Boss_4_2_Orclord.prefab 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &730475880269033900
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 3423063275936631395}
  12. m_Layer: 0
  13. m_Name: ui_point
  14. m_TagString: Untagged
  15. m_Icon: {fileID: 0}
  16. m_NavMeshLayer: 0
  17. m_StaticEditorFlags: 0
  18. m_IsActive: 1
  19. --- !u!4 &3423063275936631395
  20. Transform:
  21. m_ObjectHideFlags: 0
  22. m_CorrespondingSourceObject: {fileID: 0}
  23. m_PrefabInstance: {fileID: 0}
  24. m_PrefabAsset: {fileID: 0}
  25. m_GameObject: {fileID: 730475880269033900}
  26. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  27. m_LocalPosition: {x: 0, y: 3.861, z: 0}
  28. m_LocalScale: {x: 1, y: 1, z: 1}
  29. m_Children: []
  30. m_Father: {fileID: 8872594196561265762}
  31. m_RootOrder: 10
  32. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  33. --- !u!1 &2069517765451319913
  34. GameObject:
  35. m_ObjectHideFlags: 0
  36. m_CorrespondingSourceObject: {fileID: 0}
  37. m_PrefabInstance: {fileID: 0}
  38. m_PrefabAsset: {fileID: 0}
  39. serializedVersion: 6
  40. m_Component:
  41. - component: {fileID: 9194290321695531556}
  42. m_Layer: 0
  43. m_Name: Foot_Point
  44. m_TagString: Untagged
  45. m_Icon: {fileID: 0}
  46. m_NavMeshLayer: 0
  47. m_StaticEditorFlags: 0
  48. m_IsActive: 1
  49. --- !u!4 &9194290321695531556
  50. Transform:
  51. m_ObjectHideFlags: 0
  52. m_CorrespondingSourceObject: {fileID: 0}
  53. m_PrefabInstance: {fileID: 0}
  54. m_PrefabAsset: {fileID: 0}
  55. m_GameObject: {fileID: 2069517765451319913}
  56. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  57. m_LocalPosition: {x: 0, y: 0, z: 0}
  58. m_LocalScale: {x: 1, y: 1, z: 1}
  59. m_Children: []
  60. m_Father: {fileID: 8872594196561265762}
  61. m_RootOrder: 7
  62. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  63. --- !u!1 &6812974877136725665
  64. GameObject:
  65. m_ObjectHideFlags: 0
  66. m_CorrespondingSourceObject: {fileID: 0}
  67. m_PrefabInstance: {fileID: 0}
  68. m_PrefabAsset: {fileID: 0}
  69. serializedVersion: 6
  70. m_Component:
  71. - component: {fileID: 8182358572972797893}
  72. m_Layer: 0
  73. m_Name: foot_point
  74. m_TagString: Untagged
  75. m_Icon: {fileID: 0}
  76. m_NavMeshLayer: 0
  77. m_StaticEditorFlags: 0
  78. m_IsActive: 1
  79. --- !u!4 &8182358572972797893
  80. Transform:
  81. m_ObjectHideFlags: 0
  82. m_CorrespondingSourceObject: {fileID: 0}
  83. m_PrefabInstance: {fileID: 0}
  84. m_PrefabAsset: {fileID: 0}
  85. m_GameObject: {fileID: 6812974877136725665}
  86. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  87. m_LocalPosition: {x: 0, y: 0, z: 0}
  88. m_LocalScale: {x: 1, y: 1, z: 1}
  89. m_Children: []
  90. m_Father: {fileID: 8872594196561265762}
  91. m_RootOrder: 6
  92. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  93. --- !u!1 &8872594196561500192
  94. GameObject:
  95. m_ObjectHideFlags: 0
