Boss_1_4_metaller.prefab 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &4350271347970580275
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4350271347970580274}
  12. m_Layer: 0
  13. m_Name: foot_point
  14. m_TagString: Untagged
  15. m_Icon: {fileID: 0}
  16. m_NavMeshLayer: 0
  17. m_StaticEditorFlags: 0
  18. m_IsActive: 1
  19. --- !u!4 &4350271347970580274
  20. Transform:
  21. m_ObjectHideFlags: 0
  22. m_CorrespondingSourceObject: {fileID: 0}
  23. m_PrefabInstance: {fileID: 0}
  24. m_PrefabAsset: {fileID: 0}
  25. m_GameObject: {fileID: 4350271347970580275}
  26. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  27. m_LocalPosition: {x: 0, y: 0, z: 0}
  28. m_LocalScale: {x: 1, y: 1, z: 1}
  29. m_Children: []
  30. m_Father: {fileID: 4350271348581791619}
  31. m_RootOrder: 6
  32. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  33. --- !u!1 &4350271348329521128
  34. GameObject:
  35. m_ObjectHideFlags: 0
  36. m_CorrespondingSourceObject: {fileID: 0}
  37. m_PrefabInstance: {fileID: 0}
  38. m_PrefabAsset: {fileID: 0}
  39. serializedVersion: 6
  40. m_Component:
  41. - component: {fileID: 4350271348329521127}
  42. m_Layer: 0
  43. m_Name: Foot_Point
  44. m_TagString: Untagged
  45. m_Icon: {fileID: 0}
  46. m_NavMeshLayer: 0
  47. m_StaticEditorFlags: 0
  48. m_IsActive: 1
  49. --- !u!4 &4350271348329521127
  50. Transform:
  51. m_ObjectHideFlags: 0
  52. m_CorrespondingSourceObject: {fileID: 0}
  53. m_PrefabInstance: {fileID: 0}
  54. m_PrefabAsset: {fileID: 0}
  55. m_GameObject: {fileID: 4350271348329521128}
  56. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  57. m_LocalPosition: {x: 0, y: 0, z: 0}
  58. m_LocalScale: {x: 1, y: 1, z: 1}
  59. m_Children: []
  60. m_Father: {fileID: 4350271348581791619}
  61. m_RootOrder: 7
  62. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  63. --- !u!1 &4350271348458506409
  64. GameObject:
  65. m_ObjectHideFlags: 0
  66. m_CorrespondingSourceObject: {fileID: 0}
  67. m_PrefabInstance: {fileID: 0}
  68. m_PrefabAsset: {fileID: 0}
  69. serializedVersion: 6
  70. m_Component:
  71. - component: {fileID: 4350271348458506408}
  72. m_Layer: 0
  73. m_Name: Back_Point
  74. m_TagString: Untagged
  75. m_Icon: {fileID: 0}
  76. m_NavMeshLayer: 0
  77. m_StaticEditorFlags: 0
  78. m_IsActive: 1
  79. --- !u!4 &4350271348458506408
  80. Transform:
  81. m_ObjectHideFlags: 0
  82. m_CorrespondingSourceObject: {fileID: 0}
  83. m_PrefabInstance: {fileID: 0}
  84. m_PrefabAsset: {fileID: 0}
  85. m_GameObject: {fileID: 4350271348458506409}
  86. m_LocalRotation: {x: 0.5767573, y: -0.40908557, z: -0.5767573, w: -0.40908557}
  87. m_LocalPosition: {x: -0.08992684, y: -0.41122347, z: -0.00000071525585}
  88. m_LocalScale: {x: 1.0000001, y: 1, z: 1.0000002}
  89. m_Children: []
  90. m_Father: {fileID: 4350271348491774229}
  91. m_RootOrder: 0
  92. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  93. --- !u!1 &4350271348491774230
  94. GameObject:
  95. m_ObjectHideFlags: 0
  96. m_CorrespondingSourceObject: {fileID: 0}
  97. m_PrefabInstance: {fileID: 0}
  98. m_PrefabAsset: {fileID: 0}
  99. serializedVersion: 6
  100. m_Component:
  101. - component: {fileID: 4350271348491774229}
  102. m_Layer: 0
  103. m_Name: Bip001 Spine1
  104. m_TagString: Untagged
