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- using UnityEngine;
- using System.Collections;
- namespace ParticleFX01 {
- public class Rotating : MonoBehaviour {
- public Vector3 rotationSpeed=Vector3.zero;
- public Space relativeTo=Space.Self;
-
- // Update is called once per frame
- void Update () {
- transform.Rotate(rotationSpeed * Time.deltaTime, relativeTo);
- }
- public void ForcedRotation(float time)
- {
- transform.Rotate(rotationSpeed * time, relativeTo);
- }
- /*public void SetVerticalRotation(float rotation)
- {
- Vector3 _rot = transform.localEulerAngles;
- _rot.x = rotation;
- transform.localEulerAngles = _rot;
- }*/
- }
- }
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