  96. m_CorrespondingSourceObject: {fileID: 0}
  97. m_PrefabInstance: {fileID: 0}
  98. m_PrefabAsset: {fileID: 0}
  99. serializedVersion: 6
  100. m_Component:
  101. - component: {fileID: 8872594196561265664}
  102. m_Layer: 0
  103. m_Name: Base_Point
  104. m_TagString: Untagged
  105. m_Icon: {fileID: 0}
  106. m_NavMeshLayer: 0
  107. m_StaticEditorFlags: 0
  108. m_IsActive: 1
  109. --- !u!4 &8872594196561265664
  110. Transform:
  111. m_ObjectHideFlags: 0
  112. m_CorrespondingSourceObject: {fileID: 0}
  113. m_PrefabInstance: {fileID: 0}
  114. m_PrefabAsset: {fileID: 0}
  115. m_GameObject: {fileID: 8872594196561500192}
  116. m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1}
  117. m_LocalPosition: {x: -0, y: 1.944, z: 0}
  118. m_LocalScale: {x: 1, y: 1, z: 1}
  119. m_Children: []
  120. m_Father: {fileID: 8872594196561265762}
  121. m_RootOrder: 5
  122. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  123. --- !u!1 &8872594196561500194
  124. GameObject:
  125. m_ObjectHideFlags: 0
  126. m_CorrespondingSourceObject: {fileID: 0}
  127. m_PrefabInstance: {fileID: 0}
  128. m_PrefabAsset: {fileID: 0}
  129. serializedVersion: 6
  130. m_Component:
  131. - component: {fileID: 8872594196561265666}
  132. m_Layer: 0
  133. m_Name: Back_Point
  134. m_TagString: Untagged
  135. m_Icon: {fileID: 0}
  136. m_NavMeshLayer: 0
  137. m_StaticEditorFlags: 0
  138. m_IsActive: 1
  139. --- !u!4 &8872594196561265666
  140. Transform:
  141. m_ObjectHideFlags: 0
  142. m_CorrespondingSourceObject: {fileID: 0}
  143. m_PrefabInstance: {fileID: 0}
  144. m_PrefabAsset: {fileID: 0}
  145. m_GameObject: {fileID: 8872594196561500194}
  146. m_LocalRotation: {x: 0.500199, y: -0.4998009, z: -0.500199, w: -0.4998009}
  147. m_LocalPosition: {x: -0.5819762, y: -0.7218981, z: -0.00000086111567}
  148. m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 1.0000002}
  149. m_Children: []
  150. m_Father: {fileID: 8872594196561265716}
  151. m_RootOrder: 0
  152. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  153. --- !u!1 &8872594196561500214
  154. GameObject:
  155. m_ObjectHideFlags: 0
  156. m_CorrespondingSourceObject: {fileID: 0}
  157. m_PrefabInstance: {fileID: 0}
  158. m_PrefabAsset: {fileID: 0}
  159. serializedVersion: 6
  160. m_Component:
  161. - component: {fileID: 8872594196561265686}
  162. m_Layer: 0
  163. m_Name: Bip001 L Hand
  164. m_TagString: Untagged
  165. m_Icon: {fileID: 0}
  166. m_NavMeshLayer: 0
  167. m_StaticEditorFlags: 0
  168. m_IsActive: 1
  169. --- !u!4 &8872594196561265686
  170. Transform:
  171. m_ObjectHideFlags: 0
  172. m_CorrespondingSourceObject: {fileID: 0}
  173. m_PrefabInstance: {fileID: 0}
  174. m_PrefabAsset: {fileID: 0}
  175. m_GameObject: {fileID: 8872594196561500214}
  176. m_LocalRotation: {x: -0.8862223, y: -0.4307492, z: 0.13377315, w: -0.105688095}
  177. m_LocalPosition: {x: -1.4440354, y: 1.5939577, z: 0.1862987}