  105. m_Icon: {fileID: 0}
  106. m_NavMeshLayer: 0
  107. m_StaticEditorFlags: 0
  108. m_IsActive: 1
  109. --- !u!4 &4350271348491774229
  110. Transform:
  111. m_ObjectHideFlags: 0
  112. m_CorrespondingSourceObject: {fileID: 0}
  113. m_PrefabInstance: {fileID: 0}
  114. m_PrefabAsset: {fileID: 0}
  115. m_GameObject: {fileID: 4350271348491774230}
  116. m_LocalRotation: {x: -0.57675743, y: 0.40908465, z: 0.5767572, w: -0.40908653}
  117. m_LocalPosition: {x: -0.0000006000268, y: 1.2368633, z: -0.07767674}
  118. m_LocalScale: {x: 1.0000004, y: 1.0000005, z: 1.0000001}
  119. m_Children:
  120. - {fileID: 4350271348458506408}
  121. m_Father: {fileID: 4350271348581791619}
  122. m_RootOrder: 3
  123. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  124. --- !u!1 &4350271348532147269
  125. GameObject:
  126. m_ObjectHideFlags: 0
  127. m_CorrespondingSourceObject: {fileID: 0}
  128. m_PrefabInstance: {fileID: 0}
  129. m_PrefabAsset: {fileID: 0}
  130. serializedVersion: 6
  131. m_Component:
  132. - component: {fileID: 4350271348532147268}
  133. - component: {fileID: 4350271348532147267}
  134. m_Layer: 0
  135. m_Name: Monster_20502_Grasshopper
  136. m_TagString: Untagged
  137. m_Icon: {fileID: 0}
  138. m_NavMeshLayer: 0
  139. m_StaticEditorFlags: 0
  140. m_IsActive: 1
  141. --- !u!4 &4350271348532147268
  142. Transform:
  143. m_ObjectHideFlags: 0
  144. m_CorrespondingSourceObject: {fileID: 0}
  145. m_PrefabInstance: {fileID: 0}
  146. m_PrefabAsset: {fileID: 0}
  147. m_GameObject: {fileID: 4350271348532147269}
  148. m_LocalRotation: {x: -0.5000007, y: 0.5000007, z: 0.49999928, w: -0.49999928}
  149. m_LocalPosition: {x: 0, y: 0.8026437, z: -0.06735211}
  150. m_LocalScale: {x: 1, y: 0.9999998, z: 0.9999998}
  151. m_Children: []
  152. m_Father: {fileID: 4350271348581791619}
  153. m_RootOrder: 5
  154. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  155. --- !u!137 &4350271348532147267
  156. SkinnedMeshRenderer:
  157. m_ObjectHideFlags: 0
  158. m_CorrespondingSourceObject: {fileID: 0}
  159. m_PrefabInstance: {fileID: 0}
  160. m_PrefabAsset: {fileID: 0}
  161. m_GameObject: {fileID: 4350271348532147269}
  162. m_Enabled: 1
  163. m_CastShadows: 1
  164. m_ReceiveShadows: 1
  165. m_DynamicOccludee: 1
  166. m_MotionVectors: 1
  167. m_LightProbeUsage: 1
  168. m_ReflectionProbeUsage: 1
  169. m_RenderingLayerMask: 1
  170. m_RendererPriority: 0
  171. m_Materials:
  172. - {fileID: 2100000, guid: e54085e575b11234584953aa0b18233d, type: 2}
  173. m_StaticBatchInfo:
  174. firstSubMesh: 0
  175. subMeshCount: 0
  176. m_StaticBatchRoot: {fileID: 0}
  177. m_ProbeAnchor: {fileID: 0}
  178. m_LightProbeVolumeOverride: {fileID: 0}
  179. m_ScaleInLightmap: 1
  180. m_PreserveUVs: 0
  181. m_IgnoreNormalsForChartDetection: 0
  182. m_ImportantGI: 0
  183. m_StitchLightmapSeams: 0
  184. m_SelectedEditorRenderState: 3
  185. m_MinimumChartSize: 4
  186. m_AutoUVMaxDistance: 0.5
  187. m_AutoUVMaxAngle: 89
  188. m_LightmapParameters: {fileID: 0}
  189. m_SortingLayerID: 0
  190. m_SortingLayer: 0
  191. m_SortingOrder: 0
  192. serializedVersion: 2
  193. m_Quality: 0
  194. m_UpdateWhenOffscreen: 0
  195. m_SkinnedMotionVectors: 1
  196. m_Mesh: {fileID: 4300000, guid: 93542471634d29f4687add885e3a8f62, type: 3}
  197. m_Bones: []
