CameraMagnetTargetController.cs 1.2 KB

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  1. using UnityEngine;
  2. namespace Cinemachine.Examples
  3. {
  4. public class CameraMagnetTargetController : MonoBehaviour
  5. {
  6. public CinemachineTargetGroup targetGroup;
  7. private int playerIndex;
  8. private CameraMagnetProperty[] cameraMagnets;
  9. // Start is called before the first frame update
  10. void Start()
  11. {
  12. cameraMagnets = GetComponentsInChildren<CameraMagnetProperty>();
  13. playerIndex = 0;
  14. }
  15. // Update is called once per frame
  16. void Update()
  17. {
  18. for (int i = 1; i < targetGroup.m_Targets.Length; ++i)
  19. {
  20. float distance = (targetGroup.m_Targets[playerIndex].target.position -
  21. targetGroup.m_Targets[i].target.position).magnitude;
  22. if (distance < cameraMagnets[i - 1].Proximity)
  23. {
  24. targetGroup.m_Targets[i].weight = cameraMagnets[i - 1].MagnetStrength *
  25. (1 - (distance / cameraMagnets[i - 1].Proximity));
  26. }
  27. else
  28. {
  29. targetGroup.m_Targets[i].weight = 0;
  30. }
  31. }
  32. }
  33. }
  34. }