  178. m_LocalScale: {x: 1.0000024, y: 1.0000027, z: 1.0000036}
  179. m_Children:
  180. - {fileID: 8872594196561265756}
  181. m_Father: {fileID: 8872594196561265762}
  182. m_RootOrder: 0
  183. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  184. --- !u!1 &8872594196561500238
  185. GameObject:
  186. m_ObjectHideFlags: 0
  187. m_CorrespondingSourceObject: {fileID: 0}
  188. m_PrefabInstance: {fileID: 0}
  189. m_PrefabAsset: {fileID: 0}
  190. serializedVersion: 6
  191. m_Component:
  192. - component: {fileID: 8872594196561265710}
  193. m_Layer: 0
  194. m_Name: Bip001 R Hand
  195. m_TagString: Untagged
  196. m_Icon: {fileID: 0}
  197. m_NavMeshLayer: 0
  198. m_StaticEditorFlags: 0
  199. m_IsActive: 1
  200. --- !u!4 &8872594196561265710
  201. Transform:
  202. m_ObjectHideFlags: 0
  203. m_CorrespondingSourceObject: {fileID: 0}
  204. m_PrefabInstance: {fileID: 0}
  205. m_PrefabAsset: {fileID: 0}
  206. m_GameObject: {fileID: 8872594196561500238}
  207. m_LocalRotation: {x: 0.13377447, y: -0.10568726, z: -0.8862228, w: -0.43074808}
  208. m_LocalPosition: {x: 1.4440346, y: 1.5939616, z: 0.18630241}
  209. m_LocalScale: {x: 1.0000029, y: 1.0000026, z: 1.0000019}
  210. m_Children:
  211. - {fileID: 8872594196561265764}
  212. m_Father: {fileID: 8872594196561265762}
  213. m_RootOrder: 1
  214. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  215. --- !u!1 &8872594196561500244
  216. GameObject:
  217. m_ObjectHideFlags: 0
  218. m_CorrespondingSourceObject: {fileID: 0}
  219. m_PrefabInstance: {fileID: 0}
  220. m_PrefabAsset: {fileID: 0}
  221. serializedVersion: 6
  222. m_Component:
  223. - component: {fileID: 8872594196561265716}
  224. m_Layer: 0
  225. m_Name: Bip001 Spine1
  226. m_TagString: Untagged
  227. m_Icon: {fileID: 0}
  228. m_NavMeshLayer: 0
  229. m_StaticEditorFlags: 0
  230. m_IsActive: 1
  231. --- !u!4 &8872594196561265716
  232. Transform:
  233. m_ObjectHideFlags: 0
  234. m_CorrespondingSourceObject: {fileID: 0}
  235. m_PrefabInstance: {fileID: 0}
  236. m_PrefabAsset: {fileID: 0}
  237. m_GameObject: {fileID: 8872594196561500244}
  238. m_LocalRotation: {x: -0.50019944, y: 0.49979985, z: 0.50019944, w: -0.49980125}
  239. m_LocalPosition: {x: -0.0000012401485, y: 2.159435, z: 0.011528112}
  240. m_LocalScale: {x: 1.0000002, y: 1.0000001, z: 1.0000002}
  241. m_Children:
  242. - {fileID: 8872594196561265666}
  243. m_Father: {fileID: 8872594196561265762}
  244. m_RootOrder: 2
  245. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  246. --- !u!1 &8872594196561500280
  247. GameObject:
  248. m_ObjectHideFlags: 0
  249. m_CorrespondingSourceObject: {fileID: 0}
  250. m_PrefabInstance: {fileID: 0}
  251. m_PrefabAsset: {fileID: 0}
  252. serializedVersion: 6
  253. m_Component:
  254. - component: {fileID: 8872594196561265752}
  255. m_Layer: 0
  256. m_Name: Head_Point
  257. m_TagString: Untagged