  198. m_BlendShapeWeights: []
  199. m_RootBone: {fileID: 0}
  200. m_AABB:
  201. m_Center: {x: -0.46681273, y: -0.008590281, z: -0.5239557}
  202. m_Extent: {x: 1.3115824, y: 0.66619045, z: 1.1844753}
  203. m_DirtyAABB: 0
  204. --- !u!1 &4350271348581791621
  205. GameObject:
  206. m_ObjectHideFlags: 0
  207. m_CorrespondingSourceObject: {fileID: 0}
  208. m_PrefabInstance: {fileID: 0}
  209. m_PrefabAsset: {fileID: 0}
  210. serializedVersion: 6
  211. m_Component:
  212. - component: {fileID: 4350271348581791619}
  213. - component: {fileID: 4350271348581791620}
  214. m_Layer: 0
  215. m_Name: Boss_1_4_metaller
  216. m_TagString: Untagged
  217. m_Icon: {fileID: 0}
  218. m_NavMeshLayer: 0
  219. m_StaticEditorFlags: 0
  220. m_IsActive: 1
  221. --- !u!4 &4350271348581791619
  222. Transform:
  223. m_ObjectHideFlags: 0
  224. m_CorrespondingSourceObject: {fileID: 0}
  225. m_PrefabInstance: {fileID: 0}
  226. m_PrefabAsset: {fileID: 0}
  227. m_GameObject: {fileID: 4350271348581791621}
  228. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  229. m_LocalPosition: {x: 0, y: 0, z: 0}
  230. m_LocalScale: {x: 1, y: 1, z: 1}
  231. m_Children:
  232. - {fileID: 4350271349300055325}
  233. - {fileID: 4350271349824740189}
  234. - {fileID: 4350271349443549600}
  235. - {fileID: 4350271348491774229}
  236. - {fileID: 4350271348678916084}
  237. - {fileID: 4350271348532147268}
  238. - {fileID: 4350271347970580274}
  239. - {fileID: 4350271348329521127}
  240. - {fileID: 4350271349658062146}
  241. - {fileID: 4350271349403896043}
  242. - {fileID: 4350271348750736156}
  243. - {fileID: 4350271349280774444}
  244. m_Father: {fileID: 0}
  245. m_RootOrder: 0
  246. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  247. --- !u!95 &4350271348581791620
  248. Animator:
  249. serializedVersion: 3
  250. m_ObjectHideFlags: 0
  251. m_CorrespondingSourceObject: {fileID: 0}
  252. m_PrefabInstance: {fileID: 0}
  253. m_PrefabAsset: {fileID: 0}
  254. m_GameObject: {fileID: 4350271348581791621}
  255. m_Enabled: 1
  256. m_Avatar: {fileID: 9000000, guid: 93542471634d29f4687add885e3a8f62, type: 3}
  257. m_Controller: {fileID: 9100000, guid: 4be4f7b07bec08348a449ba8c20abefc, type: 2}
  258. m_CullingMode: 1
  259. m_UpdateMode: 0
  260. m_ApplyRootMotion: 0
  261. m_LinearVelocityBlending: 0
  262. m_WarningMessage:
  263. m_HasTransformHierarchy: 0
  264. m_AllowConstantClipSamplingOptimization: 1
  265. m_KeepAnimatorControllerStateOnDisable: 0
  266. --- !u!1 &4350271348678916085
  267. GameObject:
  268. m_ObjectHideFlags: 0
  269. m_CorrespondingSourceObject: {fileID: 0}
  270. m_PrefabInstance: {fileID: 0}
  271. m_PrefabAsset: {fileID: 0}
  272. serializedVersion: 6
  273. m_Component:
  274. - component: {fileID: 4350271348678916084}
  275. m_Layer: 0
  276. m_Name: Head_Point
  277. m_TagString: Untagged
  278. m_Icon: {fileID: 0}
  279. m_NavMeshLayer: 0
  280. m_StaticEditorFlags: 0
  281. m_IsActive: 1
  282. --- !u!4 &4350271348678916084
  283. Transform:
  284. m_ObjectHideFlags: 0
  285. m_CorrespondingSourceObject: {fileID: 0}
  286. m_PrefabInstance: {fileID: 0}
  287. m_PrefabAsset: {fileID: 0}
  288. m_GameObject: {fileID: 4350271348678916085}
  289. m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1}
