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- using UnityEngine;
- namespace Cinemachine.Examples
- {
- public class PlayerLookAt : MonoBehaviour
- {
- public float speed = 5f;
- void Update()
- {
- #if ENABLE_LEGACY_INPUT_MANAGER
- float horizontal = Input.GetAxis("Mouse X") * speed;
- float vertical = Input.GetAxis("Mouse Y") * speed;
- transform.Rotate(0f, horizontal, 0f, Space.World);
- transform.Rotate(-vertical, 0f, 0f, Space.Self);
- #else
- InputSystemHelper.EnableBackendsWarningMessage();
- #endif
- }
- }
- }
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