  258. m_Icon: {fileID: 0}
  259. m_NavMeshLayer: 0
  260. m_StaticEditorFlags: 0
  261. m_IsActive: 1
  262. --- !u!4 &8872594196561265752
  263. Transform:
  264. m_ObjectHideFlags: 0
  265. m_CorrespondingSourceObject: {fileID: 0}
  266. m_PrefabInstance: {fileID: 0}
  267. m_PrefabAsset: {fileID: 0}
  268. m_GameObject: {fileID: 8872594196561500280}
  269. m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1}
  270. m_LocalPosition: {x: 0, y: 3.861, z: 0}
  271. m_LocalScale: {x: 1, y: 1, z: 1}
  272. m_Children: []
  273. m_Father: {fileID: 8872594196561265762}
  274. m_RootOrder: 8
  275. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  276. --- !u!1 &8872594196561500284
  277. GameObject:
  278. m_ObjectHideFlags: 0
  279. m_CorrespondingSourceObject: {fileID: 0}
  280. m_PrefabInstance: {fileID: 0}
  281. m_PrefabAsset: {fileID: 0}
  282. serializedVersion: 6
  283. m_Component:
  284. - component: {fileID: 8872594196561265756}
  285. m_Layer: 0
  286. m_Name: LHand_Point
  287. m_TagString: Untagged
  288. m_Icon: {fileID: 0}
  289. m_NavMeshLayer: 0
  290. m_StaticEditorFlags: 0
  291. m_IsActive: 1
  292. --- !u!4 &8872594196561265756
  293. Transform:
  294. m_ObjectHideFlags: 0
  295. m_CorrespondingSourceObject: {fileID: 0}
  296. m_PrefabInstance: {fileID: 0}
  297. m_PrefabAsset: {fileID: 0}
  298. m_GameObject: {fileID: 8872594196561500284}
  299. m_LocalRotation: {x: -0.0000008046627, y: -0.000000014901255, z: 0.00000011920926,
  300. w: 1}
  301. m_LocalPosition: {x: -0.15732181, y: 0.029366255, z: -0.036358684}
  302. m_LocalScale: {x: 1.0000001, y: 1, z: 1}
  303. m_Children: []
  304. m_Father: {fileID: 8872594196561265686}
  305. m_RootOrder: 0
  306. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  307. --- !u!1 &8872594196561500286
  308. GameObject:
  309. m_ObjectHideFlags: 0
  310. m_CorrespondingSourceObject: {fileID: 0}
  311. m_PrefabInstance: {fileID: 0}
  312. m_PrefabAsset: {fileID: 0}
  313. serializedVersion: 6
  314. m_Component:
  315. - component: {fileID: 8872594196561265758}
  316. m_Layer: 0
  317. m_Name: Hit_Point
  318. m_TagString: Untagged
  319. m_Icon: {fileID: 0}
  320. m_NavMeshLayer: 0
  321. m_StaticEditorFlags: 0
  322. m_IsActive: 1
  323. --- !u!4 &8872594196561265758
  324. Transform:
  325. m_ObjectHideFlags: 0
  326. m_CorrespondingSourceObject: {fileID: 0}
  327. m_PrefabInstance: {fileID: 0}
  328. m_PrefabAsset: {fileID: 0}
  329. m_GameObject: {fileID: 8872594196561500286}
  330. m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1}
  331. m_LocalPosition: {x: 0.024, y: 1.408, z: 0.888}
  332. m_LocalScale: {x: 1, y: 1, z: 1}
  333. m_Children: []
  334. m_Father: {fileID: 8872594196561265762}
  335. m_RootOrder: 9
  336. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  337. --- !u!1 &8872594196561500544
  338. GameObject:
  339. m_ObjectHideFlags: 0
  340. m_CorrespondingSourceObject: {fileID: 0}
