. m_CorrespondingSourceObject: {fileID: 0}
  315. m_PrefabInstance: {fileID: 0}
  316. m_PrefabAsset: {fileID: 0}
  317. m_GameObject: {fileID: 4053320725696607716}
  318. m_LocalRotation: {x: 0.8581035, y: 0.10535759, z: -0.10348438, w: -0.49178165}
  319. m_LocalPosition: {x: -0.16564536, y: 2.2229671, z: 0.20232788}
  320. m_LocalScale: {x: 1.0000031, y: 1.0000048, z: 1.0000043}
  321. m_Children: []
  322. m_Father: {fileID: 4053320725696112658}
  323. m_RootOrder: 2
  324. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  325. --- !u!1 &4053320725696607726
  326. GameObject:
  327. m_ObjectHideFlags: 0
  328. m_CorrespondingSourceObject: {fileID: 0}
  329. m_PrefabInstance: {fileID: 0}
  330. m_PrefabAsset: {fileID: 0}
  331. serializedVersion: 6
  332. m_Component:
  333. - component: {fileID: 4053320725696113038}
  334. m_Layer: 0
  335. m_Name: Bip001 Spine1
  336. m_TagString: Untagged
  337. m_Icon: {fileID: 0}
  338. m_NavMeshLayer: 0
  339. m_StaticEditorFlags: 0
  340. m_IsActive: 1
  341. --- !u!4 &4053320725696113038
  342. Transform:
  343. m_ObjectHideFlags: 0
  344. m_CorrespondingSourceObject: {fileID: 0}
  345. m_PrefabInstance: {fileID: 0}
  346. m_PrefabAsset: {fileID: 0}
  347. m_GameObject: {fileID: 4053320725696607726}
  348. m_LocalRotation: {x: -0.51057214, y: 0.5612098, z: 0.4117403, w: -0.5048066}
  349. m_LocalPosition: {x: -0.006922527, y: 2.0107899, z: -0.042196427}
  350. m_LocalScale: {x: 1.0000011, y: 1.0000011, z: 1.000001}
  351. m_Children: []
  352. m_Father: {fileID: 4053320725696112658}
  353. m_RootOrder: 3
  354. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  355. --- !u!1 &6363776383443683889
  356. GameObject:
  357. m_ObjectHideFlags: 0
  358. m_CorrespondingSourceObject: {fileID: 0}
  359. m_PrefabInstance: {fileID: 0}
  360. m_PrefabAsset: {fileID: 0}
  361. serializedVersion: 6
  362. m_Component:
  363. - component: {fileID: 7927079213185151652}
  364. m_Layer: 0
  365. m_Name: foot_point
  366. m_TagString: Untagged
  367. m_Icon: {fileID: 0}
  368. m_NavMeshLayer: 0
  369. m_StaticEditorFlags: 0
  370. m_IsActive: 1
  371. --- !u!4 &7927079213185151652
  372. Transform:
  373. m_ObjectHideFlags: 0
  374. m_CorrespondingSourceObject: {fileID: 0}
  375. m_PrefabInstance: {fileID: 0}
  376. m_PrefabAsset: {fileID: 0}
  377. m_GameObject: {fileID: 6363776383443683889}
  378. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  379. m_LocalPosition: {x: 0, y: 0, z: 0}
  380. m_LocalScale: {x: 1, y: 1, z: 1}
  381. m_Children: []
  382. m_Father: {fileID: 4053320725696112658}
  383. m_RootOrder: 9
  384. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  385. --- !u!1 &6710928450988976009
  386. GameObject:
  387. m_ObjectHideFlags: 0
  388. m_CorrespondingSourceObject: {fileID: 0}
  389. m_PrefabInstance: {fileID: 0}
  390. m_PrefabAsset: {fileID: 0}
  391. serializedVersion: 6
  392. m_Component:
  393. - component: {fileID: 4152149218054057395}
  394. m_Layer: 0
  395. m_Name: ui_point
  396. m_TagString: Untagged
  397. m_Icon: {fileID: 0}
