PlayerMovement.cs 1.4 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243
  1. using UnityEngine;
  2. namespace Cinemachine.Examples
  3. {
  4. public class PlayerMovement : MonoBehaviour
  5. {
  6. public float movementSpeed = 10f;
  7. public float lookatspeed = 5f;
  8. void Update()
  9. {
  10. #if ENABLE_LEGACY_INPUT_MANAGER
  11. if (Input.GetKey("w"))
  12. {
  13. transform.position += transform.TransformDirection(Vector3.forward) * Time.deltaTime * movementSpeed;
  14. }
  15. else if (Input.GetKey("s"))
  16. {
  17. transform.position -= transform.TransformDirection(Vector3.forward) * Time.deltaTime * movementSpeed;
  18. }
  19. if (Input.GetKey("a") && !Input.GetKey("d"))
  20. {
  21. transform.position += transform.TransformDirection(Vector3.left) * Time.deltaTime * movementSpeed;
  22. }
  23. else if (Input.GetKey("d") && !Input.GetKey("a"))
  24. {
  25. transform.position -= transform.TransformDirection(Vector3.left) * Time.deltaTime * movementSpeed;
  26. }
  27. //mouse look at
  28. float horizontal = Input.GetAxis("Mouse X") * lookatspeed;
  29. float vertical = Input.GetAxis("Mouse Y") * lookatspeed;
  30. transform.Rotate(0f, horizontal, 0f, Space.World);
  31. //transform.Rotate(-vertical, 0f, 0f, Space.Self);
  32. #else
  33. InputSystemHelper.EnableBackendsWarningMessage();
  34. #endif
  35. }
  36. }
  37. }