  341. m_PrefabInstance: {fileID: 0}
  342. m_PrefabAsset: {fileID: 0}
  343. serializedVersion: 6
  344. m_Component:
  345. - component: {fileID: 8872594196561265762}
  346. - component: {fileID: 8872594196568796130}
  347. m_Layer: 0
  348. m_Name: Boss_4_2_Orclord
  349. m_TagString: Untagged
  350. m_Icon: {fileID: 0}
  351. m_NavMeshLayer: 0
  352. m_StaticEditorFlags: 0
  353. m_IsActive: 1
  354. --- !u!4 &8872594196561265762
  355. Transform:
  356. m_ObjectHideFlags: 0
  357. m_CorrespondingSourceObject: {fileID: 0}
  358. m_PrefabInstance: {fileID: 0}
  359. m_PrefabAsset: {fileID: 0}
  360. m_GameObject: {fileID: 8872594196561500544}
  361. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  362. m_LocalPosition: {x: 0, y: 0, z: 0}
  363. m_LocalScale: {x: 1, y: 1, z: 1}
  364. m_Children:
  365. - {fileID: 8872594196561265686}
  366. - {fileID: 8872594196561265710}
  367. - {fileID: 8872594196561265716}
  368. - {fileID: 8872594196561265760}
  369. - {fileID: 8872594196561265766}
  370. - {fileID: 8872594196561265664}
  371. - {fileID: 8182358572972797893}
  372. - {fileID: 9194290321695531556}
  373. - {fileID: 8872594196561265752}
  374. - {fileID: 8872594196561265758}
  375. - {fileID: 3423063275936631395}
  376. m_Father: {fileID: 0}
  377. m_RootOrder: 0
  378. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  379. --- !u!95 &8872594196568796130
  380. Animator:
  381. serializedVersion: 3
  382. m_ObjectHideFlags: 0
  383. m_CorrespondingSourceObject: {fileID: 0}
  384. m_PrefabInstance: {fileID: 0}
  385. m_PrefabAsset: {fileID: 0}
  386. m_GameObject: {fileID: 8872594196561500544}
  387. m_Enabled: 1
  388. m_Avatar: {fileID: 9000000, guid: 16ac13b2a5e1a5e43a46235af4ed1fd3, type: 3}
  389. m_Controller: {fileID: 9100000, guid: 46607a5ef07bd6f4e87a15497606360e, type: 2}
  390. m_CullingMode: 1
  391. m_UpdateMode: 0
  392. m_ApplyRootMotion: 0
  393. m_LinearVelocityBlending: 0
  394. m_WarningMessage:
  395. m_HasTransformHierarchy: 0
  396. m_AllowConstantClipSamplingOptimization: 1
  397. m_KeepAnimatorControllerStateOnDisable: 0
  398. --- !u!1 &8872594196561500546
  399. GameObject:
  400. m_ObjectHideFlags: 0
  401. m_CorrespondingSourceObject: {fileID: 0}
  402. m_PrefabInstance: {fileID: 0}
  403. m_PrefabAsset: {fileID: 0}
  404. serializedVersion: 6
  405. m_Component:
  406. - component: {fileID: 8872594196561265760}
  407. - component: {fileID: 8872594196573000994}
  408. m_Layer: 0
  409. m_Name: Monster_20822_Orclord
  410. m_TagString: Untagged
  411. m_Icon: {fileID: 0}
  412. m_NavMeshLayer: 0
  413. m_StaticEditorFlags: 0
  414. m_IsActive: 1
  415. --- !u!4 &8872594196561265760
  416. Transform:
  417. m_ObjectHideFlags: 0
  418. m_CorrespondingSourceObject: {fileID: 0}
  419. m_PrefabInstance: {fileID: 0}
  420. m_PrefabAsset: {fileID: 0}
  421. m_GameObject: {fileID: 8872594196561500546}
  422. m_LocalRotation: {x: -0.5000011, y: 0.50000036, z: 0.49999964, w: -0.49999893}
