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- using UnityEngine;
- namespace Cinemachine.Examples
- {
- public static class InputSystemHelper
- {
- static float s_LastMessageTime = -10;
- // Logs warning every 5 seconds
- public static void EnableBackendsWarningMessage()
- {
- if (Time.realtimeSinceStartup - s_LastMessageTime > 5)
- {
- Debug.Log(
- "Old input backends are disabled. Cinemachine examples use Unity’s classic input system. " +
- "To enable classic input: Edit > Project Settings > Player, " +
- "set Active Input Handling to Both!\n" +
- "Note: This is probably because the Input System Package has been added to the project. To use " +
- "Cinemachine Virtual Cameras with the Input System Package, add CinemachineInputProvider component to them.");
- s_LastMessageTime = Time.realtimeSinceStartup;
- }
- }
- }
- }
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