  290. m_LocalPosition: {x: 0, y: 1.963, z: 0}
  291. m_LocalScale: {x: 1, y: 1, z: 1}
  292. m_Children: []
  293. m_Father: {fileID: 4350271348581791619}
  294. m_RootOrder: 4
  295. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  296. --- !u!1 &4350271348749855110
  297. GameObject:
  298. m_ObjectHideFlags: 0
  299. m_CorrespondingSourceObject: {fileID: 0}
  300. m_PrefabInstance: {fileID: 0}
  301. m_PrefabAsset: {fileID: 0}
  302. serializedVersion: 6
  303. m_Component:
  304. - component: {fileID: 4350271348749855109}
  305. m_Layer: 0
  306. m_Name: RHand_Point
  307. m_TagString: Untagged
  308. m_Icon: {fileID: 0}
  309. m_NavMeshLayer: 0
  310. m_StaticEditorFlags: 0
  311. m_IsActive: 1
  312. --- !u!4 &4350271348749855109
  313. Transform:
  314. m_ObjectHideFlags: 0
  315. m_CorrespondingSourceObject: {fileID: 0}
  316. m_PrefabInstance: {fileID: 0}
  317. m_PrefabAsset: {fileID: 0}
  318. m_GameObject: {fileID: 4350271348749855110}
  319. m_LocalRotation: {x: 0.000000029802326, y: -0.0000000073050614, z: 0.0000000069849193,
  320. w: 1}
  321. m_LocalPosition: {x: -0.07927367, y: 0.0017052889, z: -0.009536684}
  322. m_LocalScale: {x: 1, y: 0.9999999, z: 0.99999994}
  323. m_Children: []
  324. m_Father: {fileID: 4350271349443549600}
  325. m_RootOrder: 0
  326. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  327. --- !u!1 &4350271348750736157
  328. GameObject:
  329. m_ObjectHideFlags: 0
  330. m_CorrespondingSourceObject: {fileID: 0}
  331. m_PrefabInstance: {fileID: 0}
  332. m_PrefabAsset: {fileID: 0}
  333. serializedVersion: 6
  334. m_Component:
  335. - component: {fileID: 4350271348750736156}
  336. m_Layer: 0
  337. m_Name: Base_Point
  338. m_TagString: Untagged
  339. m_Icon: {fileID: 0}
  340. m_NavMeshLayer: 0
  341. m_StaticEditorFlags: 0
  342. m_IsActive: 1
  343. --- !u!4 &4350271348750736156
  344. Transform:
  345. m_ObjectHideFlags: 0
  346. m_CorrespondingSourceObject: {fileID: 0}
  347. m_PrefabInstance: {fileID: 0}
  348. m_PrefabAsset: {fileID: 0}
  349. m_GameObject: {fileID: 4350271348750736157}
  350. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  351. m_LocalPosition: {x: 0, y: 1.003, z: 0}
  352. m_LocalScale: {x: 1, y: 1, z: 1}
  353. m_Children: []
  354. m_Father: {fileID: 4350271348581791619}
  355. m_RootOrder: 10
  356. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  357. --- !u!1 &4350271348988215029
  358. GameObject:
  359. m_ObjectHideFlags: 0
  360. m_CorrespondingSourceObject: {fileID: 0}
  361. m_PrefabInstance: {fileID: 0}
  362. m_PrefabAsset: {fileID: 0}
  363. serializedVersion: 6
  364. m_Component:
  365. - component: {fileID: 4350271348988215028}
  366. m_Layer: 0
  367. m_Name: LHand_Point
  368. m_TagString: Untagged
  369. m_Icon: {fileID: 0}
  370. m_NavMeshLayer: 0
  371. m_StaticEditorFlags: 0
  372. m_IsActive: 1
  373. --- !u!4 &4350271348988215028
  374. Transform:
  375. m_ObjectHideFlags: 0
  376. m_CorrespondingSourceObject: {fileID: 0}
  377. m_PrefabInstance: {fileID: 0}
  378. m_PrefabAsset: {fileID: 0}
  379. m_GameObject: {fileID: 4350271348988215029}
  380. m_LocalRotation: {x: -0.000000257045, y: 0.00000032430398, z: -0.000000011175787,
  381. w: 1}
  382. m_LocalPosition: {x: -0.07927364, y: 0.0017052889, z: 0.009536654}
  383. m_LocalScale: {x: 1, y: 1.0000001, z: 1.0000001}
