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- using UnityEngine;
- using UnityEditor;
- using System.Collections.Generic;
- namespace Cinemachine.Editor
- {
- [CustomEditor(typeof(CinemachineTransposer))]
- [CanEditMultipleObjects]
- internal class CinemachineTransposerEditor : BaseEditor<CinemachineTransposer>
- {
- /// <summary>Get the property names to exclude in the inspector.</summary>
- /// <param name="excluded">Add the names to this list</param>
- protected override void GetExcludedPropertiesInInspector(List<string> excluded)
- {
- base.GetExcludedPropertiesInInspector(excluded);
- switch (Target.m_BindingMode)
- {
- default:
- case CinemachineTransposer.BindingMode.LockToTarget:
- if (Target.m_AngularDampingMode == CinemachineTransposer.AngularDampingMode.Euler)
- excluded.Add(FieldPath(x => x.m_AngularDamping));
- else
- {
- excluded.Add(FieldPath(x => x.m_PitchDamping));
- excluded.Add(FieldPath(x => x.m_YawDamping));
- excluded.Add(FieldPath(x => x.m_RollDamping));
- }
- break;
- case CinemachineTransposer.BindingMode.LockToTargetNoRoll:
- excluded.Add(FieldPath(x => x.m_RollDamping));
- excluded.Add(FieldPath(x => x.m_AngularDamping));
- excluded.Add(FieldPath(x => x.m_AngularDampingMode));
- break;
- case CinemachineTransposer.BindingMode.LockToTargetWithWorldUp:
- excluded.Add(FieldPath(x => x.m_PitchDamping));
- excluded.Add(FieldPath(x => x.m_RollDamping));
- excluded.Add(FieldPath(x => x.m_AngularDamping));
- excluded.Add(FieldPath(x => x.m_AngularDampingMode));
- break;
- case CinemachineTransposer.BindingMode.LockToTargetOnAssign:
- case CinemachineTransposer.BindingMode.WorldSpace:
- excluded.Add(FieldPath(x => x.m_PitchDamping));
- excluded.Add(FieldPath(x => x.m_YawDamping));
- excluded.Add(FieldPath(x => x.m_RollDamping));
- excluded.Add(FieldPath(x => x.m_AngularDamping));
- excluded.Add(FieldPath(x => x.m_AngularDampingMode));
- break;
- case CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp:
- excluded.Add(FieldPath(x => x.m_XDamping));
- excluded.Add(FieldPath(x => x.m_PitchDamping));
- excluded.Add(FieldPath(x => x.m_YawDamping));
- excluded.Add(FieldPath(x => x.m_RollDamping));
- excluded.Add(FieldPath(x => x.m_AngularDamping));
- excluded.Add(FieldPath(x => x.m_AngularDampingMode));
- break;
- }
- if (Target.HideOffsetInInspector)
- excluded.Add(FieldPath(x => x.m_FollowOffset));
- }
- public override void OnInspectorGUI()
- {
- BeginInspector();
- bool needWarning = false;
- for (int i = 0; !needWarning && i < targets.Length; ++i)
- needWarning = (targets[i] as CinemachineTransposer).FollowTarget == null;
- if (needWarning)
- EditorGUILayout.HelpBox(
- "Transposer requires a Follow Target. Change Body to Do Nothing if you don't want a Follow target.",
- MessageType.Warning);
- DrawRemainingPropertiesInInspector();
- }
- #if UNITY_2021_2_OR_NEWER
- void OnSceneGUI()
- {
- DrawSceneTools();
- }
-
- protected virtual void OnEnable()
- {
- CinemachineSceneToolUtility.RegisterTool(typeof(FollowOffsetTool));
- }
- protected virtual void OnDisable()
- {
- CinemachineSceneToolUtility.UnregisterTool(typeof(FollowOffsetTool));
- }
-
- void DrawSceneTools()
- {
- var transposer = Target;
- if (transposer == null || !transposer.IsValid)
- {
- return;
- }
- if (CinemachineSceneToolUtility.IsToolActive(typeof(FollowOffsetTool)))
- {
- CinemachineSceneToolHelpers.TransposerFollowOffsetTool(transposer);
- }
- }
- #endif
- }
- }
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