  398. m_NavMeshLayer: 0
  399. m_StaticEditorFlags: 0
  400. m_IsActive: 1
  401. --- !u!4 &4152149218054057395
  402. Transform:
  403. m_ObjectHideFlags: 0
  404. m_CorrespondingSourceObject: {fileID: 0}
  405. m_PrefabInstance: {fileID: 0}
  406. m_PrefabAsset: {fileID: 0}
  407. m_GameObject: {fileID: 6710928450988976009}
  408. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  409. m_LocalPosition: {x: 0, y: 3.588, z: 0}
  410. m_LocalScale: {x: 1, y: 1, z: 1}
  411. m_Children: []
  412. m_Father: {fileID: 4053320725696112658}
  413. m_RootOrder: 10
  414. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  415. --- !u!1 &6738826405906706387
  416. GameObject:
  417. m_ObjectHideFlags: 0
  418. m_CorrespondingSourceObject: {fileID: 0}
  419. m_PrefabInstance: {fileID: 0}
  420. m_PrefabAsset: {fileID: 0}
  421. serializedVersion: 6
  422. m_Component:
  423. - component: {fileID: 6738826405906281395}
  424. - component: {fileID: 6738826405918270267}
  425. m_Layer: 0
  426. m_Name: Monster_20209_Osiris_Weapon
  427. m_TagString: Untagged
  428. m_Icon: {fileID: 0}
  429. m_NavMeshLayer: 0
  430. m_StaticEditorFlags: 0
  431. m_IsActive: 1
  432. --- !u!4 &6738826405906281395
  433. Transform:
  434. m_ObjectHideFlags: 0
  435. m_CorrespondingSourceObject: {fileID: 0}
  436. m_PrefabInstance: {fileID: 0}
  437. m_PrefabAsset: {fileID: 0}
  438. m_GameObject: {fileID: 6738826405906706387}
  439. m_LocalRotation: {x: 0.000000029802322, y: 0.7071068, z: -0, w: 0.7071068}
  440. m_LocalPosition: {x: 0, y: -4.456238, z: -4.205414}
  441. m_LocalScale: {x: 0.283674, y: 0.28367394, z: 0.28367394}
  442. m_Children: []
  443. m_Father: {fileID: 4053320725696112658}
  444. m_RootOrder: 4
  445. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  446. --- !u!137 &6738826405918270267
  447. SkinnedMeshRenderer:
  448. m_ObjectHideFlags: 0
  449. m_CorrespondingSourceObject: {fileID: 0}
  450. m_PrefabInstance: {fileID: 0}
  451. m_PrefabAsset: {fileID: 0}
  452. m_GameObject: {fileID: 6738826405906706387}
  453. m_Enabled: 1
  454. m_CastShadows: 1
  455. m_ReceiveShadows: 1
  456. m_DynamicOccludee: 1
  457. m_MotionVectors: 1
  458. m_LightProbeUsage: 1
  459. m_ReflectionProbeUsage: 1
  460. m_RenderingLayerMask: 1
  461. m_RendererPriority: 0
  462. m_Materials:
  463. - {fileID: 2100000, guid: 1740fc8139e5f5848bcd77654de492e7, type: 2}
  464. m_StaticBatchInfo:
  465. firstSubMesh: 0
  466. subMeshCount: 0
  467. m_StaticBatchRoot: {fileID: 0}
  468. m_ProbeAnchor: {fileID: 0}
  469. m_LightProbeVolumeOverride: {fileID: 0}
  470. m_ScaleInLightmap: 1
  471. m_PreserveUVs: 0
  472. m_IgnoreNormalsForChartDetection: 0
  473. m_ImportantGI: 0
  474. m_StitchLightmapSeams: 0
  475. m_SelectedEditorRenderState: 3
  476. m_MinimumChartSize: 4
  477. m_AutoUVMaxDistance: 0.5
  478. m_AutoUVMaxAngle: 89
  479. m_LightmapParameters: {fileID: 0}
  480. m_SortingLayerID: 0
  481. m_SortingLayer: 0
  482. m_SortingOrder: 0
  483. serializedVersion: 2
  484. m_Quality: 0
  485. m_UpdateWhenOffscreen: 0
  486. m_SkinnedMotionVectors: 1