  384. m_Children: []
  385. m_Father: {fileID: 4350271349824740189}
  386. m_RootOrder: 0
  387. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  388. --- !u!1 &4350271349280774445
  389. GameObject:
  390. m_ObjectHideFlags: 0
  391. m_CorrespondingSourceObject: {fileID: 0}
  392. m_PrefabInstance: {fileID: 0}
  393. m_PrefabAsset: {fileID: 0}
  394. serializedVersion: 6
  395. m_Component:
  396. - component: {fileID: 4350271349280774444}
  397. m_Layer: 0
  398. m_Name: Hit_Point
  399. m_TagString: Untagged
  400. m_Icon: {fileID: 0}
  401. m_NavMeshLayer: 0
  402. m_StaticEditorFlags: 0
  403. m_IsActive: 1
  404. --- !u!4 &4350271349280774444
  405. Transform:
  406. m_ObjectHideFlags: 0
  407. m_CorrespondingSourceObject: {fileID: 0}
  408. m_PrefabInstance: {fileID: 0}
  409. m_PrefabAsset: {fileID: 0}
  410. m_GameObject: {fileID: 4350271349280774445}
  411. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  412. m_LocalPosition: {x: 0, y: 0.949, z: 0.114}
  413. m_LocalScale: {x: 1, y: 1, z: 1}
  414. m_Children: []
  415. m_Father: {fileID: 4350271348581791619}
  416. m_RootOrder: 11
  417. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  418. --- !u!1 &4350271349300055326
  419. GameObject:
  420. m_ObjectHideFlags: 0
  421. m_CorrespondingSourceObject: {fileID: 0}
  422. m_PrefabInstance: {fileID: 0}
  423. m_PrefabAsset: {fileID: 0}
  424. serializedVersion: 6
  425. m_Component:
  426. - component: {fileID: 4350271349300055325}
  427. m_Layer: 0
  428. m_Name: Bip001
  429. m_TagString: Untagged
  430. m_Icon: {fileID: 0}
  431. m_NavMeshLayer: 0
  432. m_StaticEditorFlags: 0
  433. m_IsActive: 1
  434. --- !u!4 &4350271349300055325
  435. Transform:
  436. m_ObjectHideFlags: 0
  437. m_CorrespondingSourceObject: {fileID: 0}
  438. m_PrefabInstance: {fileID: 0}
  439. m_PrefabAsset: {fileID: 0}
  440. m_GameObject: {fileID: 4350271349300055326}
  441. m_LocalRotation: {x: -0.50000036, y: 0.49999967, z: 0.49999967, w: 0.50000036}
  442. m_LocalPosition: {x: -0, y: 0.8026437, z: -0.06735211}
  443. m_LocalScale: {x: 0.9999999, y: 0.9999999, z: 1}
  444. m_Children: []
  445. m_Father: {fileID: 4350271348581791619}
  446. m_RootOrder: 0
  447. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  448. --- !u!1 &4350271349403896044
  449. GameObject:
  450. m_ObjectHideFlags: 0
  451. m_CorrespondingSourceObject: {fileID: 0}
  452. m_PrefabInstance: {fileID: 0}
  453. m_PrefabAsset: {fileID: 0}
  454. serializedVersion: 6
  455. m_Component:
  456. - component: {fileID: 4350271349403896043}
  457. m_Layer: 0
  458. m_Name: Weapon_Point
  459. m_TagString: Untagged
  460. m_Icon: {fileID: 0}
  461. m_NavMeshLayer: 0
  462. m_StaticEditorFlags: 0
  463. m_IsActive: 1
  464. --- !u!4 &4350271349403896043
  465. Transform:
  466. m_ObjectHideFlags: 0
  467. m_CorrespondingSourceObject: {fileID: 0}
  468. m_PrefabInstance: {fileID: 0}
  469. m_PrefabAsset: {fileID: 0}
  470. m_GameObject: {fileID: 4350271349403896044}
  471. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  472. m_LocalPosition: {x: 0, y: 0.942, z: 0.162}
  473. m_LocalScale: {x: 1, y: 1, z: 1}
  474. m_Children: []
  475. m_Father: {fileID: 4350271348581791619}
  476. m_RootOrder: 9
  477. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  478. --- !u!1 &4350271349443549601