  423. m_LocalPosition: {x: 0, y: 1.2376497, z: -0.041351274}
  424. m_LocalScale: {x: 1, y: 0.9999999, z: 0.9999999}
  425. m_Children: []
  426. m_Father: {fileID: 8872594196561265762}
  427. m_RootOrder: 3
  428. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  429. --- !u!137 &8872594196573000994
  430. SkinnedMeshRenderer:
  431. m_ObjectHideFlags: 0
  432. m_CorrespondingSourceObject: {fileID: 0}
  433. m_PrefabInstance: {fileID: 0}
  434. m_PrefabAsset: {fileID: 0}
  435. m_GameObject: {fileID: 8872594196561500546}
  436. m_Enabled: 1
  437. m_CastShadows: 1
  438. m_ReceiveShadows: 1
  439. m_DynamicOccludee: 1
  440. m_MotionVectors: 1
  441. m_LightProbeUsage: 1
  442. m_ReflectionProbeUsage: 1
  443. m_RenderingLayerMask: 1
  444. m_RendererPriority: 0
  445. m_Materials:
  446. - {fileID: 2100000, guid: e9d26fe123cd44847b18d7005eb86fa1, type: 2}
  447. m_StaticBatchInfo:
  448. firstSubMesh: 0
  449. subMeshCount: 0
  450. m_StaticBatchRoot: {fileID: 0}
  451. m_ProbeAnchor: {fileID: 0}
  452. m_LightProbeVolumeOverride: {fileID: 0}
  453. m_ScaleInLightmap: 1
  454. m_PreserveUVs: 0
  455. m_IgnoreNormalsForChartDetection: 0
  456. m_ImportantGI: 0
  457. m_StitchLightmapSeams: 0
  458. m_SelectedEditorRenderState: 3
  459. m_MinimumChartSize: 4
  460. m_AutoUVMaxDistance: 0.5
  461. m_AutoUVMaxAngle: 89
  462. m_LightmapParameters: {fileID: 0}
  463. m_SortingLayerID: 0
  464. m_SortingLayer: 0
  465. m_SortingOrder: 0
  466. serializedVersion: 2
  467. m_Quality: 0
  468. m_UpdateWhenOffscreen: 0
  469. m_SkinnedMotionVectors: 1
  470. m_Mesh: {fileID: 4300000, guid: 16ac13b2a5e1a5e43a46235af4ed1fd3, type: 3}
  471. m_Bones: []
  472. m_BlendShapeWeights: []
  473. m_RootBone: {fileID: 0}
  474. m_AABB:
  475. m_Center: {x: -0.60754555, y: 0.11062899, z: -0.0000011324883}
  476. m_Extent: {x: 1.8827631, y: 0.9130751, z: 1.9644465}
  477. m_DirtyAABB: 0
  478. --- !u!1 &8872594196561500548
  479. GameObject:
  480. m_ObjectHideFlags: 0
  481. m_CorrespondingSourceObject: {fileID: 0}
  482. m_PrefabInstance: {fileID: 0}
  483. m_PrefabAsset: {fileID: 0}
  484. serializedVersion: 6
  485. m_Component:
  486. - component: {fileID: 8872594196561265764}
  487. m_Layer: 0
  488. m_Name: RHand_Point
  489. m_TagString: Untagged
  490. m_Icon: {fileID: 0}
  491. m_NavMeshLayer: 0
  492. m_StaticEditorFlags: 0
  493. m_IsActive: 1
  494. --- !u!4 &8872594196561265764
  495. Transform:
  496. m_ObjectHideFlags: 0
  497. m_CorrespondingSourceObject: {fileID: 0}
  498. m_PrefabInstance: {fileID: 0}
  499. m_PrefabAsset: {fileID: 0}
  500. m_GameObject: {fileID: 8872594196561500548}
  501. m_LocalRotation: {x: 2.2204455e-16, y: 0.0000000074505797, z: -0.000000029802319,
  502. w: 1}
  503. m_LocalPosition: {x: -0.15732187, y: 0.029366255, z: 0.036358833}
  504. m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 1.0000002}
  505. m_Children: []