  487. m_Mesh: {fileID: 4300002, guid: f5772f5f57921214bbe0100e36cd95b2, type: 3}
  488. m_Bones: []
  489. m_BlendShapeWeights: []
  490. m_RootBone: {fileID: 0}
  491. m_AABB:
  492. m_Center: {x: -1.0154753, y: 0.26101154, z: 0.11428583}
  493. m_Extent: {x: 1.1846862, y: 0.7263023, z: 0.7102978}
  494. m_DirtyAABB: 0
  495. --- !u!1 &6738826405906706389
  496. GameObject:
  497. m_ObjectHideFlags: 0
  498. m_CorrespondingSourceObject: {fileID: 0}
  499. m_PrefabInstance: {fileID: 0}
  500. m_PrefabAsset: {fileID: 0}
  501. serializedVersion: 6
  502. m_Component:
  503. - component: {fileID: 6738826405906281397}
  504. - component: {fileID: 6738826405918270269}
  505. m_Layer: 0
  506. m_Name: Area_13_9
  507. m_TagString: Untagged
  508. m_Icon: {fileID: 0}
  509. m_NavMeshLayer: 0
  510. m_StaticEditorFlags: 0
  511. m_IsActive: 1
  512. --- !u!4 &6738826405906281397
  513. Transform:
  514. m_ObjectHideFlags: 0
  515. m_CorrespondingSourceObject: {fileID: 0}
  516. m_PrefabInstance: {fileID: 0}
  517. m_PrefabAsset: {fileID: 0}
  518. m_GameObject: {fileID: 6738826405906706389}
  519. m_LocalRotation: {x: 0.00000008940697, y: -0, z: -0, w: 1}
  520. m_LocalPosition: {x: -0.009289265, y: -4.1442957, z: -3.8870242}
  521. m_LocalScale: {x: 1, y: 1, z: 1}
  522. m_Children: []
  523. m_Father: {fileID: 4053320725696112658}
  524. m_RootOrder: 0
  525. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  526. --- !u!137 &6738826405918270269
  527. SkinnedMeshRenderer:
  528. m_ObjectHideFlags: 0
  529. m_CorrespondingSourceObject: {fileID: 0}
  530. m_PrefabInstance: {fileID: 0}
  531. m_PrefabAsset: {fileID: 0}
  532. m_GameObject: {fileID: 6738826405906706389}
  533. m_Enabled: 1
  534. m_CastShadows: 1
  535. m_ReceiveShadows: 1
  536. m_DynamicOccludee: 1
  537. m_MotionVectors: 1
  538. m_LightProbeUsage: 1
  539. m_ReflectionProbeUsage: 1
  540. m_RenderingLayerMask: 1
  541. m_RendererPriority: 0
  542. m_Materials:
  543. - {fileID: 2100000, guid: 7baafca1dc2386a44ab00c82d7b99500, type: 2}
  544. m_StaticBatchInfo:
  545. firstSubMesh: 0
  546. subMeshCount: 0
  547. m_StaticBatchRoot: {fileID: 0}
  548. m_ProbeAnchor: {fileID: 0}
  549. m_LightProbeVolumeOverride: {fileID: 0}
  550. m_ScaleInLightmap: 1
  551. m_PreserveUVs: 0
  552. m_IgnoreNormalsForChartDetection: 0
  553. m_ImportantGI: 0
  554. m_StitchLightmapSeams: 0
  555. m_SelectedEditorRenderState: 3
  556. m_MinimumChartSize: 4
  557. m_AutoUVMaxDistance: 0.5
  558. m_AutoUVMaxAngle: 89
  559. m_LightmapParameters: {fileID: 0}
  560. m_SortingLayerID: 0
  561. m_SortingLayer: 0
  562. m_SortingOrder: 0
  563. serializedVersion: 2
  564. m_Quality: 0
  565. m_UpdateWhenOffscreen: 0
  566. m_SkinnedMotionVectors: 1
  567. m_Mesh: {fileID: 4300004, guid: f5772f5f57921214bbe0100e36cd95b2, type: 3}
  568. m_Bones: []
  569. m_BlendShapeWeights: []
  570. m_RootBone: {fileID: 0}
  571. m_AABB:
  572. m_Center: {x: -0.017588317, y: -0.092986345, z: 0.008930385}
  573. m_Extent: {x: 0.803125, y: 1.7801545, z: 0.41298762}
  574. m_DirtyAABB: 0