  479. GameObject:
  480. m_ObjectHideFlags: 0
  481. m_CorrespondingSourceObject: {fileID: 0}
  482. m_PrefabInstance: {fileID: 0}
  483. m_PrefabAsset: {fileID: 0}
  484. serializedVersion: 6
  485. m_Component:
  486. - component: {fileID: 4350271349443549600}
  487. m_Layer: 0
  488. m_Name: Bip001 R Hand
  489. m_TagString: Untagged
  490. m_Icon: {fileID: 0}
  491. m_NavMeshLayer: 0
  492. m_StaticEditorFlags: 0
  493. m_IsActive: 1
  494. --- !u!4 &4350271349443549600
  495. Transform:
  496. m_ObjectHideFlags: 0
  497. m_CorrespondingSourceObject: {fileID: 0}
  498. m_PrefabInstance: {fileID: 0}
  499. m_PrefabAsset: {fileID: 0}
  500. m_GameObject: {fileID: 4350271349443549601}
  501. m_LocalRotation: {x: 0.55699354, y: -0.03697607, z: -0.82921803, w: -0.028080918}
  502. m_LocalPosition: {x: 0.5116603, y: 1.1083486, z: 0.30925384}
  503. m_LocalScale: {x: 1.000002, y: 1.0000029, z: 1.0000025}
  504. m_Children:
  505. - {fileID: 4350271348749855109}
  506. m_Father: {fileID: 4350271348581791619}
  507. m_RootOrder: 2
  508. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  509. --- !u!1 &4350271349658062147
  510. GameObject:
  511. m_ObjectHideFlags: 0
  512. m_CorrespondingSourceObject: {fileID: 0}
  513. m_PrefabInstance: {fileID: 0}
  514. m_PrefabAsset: {fileID: 0}
  515. serializedVersion: 6
  516. m_Component:
  517. - component: {fileID: 4350271349658062146}
  518. m_Layer: 0
  519. m_Name: ui_point
  520. m_TagString: Untagged
  521. m_Icon: {fileID: 0}
  522. m_NavMeshLayer: 0
  523. m_StaticEditorFlags: 0
  524. m_IsActive: 1
  525. --- !u!4 &4350271349658062146
  526. Transform:
  527. m_ObjectHideFlags: 0
  528. m_CorrespondingSourceObject: {fileID: 0}
  529. m_PrefabInstance: {fileID: 0}
  530. m_PrefabAsset: {fileID: 0}
  531. m_GameObject: {fileID: 4350271349658062147}
  532. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  533. m_LocalPosition: {x: 0, y: 1.963, z: 0}
  534. m_LocalScale: {x: 1, y: 1, z: 1}
  535. m_Children: []
  536. m_Father: {fileID: 4350271348581791619}
  537. m_RootOrder: 8
  538. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  539. --- !u!1 &4350271349824740190
  540. GameObject:
  541. m_ObjectHideFlags: 0
  542. m_CorrespondingSourceObject: {fileID: 0}
  543. m_PrefabInstance: {fileID: 0}
  544. m_PrefabAsset: {fileID: 0}
  545. serializedVersion: 6
  546. m_Component:
  547. - component: {fileID: 4350271349824740189}
  548. m_Layer: 0
  549. m_Name: Bip001 L Hand
  550. m_TagString: Untagged
  551. m_Icon: {fileID: 0}
  552. m_NavMeshLayer: 0
  553. m_StaticEditorFlags: 0
  554. m_IsActive: 1
  555. --- !u!4 &4350271349824740189
  556. Transform:
  557. m_ObjectHideFlags: 0
  558. m_CorrespondingSourceObject: {fileID: 0}
  559. m_PrefabInstance: {fileID: 0}
  560. m_PrefabAsset: {fileID: 0}
  561. m_GameObject: {fileID: 4350271349824740190}
  562. m_LocalRotation: {x: -0.82921827, y: -0.02808433, z: 0.55699277, w: -0.036978394}
  563. m_LocalPosition: {x: -0.51165986, y: 1.1083456, z: 0.3092528}
  564. m_LocalScale: {x: 1.0000005, y: 1.0000005, z: 1.0000005}
  565. m_Children:
  566. - {fileID: 4350271348988215028}
  567. m_Father: {fileID: 4350271348581791619}
  568. m_RootOrder: 1
  569. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}