  506. m_Father: {fileID: 8872594196561265710}
  507. m_RootOrder: 0
  508. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  509. --- !u!1 &8872594196561500550
  510. GameObject:
  511. m_ObjectHideFlags: 0
  512. m_CorrespondingSourceObject: {fileID: 0}
  513. m_PrefabInstance: {fileID: 0}
  514. m_PrefabAsset: {fileID: 0}
  515. serializedVersion: 6
  516. m_Component:
  517. - component: {fileID: 8872594196561265766}
  518. - component: {fileID: 8872594196573000992}
  519. m_Layer: 0
  520. m_Name: Monster_20822_Orclord_Weapon
  521. m_TagString: Untagged
  522. m_Icon: {fileID: 0}
  523. m_NavMeshLayer: 0
  524. m_StaticEditorFlags: 0
  525. m_IsActive: 1
  526. --- !u!4 &8872594196561265766
  527. Transform:
  528. m_ObjectHideFlags: 0
  529. m_CorrespondingSourceObject: {fileID: 0}
  530. m_PrefabInstance: {fileID: 0}
  531. m_PrefabAsset: {fileID: 0}
  532. m_GameObject: {fileID: 8872594196561500550}
  533. m_LocalRotation: {x: -0.5170073, y: 0.48239303, z: -0.5170072, w: 0.4823941}
  534. m_LocalPosition: {x: -0.0000026524065, y: 3.2231221, z: 0.23035662}
  535. m_LocalScale: {x: 1.0000006, y: 1.0000008, z: 1.0000005}
  536. m_Children: []
  537. m_Father: {fileID: 8872594196561265762}
  538. m_RootOrder: 4
  539. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  540. --- !u!137 &8872594196573000992
  541. SkinnedMeshRenderer:
  542. m_ObjectHideFlags: 0
  543. m_CorrespondingSourceObject: {fileID: 0}
  544. m_PrefabInstance: {fileID: 0}
  545. m_PrefabAsset: {fileID: 0}
  546. m_GameObject: {fileID: 8872594196561500550}
  547. m_Enabled: 1
  548. m_CastShadows: 1
  549. m_ReceiveShadows: 1
  550. m_DynamicOccludee: 1
  551. m_MotionVectors: 1
  552. m_LightProbeUsage: 1
  553. m_ReflectionProbeUsage: 1
  554. m_RenderingLayerMask: 1
  555. m_RendererPriority: 0
  556. m_Materials:
  557. - {fileID: 2100000, guid: 77edbed91ce26f740b94490d8d4629e7, type: 2}
  558. m_StaticBatchInfo:
  559. firstSubMesh: 0
  560. subMeshCount: 0
  561. m_StaticBatchRoot: {fileID: 0}
  562. m_ProbeAnchor: {fileID: 0}
  563. m_LightProbeVolumeOverride: {fileID: 0}
  564. m_ScaleInLightmap: 1
  565. m_PreserveUVs: 0
  566. m_IgnoreNormalsForChartDetection: 0
  567. m_ImportantGI: 0
  568. m_StitchLightmapSeams: 0
  569. m_SelectedEditorRenderState: 3
  570. m_MinimumChartSize: 4
  571. m_AutoUVMaxDistance: 0.5
  572. m_AutoUVMaxAngle: 89
  573. m_LightmapParameters: {fileID: 0}
  574. m_SortingLayerID: 0
  575. m_SortingLayer: 0
  576. m_SortingOrder: 0
  577. serializedVersion: 2
  578. m_Quality: 0
  579. m_UpdateWhenOffscreen: 0
  580. m_SkinnedMotionVectors: 1
  581. m_Mesh: {fileID: 4300002, guid: 16ac13b2a5e1a5e43a46235af4ed1fd3, type: 3}
  582. m_Bones: []
  583. m_BlendShapeWeights: []
  584. m_RootBone: {fileID: 0}
  585. m_AABB:
  586. m_Center: {x: -0.21596721, y: -0.23926902, z: -0.012405574}
  587. m_Extent: {x: 0.36676022, y: 0.71965724, z: 0.62985724}
  588. m_DirtyAABB: 0