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- using UnityEngine;
- namespace Cinemachine.Examples
- {
- public class PlayerMovement : MonoBehaviour
- {
- public float movementSpeed = 10f;
- public float lookatspeed = 5f;
- void Update()
- {
- #if ENABLE_LEGACY_INPUT_MANAGER
- if (Input.GetKey("w"))
- {
- transform.position += transform.TransformDirection(Vector3.forward) * Time.deltaTime * movementSpeed;
- }
- else if (Input.GetKey("s"))
- {
- transform.position -= transform.TransformDirection(Vector3.forward) * Time.deltaTime * movementSpeed;
- }
- if (Input.GetKey("a") && !Input.GetKey("d"))
- {
- transform.position += transform.TransformDirection(Vector3.left) * Time.deltaTime * movementSpeed;
- }
- else if (Input.GetKey("d") && !Input.GetKey("a"))
- {
- transform.position -= transform.TransformDirection(Vector3.left) * Time.deltaTime * movementSpeed;
- }
- //mouse look at
- float horizontal = Input.GetAxis("Mouse X") * lookatspeed;
- float vertical = Input.GetAxis("Mouse Y") * lookatspeed;
- transform.Rotate(0f, horizontal, 0f, Space.World);
- //transform.Rotate(-vertical, 0f, 0f, Space.Self);
- #else
- InputSystemHelper.EnableBackendsWarningMessage();
- #endif
- }
- }
- }
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